mitm001 %!s(int64=5) %!d(string=hai) anos
pai
achega
3bab21df76

+ 0 - 6
docs/modules/ROOT/pages/jme3/contributions/entitysystem/interviews.adoc

@@ -49,12 +49,6 @@ Website: link:http://gamadu.com/artemis/index.html[http://gamadu.com/artemis/ind
 Wiki: link:http://entity-systems.wikidot.com/artemis-entity-system-framework[http://entity-systems.wikidot.com/artemis-entity-system-framework]
 
 
-[IMPORTANT]
-====
-Review: HERE! xref:jme3/contributions/entitysystem/interviews/artemis.adoc[artemis] because I can not contact with author of Artemis at the moment so I will have a short review of it with some of my experience working on it and base on its source code!
-====
-
-
 
 ==== Short conclusion
 

+ 1 - 1
docs/modules/ROOT/pages/jme3/quaternion.adoc

@@ -99,7 +99,7 @@ s.getLocalRotation().fromAxes(axes);
 
 === Rotation Matrix
 
-Commonly you might find yourself with a xref:jme3/matrix.adoc[Matrix] defining a xref:tutorials:rotate.adoc#toolbar[rotation]. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
+Commonly you might find yourself with a xref:jme3/matrix.adoc[Matrix] defining a xref:tutorials:rotate.adoc#[rotation]. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
 
 
 ==== Example - Rotate a Spatial Using a Rotation Matrix