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@@ -243,7 +243,7 @@ image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="ri
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<<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
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-* link:uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
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+* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestMovingParticle.java[TestMovingParticle.java] – dust, smoke.
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'''
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@@ -252,7 +252,7 @@ image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="ri
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=== Creating your own Filters
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-Here is an extract taken from @nehon in the forum thread (link:http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/[http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/])
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+Here is an extract taken from @nehon in the forum thread (link:{uri-forum}t/how-exactly-do-filters-work/26871[http://hub.jmonkeyengine.org/forum/topic/how-exactly-do-filters-work/])
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The methods are called in this order (pretty much the same flow as processors):
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- initFilter() is called once when the FilterPostPorcessor is initialized or when the filter is added to the processor and this one as already been initialized.
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