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@@ -138,11 +138,15 @@ Features:
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* Allow to set the *scratches' density*. Default is 0.3. Shader clamps this value between 0 to 1.
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* Allow to set the *vignetting's diameter*. Default is 0.9. Shader clamps this value between 0 to 1.4. Vignetting effect is made using two circles. The inner circle represents the region untouched by vignetting. The region between the inner and outer circle represent the area where vignetting starts to take place, which is a gradual fade to black from the inner to outer ring. Any part of the frame outside of the outer ring would be completely black.
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-*NOTE*: I chose to clamp this value inside the frag shader code instead of using java code because I thought this way is faster (better from preformace point of view). You can clamp this values using java code if you want.
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+[NOTE]
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+====
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+I chose to clamp this value inside the frag shader code instead of using java code because I thought this way is faster (better from preformace point of view). You can clamp this values using java code if you want.
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+====
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+
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[cols="2", options="header"]
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|===
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-a|image:sdk/plugin/youtube_cgfzhkq-mkk[youtube_cgfzhkq-mkk,width="",height=""]
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+a|image:sdk/plugin/CgFzhkq-MKk[youtube_cgfzhkq-mkk,width="",height="",link="https://youtu.be/CgFzhkq-MKk"]
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|===
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