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@@ -283,7 +283,7 @@ Texture Tab::
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== Ogre Export
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== Ogre Export
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-Your rigged file is now `Ogre` export ready. Before we go any further we will test our export to verify it is error free.
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+Your rigged file is now `Ogre` export ready. Before we go any further, we will test our export to verify it's error free.
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. In the `Info` header, change the layout from `NLA Editing` to `Default`.
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. In the `Info` header, change the layout from `NLA Editing` to `Default`.
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. kbd:[Shift] + btn:[LMB] select your armature, root bone, and your model.
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. kbd:[Shift] + btn:[LMB] select your armature, root bone, and your model.
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@@ -292,7 +292,7 @@ Your rigged file is now `Ogre` export ready. Before we go any further we will te
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. Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
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. Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
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. When you're happy with your export settings click btn:[Export Ogre].
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. When you're happy with your export settings click btn:[Export Ogre].
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-If your file exports clean, proceede with the next steps. If not, fix any errors before continuing.
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+If your file exports clean, proceed with the next steps. If not, fix any errors before continuing.
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[TIP]
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[TIP]
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====
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====
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