Matthias Ramsauer 9 years ago
parent
commit
3c216aa94c
1 changed files with 9 additions and 9 deletions
  1. 9 9
      src/docs/asciidoc/jme3/advanced/physics.adoc

+ 9 - 9
src/docs/asciidoc/jme3/advanced/physics.adoc

@@ -519,7 +519,7 @@ All physical objects…
 
 
 a|Examples
 a|Examples
 a|Immobile obstacles: Floors, walls, buildings, …
 a|Immobile obstacles: Floors, walls, buildings, …
-a|Remote-controlled solid objects: Airships, meteorites, elevators, doors networked or remote-controlled NPCs invisible “airhooks for hinges and joints.
+a|Remote-controlled solid objects: Airships, meteorites, elevators, doors; networked or remote-controlled NPCs; invisible “airhooks for hinges and joints.
 a|Interactive objects: Rolling balls, movable crates, falling pillars, zero-g space ship…
 a|Interactive objects: Rolling balls, movable crates, falling pillars, zero-g space ship…
 
 
 a|Does it have a mass?
 a|Does it have a mass?
@@ -529,13 +529,13 @@ a|yes, >0.0f
 
 
 a|How does it move?
 a|How does it move?
 a|never
 a|never
-a|setLocalTranslation()
-a|setLinearVelocity(); applyForce(); +setWalkDirection() for CharacterControl
+a|setLocalTranslation();
+a|setLinearVelocity(); applyForce(); +setWalkDirection(); for CharacterControl
 
 
 a|How to place in scene?
 a|How to place in scene?
-a|setPhysicsLocation() +setPhysicsRotation()
-a|setLocalTranslation() +setLocalRotation()
-a|setPhysicsLocation() +setPhysicsRotation()
+a|setPhysicsLocation(); +setPhysicsRotation();
+a|setLocalTranslation(); +setLocalRotation();
+a|setPhysicsLocation(); +setPhysicsRotation();
 
 
 a|Can it move and push others?
 a|Can it move and push others?
 a|no
 a|no
@@ -548,9 +548,9 @@ a|no
 a|yes
 a|yes
 
 
 a|How to activate this behaviour? 
 a|How to activate this behaviour? 
-a|setMass(0f) +setKinematic(false) 
-a|setMass(1f) +setKinematic(true)
-a|setMass(1f) +setKinematic(false)
+a|setMass(0f); +setKinematic(false); 
+a|setMass(1f); +setKinematic(true);
+a|setMass(1f); +setKinematic(false);
 |===
 |===