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Updated info to 3.1 stable on code examples. See extended description.

Updated to asciidoctor standards.
Corrected spelling.
Fixed broken horizontal rule.
mitm001 8 years ago
parent
commit
43db4ff8ce
1 changed files with 6 additions and 2 deletions
  1. 6 2
      src/docs/asciidoc/jme3/advanced/terrain_collision.adoc

+ 6 - 2
src/docs/asciidoc/jme3/advanced/terrain_collision.adoc

@@ -5,6 +5,7 @@
 :keywords: terrain, collision
 :keywords: terrain, collision
 :relfileprefix: ../../
 :relfileprefix: ../../
 :imagesdir: ../..
 :imagesdir: ../..
+:experimental:
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 
@@ -70,7 +71,8 @@ public class HelloTerrainCollision extends SimpleApplication
     /** Set up Physics */
     /** Set up Physics */
     bulletAppState = new BulletAppState();
     bulletAppState = new BulletAppState();
     stateManager.attach(bulletAppState);
     stateManager.attach(bulletAppState);
-    //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
+    //Uncomment for debugging. 
+    //bulletAppState.setDebugEnabled(true);
     
     
     flyCam.setMoveSpeed(100);
     flyCam.setMoveSpeed(100);
     setUpKeys();
     setUpKeys();
@@ -209,7 +211,7 @@ public class HelloTerrainCollision extends SimpleApplication
 }
 }
 ----
 ----
 
 
-To try this code, create a New Project → JME3 → BasicGame using the default settings. Paste the sample code over the pregenerated Main.java class. Chnage the package to “mygame if necessary. Open the Project Properties, Libraries, and add the `jme3-test-data` library to make certain you have all the files. 
+To try this code, create a `menu:New Project[JME3 > BasicGame]` using the default settings. Paste the sample code over the pregenerated Main.java class. Change the package to '`mygame`' if necessary. Open the `menu:File[Project Properties > Libraries]` and add the `jme3-test-data` library to make certain you have all the files. 
 
 
 Compile and run the code. You should see a terrain. You can use the WASD keys and the mouse to run up and down the hills.
 Compile and run the code. You should see a terrain. You can use the WASD keys and the mouse to run up and down the hills.
 
 
@@ -234,6 +236,7 @@ Read <<jme3/beginner/hello_collision#,Hello Collision>> for details of the follo
 .  The `ActionListener` (`onAction()`) lets you reconfigure the input handling for the first-person player, so it takes collision detection into account.
 .  The `ActionListener` (`onAction()`) lets you reconfigure the input handling for the first-person player, so it takes collision detection into account.
 .  The custom `setUpKeys()` method loads your reconfigured input handlers. They now don't just walk blindly, but calculate the `walkDirection` vector that we need for collision detection.
 .  The custom `setUpKeys()` method loads your reconfigured input handlers. They now don't just walk blindly, but calculate the `walkDirection` vector that we need for collision detection.
 .  `simpleUpdate()` uses the `walkDirection` vector and makes the character walk, while taking obstacles and solid walls/floor into account. 
 .  `simpleUpdate()` uses the `walkDirection` vector and makes the character walk, while taking obstacles and solid walls/floor into account. 
+
 [source,java]
 [source,java]
 ----
 ----
 player.setWalkDirection(walkDirection);
 player.setWalkDirection(walkDirection);
@@ -273,6 +276,7 @@ You attach the `terrain` and the first-person `player` to the rootNode, and to t
 You see that you can combine snippets of sample code (such as HelloTerrain and HelloCollision), and create a new application from it that combines two features into soemthing new.
 You see that you can combine snippets of sample code (such as HelloTerrain and HelloCollision), and create a new application from it that combines two features into soemthing new.
 
 
 You should spawn high up in the area and fall down to the map, giving you a few seconds to survey the area.  Then walk around and see how you like the lay of the land.
 You should spawn high up in the area and fall down to the map, giving you a few seconds to survey the area.  Then walk around and see how you like the lay of the land.
+
 '''
 '''
 
 
 See also:
 See also: