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Reorder topics.

mitm 7 years ago
parent
commit
411496bf76
1 changed files with 11 additions and 11 deletions
  1. 11 11
      src/docs/asciidoc/sdk/project_creation.adoc

+ 11 - 11
src/docs/asciidoc/sdk/project_creation.adoc

@@ -1,6 +1,6 @@
 = jMonkeyEngine SDK: Creating Projects
 = jMonkeyEngine SDK: Creating Projects
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :revdate: 2016/03/17 20:48
 :keywords: documentation, project, deployment, sdk
 :keywords: documentation, project, deployment, sdk
 :relfileprefix: ../
 :relfileprefix: ../
@@ -66,17 +66,17 @@ In the Application section, specify the game title (by default the game will be
 In the Application section, specify the vendor name (your name), a short description, your project's homepage, and a splash screen.
 In the Application section, specify the vendor name (your name), a short description, your project's homepage, and a splash screen.
 
 
 
 
-==== Project Configuration
+=== Project Configuration
 
 
 Right-Click the project to open the Project properties.
 Right-Click the project to open the Project properties.
 
 
-*  In the Run section, specify the main class of your project. (Pressing F6 runs this main class.) 
+*  In the Run section, specify the main class of your project. (Pressing F6 runs this main class.)
 *  In the Run section, you can optionally configure JVM options and command line parameters.
 *  In the Run section, you can optionally configure JVM options and command line parameters.
 *  In the Application section, specify the game title (by default the game will be named `BasicGame`).
 *  In the Application section, specify the game title (by default the game will be named `BasicGame`).
 *  In the Application section, specify the vendor name (your name), a short description, your project's homepage, and a splash screen.
 *  In the Application section, specify the vendor name (your name), a short description, your project's homepage, and a splash screen.
 
 
 
 
-==== Clean, Build and Run Cycle
+=== Clean, Build and Run Cycle
 
 
 
 
 image::sdk/jmonkeyplatform-docu-5.png[jmonkeyplatform-docu-5.png,width="421",height="298",align="right"]
 image::sdk/jmonkeyplatform-docu-5.png[jmonkeyplatform-docu-5.png,width="421",height="298",align="right"]
@@ -92,11 +92,11 @@ To build and run the main() of _any file that is open in the editor_, press *Shi
 
 
 *  Right-Click the project and use the context-menu to clean all generated classes and JARs.
 *  Right-Click the project and use the context-menu to clean all generated classes and JARs.
 *  Right-Click individual files with a main method to build and run them. (Shift-F6)
 *  Right-Click individual files with a main method to build and run them. (Shift-F6)
-*  Press the Run button (green arrow in the toolbar) to build and run the project. (F6) 
+*  Press the Run button (green arrow in the toolbar) to build and run the project. (F6)
 
 
 *More than one project open?* The toolbar buttons and the F-keys are bound to the main project, which is shown in bold in the Project Explorer. Right-click a project and select Set As Main Project to make it respond to the toolbar buttons and F-keys.
 *More than one project open?* The toolbar buttons and the F-keys are bound to the main project, which is shown in bold in the Project Explorer. Right-click a project and select Set As Main Project to make it respond to the toolbar buttons and F-keys.
 
 
-*Worried About Proprietary Lock-in?* You are never locked into the jMonkeyEngine SDK: At any time, you can change into your project directory on the command line, and clean, build, and run your project, using non-proprietary Apache Ant commands: 
+*Worried About Proprietary Lock-in?* You are never locked into the jMonkeyEngine SDK: At any time, you can change into your project directory on the command line, and clean, build, and run your project, using non-proprietary Apache Ant commands:
 
 
 [source]
 [source]
 ----
 ----
@@ -104,10 +104,10 @@ ant clean; ant jar; ant run;
 ----
 ----
 
 
 
 
-==== Development Process
+== Development Process
 
 
 *  *Creating new files and packages:* Select the Source Packages node (or any of its subnodes), and press ctrl-N (File→New File): Use the New File wizard to create new Java classes, Java packages, Java beans, Swing forms, JUnit files, j3m Materials, j3o scenes, j3f filters, and many more.
 *  *Creating new files and packages:* Select the Source Packages node (or any of its subnodes), and press ctrl-N (File→New File): Use the New File wizard to create new Java classes, Java packages, Java beans, Swing forms, JUnit files, j3m Materials, j3o scenes, j3f filters, and many more.
-*  *Editing files:* Open the Projects Explorer and double-click a Java file from the Source Packages to open it in the Editor. The <<sdk/code_editor#,jMonkeyEngine SDK Code Editor>> assists you in many ways, including syntactic and semantic code coloring, code completion, and javadoc. 
+*  *Editing files:* Open the Projects Explorer and double-click a Java file from the Source Packages to open it in the Editor. The <<sdk/code_editor#,jMonkeyEngine SDK Code Editor>> assists you in many ways, including syntactic and semantic code coloring, code completion, and javadoc.
 *  *Adding Assets:*
 *  *Adding Assets:*
 **  You can <<sdk/model_loader_and_viewer#,import models, scenes, and materials>> as assets into your project.
 **  You can <<sdk/model_loader_and_viewer#,import models, scenes, and materials>> as assets into your project.
 **  To add sound files and images, use your operating system's file explorer and copy the files into your project's asset directory.
 **  To add sound files and images, use your operating system's file explorer and copy the files into your project's asset directory.
@@ -123,7 +123,7 @@ FIXME
 *  *Integrated tools:* <<sdk/debugging_profiling_testing#,Debugging, Testing, Profiling>>.
 *  *Integrated tools:* <<sdk/debugging_profiling_testing#,Debugging, Testing, Profiling>>.
 
 
 
 
-==== Adding external jar libraries
+=== Adding external jar libraries
 
 
 You may want to use external Java libraries in your jME project, for example content generators or artificial intelligence implementations.
 You may want to use external Java libraries in your jME project, for example content generators or artificial intelligence implementations.
 
 
@@ -145,7 +145,7 @@ Add the library to a project:
 That's it, your project can now use the external library. If you also linked the javadoc and sources, the SDK will assist you with javadoc popups, code completion (ctrl-space) and source navigation (ctrl-click).
 That's it, your project can now use the external library. If you also linked the javadoc and sources, the SDK will assist you with javadoc popups, code completion (ctrl-space) and source navigation (ctrl-click).
 
 
 
 
-==== Application Deployment
+=== Application Deployment
 
 
 *  You can <<sdk/application_deployment#,deploy>> your game as desktop application (JAR), browser applet, WebStart (JNLP), or on the Android platform.
 *  You can <<sdk/application_deployment#,deploy>> your game as desktop application (JAR), browser applet, WebStart (JNLP), or on the Android platform.