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Update effects_overview.adoc

Fixed broken links.
mitm001 9 лет назад
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      src/docs/asciidoc/jme3/advanced/effects_overview.adoc

+ 2 - 2
src/docs/asciidoc/jme3/advanced/effects_overview.adoc

@@ -243,7 +243,7 @@ image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="ri
 <<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
-*  link:uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
+*  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestMovingParticle.java[TestMovingParticle.java] – dust, smoke.
 
 '''
@@ -252,7 +252,7 @@ image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="ri
 
 === Creating your own Filters
 
-Here is an extract taken from @nehon in the forum thread (link:http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/[http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/])
+Here is an extract taken from @nehon in the forum thread (link:{uri-forum}t/how-exactly-do-filters-work/26871[http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/])
 
 The methods are called in this order (pretty much the same flow as processors):
 - initFilter() is called once when the FilterPostPorcessor is initialized or when the filter is added to the processor and this one as already been initialized.