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Removed old docs.

mitm 7 years ago
parent
commit
442e8a1902

+ 3 - 3
src/docs/asciidoc/choose-jme2-or-jme3.adoc

@@ -1,6 +1,6 @@
 = "Which should I choose? jME2 or jME3?"
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :keywords: about
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
@@ -37,7 +37,7 @@ With jMonkeyEngine <<sdk#,SDK>>, jME3 is the first jME version with a dedicated
 
 === Broad Featureset
 
-A major design goal for jME3 is “no game-dev essential left behind. Straight out of the box we aim to deliver all the basics you need to practically prototype any type of game: Physics, networking, terrain and so on, all bundled, but not forced. You can always replace any feature that doesn't match your game's requirement with a custom solution of your own making.
+A major design goal for jME3 is "`no`" game-dev essential left behind. Straight out of the box we aim to deliver all the basics you need to practically prototype any type of game: Physics, networking, terrain and so on, all bundled, but not forced. You can always replace any feature that doesn't match your game's requirement with a custom solution of your own making.
 
 
 === We'll be so happy to have you!

+ 0 - 60
src/docs/asciidoc/gsoc/application.adoc

@@ -1,60 +0,0 @@
-= Application Template
-:author: 
-:revnumber: 
-:revdate: 2016/03/17 20:48
-:keywords: gsoc
-:relfileprefix: ../
-:imagesdir: ..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
-
-
-(Courtesy of Blender.org; link:http://wiki.blender.org/index.php/Dev:Ref/GSoC/2010/Application_Template[http://wiki.blender.org/index.php/Dev:Ref/GSoC/2010/Application_Template])
-
-
-== Name
-
-Please provide your full name.
-
-
-== Email / IRC / WWW
-
-Where can we contact you? If you frequent our +++<abbr title="Internet Relay Chat">IRC</abbr>+++ channel (#jme on irc.freenode.net) please let us know what your nick is. If you have a web page you'd like us to know about, please include it.
-
-
-== Synopsis
-
-A short description of your planned SoC project
-
-
-== Benefits to jME
-
-Describe how your project will benefit jME. Will it enhance some graphics functionality? Lower the entry barrier? Simplify a common procedure?
-
-
-== Deliverables
-
-Provide a user-level summary of the final output or results of your project. How does it integrate in jME, and how does it cooperate with the rest of jME's features? Note that end-user documentation should be one of the deliverables as well.
-
-
-== Project Details
-
-A more detailed description.
-
-
-== Project Schedule
-
-How long will the project take? When can you begin work?
-Include an estimated timeline of the project with mini-milestones
-Please also note any vacation time you expect to take during the project period.
-Do you have any possible school or work conflicts with your schedule?
-
-
-== Bio
-
-Who are you, what are you studying (and where), and what activities do you enjoy? What is your experience using jME or other computer graphics programs? What (3D) code development projects have you realized? What makes you the best person to work on this project? If you have any history contributing to jME or otherwise advocating the project, please describe your efforts.
-+
-+
-Send your application to mailto:&#x63;&#x6f;&#x6e;&#x74;&#x61;&#x63;&#x74;&#x40;&#x6a;&#x6d;&#x6f;&#x6e;&#x6b;&#x65;&#x79;&#x65;&#x6e;&#x67;&#x69;&#x6e;&#x65;&#x2e;&#x63;&#x6f;&#x6d;[]
-+
-+
-_Thank you for applying!_

