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Update mixamo.adoc

mitm001 8 lat temu
rodzic
commit
418ef0ec1f
1 zmienionych plików z 2 dodań i 2 usunięć
  1. 2 2
      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 2 - 2
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -283,7 +283,7 @@ Texture Tab::
 == Ogre Export
 == Ogre Export
 
 
 
 
-Your rigged file is now `Ogre` export ready. Before we go any further we will test our export to verify it is error free.
+Your rigged file is now `Ogre` export ready. Before we go any further, we will test our export to verify it's error free.
 
 
 .  In the `Info` header, change the layout from `NLA Editing` to `Default`.
 .  In the `Info` header, change the layout from `NLA Editing` to `Default`.
 .  kbd:[Shift] + btn:[LMB] select your armature, root bone, and your model.  
 .  kbd:[Shift] + btn:[LMB] select your armature, root bone, and your model.  
@@ -292,7 +292,7 @@ Your rigged file is now `Ogre` export ready. Before we go any further we will te
 .  Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
 .  Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
 .  When you're happy with your export settings click btn:[Export Ogre]. 
 .  When you're happy with your export settings click btn:[Export Ogre]. 
 
 
-If your file exports clean, proceede with the next steps. If not, fix any errors before continuing.
+If your file exports clean, proceed with the next steps. If not, fix any errors before continuing.
 
 
 [TIP]
 [TIP]
 ====
 ====