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@@ -169,7 +169,7 @@ Does the object end up in an unexpected location, or at an unexpected angle? If
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Quaternion.IDENTITY.fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X);
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-This is looks normal enough, afterall, this is a Constant right? Sorta, what you are really doing is setting a value to the static final constant `Quaternion.IDENTITY`.
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+This looks normal enough, after-all, this is a constant right? Sorta, what you are really doing is setting a value to the static final constant `Quaternion.IDENTITY`.
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To quote one of the core team members,
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****
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