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@@ -72,7 +72,7 @@ When you add several AppStates to one Application and activate them, their initi
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JME3 comes with a BulletAppState that implements Physical behaviour (using the jBullet library). You, for example, could write an Artificial Intelligence AppState to control all your enemy units. Existing examples in the code base include:
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-* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-bullet/src/common/java/com/jme3/bullet/BulletAppState.java[BulletAppState] controls physical behaviour in PhysicsControl'ed Spatials.
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+* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-jbullet/src/main/java/com/jme3/bullet/BulletAppState.java[BulletAppState] controls physical behaviour in PhysicsControl'ed Spatials.
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/app/state/TestAppStates.java[TestAppStates.java] an example of a custom AppState
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** link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/app/state/RootNodeState.java[RootNodeState.java]
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