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fixed file_type to point to features

mitm 5 years ago
parent
commit
39038f5752

+ 1 - 1
src/docs/asciidoc/jme3/intermediate/multi-media_asset_pipeline.adoc

@@ -124,7 +124,7 @@ Every material feature not listed in the <<jme3/advanced/materials_overview#,Mat
 ..  Unwrap the model in the 3D editor and generate a *UV texture* (i.e. one texture file that contains all the pieces of one model from different angles). +
 ..  Unwrap the model in the 3D editor and generate a *UV texture* (i.e. one texture file that contains all the pieces of one model from different angles). +
 Don't use multiple separate texture files with one model, it will break the model into several meshes.
 Don't use multiple separate texture files with one model, it will break the model into several meshes.
 
 
-.  Export the model mesh in one of the supported <<jme3/intermediate/file_types#supported-external-file-types,3D model types>>.
+.  Export the model mesh in one of the supported <<jme3/features#supported-formats,3D model types>>.
 ..  *Bake* each texture into one file when exporting. Create a Texture Atlas.
 ..  *Bake* each texture into one file when exporting. Create a Texture Atlas.
 ..  *Save exported models to subfolders of the `assets/Textures` (sic) directory, so they are together with their textures*!
 ..  *Save exported models to subfolders of the `assets/Textures` (sic) directory, so they are together with their textures*!