+ 0 - 157
src/docs/asciidoc/gsoc/ideas.adoc

@@ -1,157 +0,0 @@
-= Ideas List
-:author: 
-:revnumber: 
-:revdate: 2016/03/17 20:48
-:keywords: gsoc
-:relfileprefix: ../
-:imagesdir: ..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
-
-
-Below is listed every idea for a prospective jME student project during GSoC.
-+
-Got a suggestion? Please discuss it in the link:http://www.jmonkeyengine.com/forum/[forum].
-+
-[quote]
-____
- If the forum won't suffice we can always be reached at mailto:&#x63;&#x6f;&#x6e;&#x74;&#x61;&#x63;&#x74;&#x40;&#x6a;&#x6d;&#x6f;&#x6e;&#x6b;&#x65;&#x79;&#x65;&#x6e;&#x67;&#x69;&#x6e;&#x65;&#x2e;&#x63;&#x6f;&#x6d;[]
-____
-
-
-== Worth noting
-
-*Difficulty setting pending:* The developers have yet to estimate difficulty and scope for each of the suggested projects.
-+
-*GDE-appropriate:* Many of the suggestions below would be most suitable as an extension to our WIP 'link:http://www.jmonkeyengine.com/forum/index.php?board=33.0[Game Development Environment]', but won't be identified as such until further evaluation. Doing so keeps the jME 3.0 core clean and lean.
-
-
-=== Finish/extend sound engine
-
-jME's sound engine is almost complete, but lacks more extensive testing and has room for improvements.
-
-
-=== New terrain system
-
-One of the most sought after features for jME is a complete terrain system, topped off with a user-friendly visual editor. → <<terrain_systems#,Terrain Systems>>
-
-
-=== Basic AI system
-
-Basic path-finding, primitive bot behavior…
-
-
-=== Game frameworks
-
-A great way of adding to jME3's accessibility. A 'game framework' would be a bare-bones implementation of a genre-specific, clearly defined type of gameplay, like a link:http://en.wikipedia.org/wiki/First-person_shooter[First-person_shooter].
-
-
-=== Extended builders for particle effects
-
-
-=== Cinematics
-
-A system that eases the job of handling all the different kinds of camera-, recording and playback work involved for making a cinematic in any type of game.  Additionally, the use of pre-rendered and edited footage in-game (either in 3D space or contained in cut scenes)
-
-
-=== Game Development Environment: Editors
-
-Editors for the gde could become a way to avoid bloating the core engine. More specialized tools like cinematics creation and terrain editing might be best suited as an extension to the jME3 Game Development Environment.
-
-
-=== Post process effect
-
-Add a new post process effect to jME, follow the way the HDRProcessor and BasicShadowProcessor were designed. Some examples of post process effects:
-
-*  Motion Blur
-*  Depth of Field
-*  Parallel-Split Shadow Maps
-*  More advanced shadow filtering (VSM, Jittered)
-*  Bloom
-
-
-=== jME Importer
-
-Create a new importer for jME, it should be a popular format for most effectiveness. Some examples:
-
-*  3DS
-*  OBJ - MTL (material) file import. Should be able to support normal and specular maps!
-*  Collada (advanced)
-
-
-=== Scene editor
-
-Create a scene editor, with model importing, moving around models, editing particles and applying materials, etc.
-If you want something simpler than the above, you can just write a particle editor
-
-
-=== Game state system: AppState
-
-Create a game state system, similar to jME2's StandardGame and GameState. Please call it AppState though.
-
-
-=== Improved multithreading support
-
-(advanced)
-
-
-=== Deferred rendering
-
-(advanced)
-
-
-=== Hardware skinning
-
-
-=== A jME Game
-
-Create a game using jME. Doesn't have to be advanced or graphically intense, something like pacman in 3D for example for geeneral optimization of the engine and many community resources.
-
-
-=== Android Interface
-
-E.g. Create “virtual arrow keys and other buttons on the screen, for those phones without keyboard but only touchscreen.
-
-
-=== Android Multitouch support
-
-(Android 2.1 only?)
-
-
-=== Android Trackball support
-
-
-=== General core Android optimizations
-
-
-=== Evaluation: Game Asset Pipeline
-
-*  Evaluate various model converters and creators, audio tools, 3-D and 2-D graphic tools (free and paid).
-*  Write an example make script that regenerates the artwork everytime the designer made changes, and copies the files to the developer's directory.
-*  Collect the best practices (pros/cons/limitations of tools and approaches) in a comparison table.  
-
-
-=== Evaluation: Deployment Options
-
-*  Applet, Webstart, OneJAR, …
-*  Free vs commercial executable creators for all supported operating systems…
-*  Icons, auto-updaters, and installers, for all supported operating systems…
-*  Write an ant target that generates:
-**  zipped release-ready desktop executables for all operating systems…
-**  Webstartable or Applet-ready JARs…
-
-*  Collect the best practices (pros/cons/limitations) in a comparison table.
-
-
-=== jME on the iPhone
-
-XMLVM is a project that let's you convert .class-files (and .net-clr files) into xml-files. This xml-files then 
-can be translated into different targets and also objective c. They already implemented an compatibilty layer you can write your android-application against and create iphone objective c-sourcecode including makefiles out of it. (It seems  that) all you have to do is to run the makefile on a MAC. Kev Glass implemented the opengl-translation and one nehe-lesson is included as example. 
-
-Here some links:
-
-link:http://www.xmlvm.org/overview/[http://www.xmlvm.org/overview/]
-link:http://www.xmlvm.org/iphone/[http://www.xmlvm.org/iphone/]
-link:http://www.cokeandcode.com/aboidblog[http://www.cokeandcode.com/aboidblog]
-
-opengl-compatlib (in sourcefolder src/xmlvm2objc/compat-lib/java ):
-org..xmlvm.iphone.gl

+ 0 - 13
src/docs/asciidoc/gsoc/students_handbook.adoc

@@ -1,13 +0,0 @@
-= GSoC Student's Handbook
-:author: 
-:revnumber: 
-:revdate: 2016/03/17 20:48
-:keywords: gsoc
-:relfileprefix: ../
-:imagesdir: ..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
-
-
-This page is an extension of the <<contributors_handbook#,contributor's handbook>>.
-
-*  link:http://www.ogre3d.org/wiki/index.php/GSoC_Development_Advices[http://www.ogre3d.org/wiki/index.php/GSoC_Development_Advices]