|
@@ -1,157 +0,0 @@
|
|
|
-= Ideas List
|
|
|
-:author:
|
|
|
-:revnumber:
|
|
|
-:revdate: 2016/03/17 20:48
|
|
|
-:keywords: gsoc
|
|
|
-:relfileprefix: ../
|
|
|
-:imagesdir: ..
|
|
|
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
|
|
|
-
|
|
|
-
|
|
|
-Below is listed every idea for a prospective jME student project during GSoC.
|
|
|
-+
|
|
|
-Got a suggestion? Please discuss it in the link:http://www.jmonkeyengine.com/forum/[forum].
|
|
|
-+
|
|
|
-[quote]
|
|
|
-____
|
|
|
- If the forum won't suffice we can always be reached at mailto:contact@jmonkeyengine.com[]
|
|
|
-____
|
|
|
-
|
|
|
-
|
|
|
-== Worth noting
|
|
|
-
|
|
|
-*Difficulty setting pending:* The developers have yet to estimate difficulty and scope for each of the suggested projects.
|
|
|
-+
|
|
|
-*GDE-appropriate:* Many of the suggestions below would be most suitable as an extension to our WIP 'link:http://www.jmonkeyengine.com/forum/index.php?board=33.0[Game Development Environment]', but won't be identified as such until further evaluation. Doing so keeps the jME 3.0 core clean and lean.
|
|
|
-
|
|
|
-
|
|
|
-=== Finish/extend sound engine
|
|
|
-
|
|
|
-jME's sound engine is almost complete, but lacks more extensive testing and has room for improvements.
|
|
|
-
|
|
|
-
|
|
|
-=== New terrain system
|
|
|
-
|
|
|
-One of the most sought after features for jME is a complete terrain system, topped off with a user-friendly visual editor. → <<terrain_systems#,Terrain Systems>>
|
|
|
-
|
|
|
-
|
|
|
-=== Basic AI system
|
|
|
-
|
|
|
-Basic path-finding, primitive bot behavior…
|
|
|
-
|
|
|
-
|
|
|
-=== Game frameworks
|
|
|
-
|
|
|
-A great way of adding to jME3's accessibility. A 'game framework' would be a bare-bones implementation of a genre-specific, clearly defined type of gameplay, like a link:http://en.wikipedia.org/wiki/First-person_shooter[First-person_shooter].
|
|
|
-
|
|
|
-
|
|
|
-=== Extended builders for particle effects
|
|
|
-
|
|
|
-
|
|
|
-=== Cinematics
|
|
|
-
|
|
|
-A system that eases the job of handling all the different kinds of camera-, recording and playback work involved for making a cinematic in any type of game. Additionally, the use of pre-rendered and edited footage in-game (either in 3D space or contained in cut scenes)
|
|
|
-
|
|
|
-
|
|
|
-=== Game Development Environment: Editors
|
|
|
-
|
|
|
-Editors for the gde could become a way to avoid bloating the core engine. More specialized tools like cinematics creation and terrain editing might be best suited as an extension to the jME3 Game Development Environment.
|
|
|
-
|
|
|
-
|
|
|
-=== Post process effect
|
|
|
-
|
|
|
-Add a new post process effect to jME, follow the way the HDRProcessor and BasicShadowProcessor were designed. Some examples of post process effects:
|
|
|
-
|
|
|
-* Motion Blur
|
|
|
-* Depth of Field
|
|
|
-* Parallel-Split Shadow Maps
|
|
|
-* More advanced shadow filtering (VSM, Jittered)
|
|
|
-* Bloom
|
|
|
-
|
|
|
-
|
|
|
-=== jME Importer
|
|
|
-
|
|
|
-Create a new importer for jME, it should be a popular format for most effectiveness. Some examples:
|
|
|
-
|
|
|
-* 3DS
|
|
|
-* OBJ - MTL (material) file import. Should be able to support normal and specular maps!
|
|
|
-* Collada (advanced)
|
|
|
-
|
|
|
-
|
|
|
-=== Scene editor
|
|
|
-
|
|
|
-Create a scene editor, with model importing, moving around models, editing particles and applying materials, etc.
|
|
|
-If you want something simpler than the above, you can just write a particle editor
|
|
|
-
|
|
|
-
|
|
|
-=== Game state system: AppState
|
|
|
-
|
|
|
-Create a game state system, similar to jME2's StandardGame and GameState. Please call it AppState though.
|
|
|
-
|
|
|
-
|
|
|
-=== Improved multithreading support
|
|
|
-
|
|
|
-(advanced)
|
|
|
-
|
|
|
-
|
|
|
-=== Deferred rendering
|
|
|
-
|
|
|
-(advanced)
|
|
|
-
|
|
|
-
|
|
|
-=== Hardware skinning
|
|
|
-
|
|
|
-
|
|
|
-=== A jME Game
|
|
|
-
|
|
|
-Create a game using jME. Doesn't have to be advanced or graphically intense, something like pacman in 3D for example for geeneral optimization of the engine and many community resources.
|
|
|
-
|
|
|
-
|
|
|
-=== Android Interface
|
|
|
-
|
|
|
-E.g. Create “virtual arrow keys and other buttons on the screen, for those phones without keyboard but only touchscreen.
|
|
|
-
|
|
|
-
|
|
|
-=== Android Multitouch support
|
|
|
-
|
|
|
-(Android 2.1 only?)
|
|
|
-
|
|
|
-
|
|
|
-=== Android Trackball support
|
|
|
-
|
|
|
-
|
|
|
-=== General core Android optimizations
|
|
|
-
|
|
|
-
|
|
|
-=== Evaluation: Game Asset Pipeline
|
|
|
-
|
|
|
-* Evaluate various model converters and creators, audio tools, 3-D and 2-D graphic tools (free and paid).
|
|
|
-* Write an example make script that regenerates the artwork everytime the designer made changes, and copies the files to the developer's directory.
|
|
|
-* Collect the best practices (pros/cons/limitations of tools and approaches) in a comparison table.
|
|
|
-
|
|
|
-
|
|
|
-=== Evaluation: Deployment Options
|
|
|
-
|
|
|
-* Applet, Webstart, OneJAR, …
|
|
|
-* Free vs commercial executable creators for all supported operating systems…
|
|
|
-* Icons, auto-updaters, and installers, for all supported operating systems…
|
|
|
-* Write an ant target that generates:
|
|
|
-** zipped release-ready desktop executables for all operating systems…
|
|
|
-** Webstartable or Applet-ready JARs…
|
|
|
-
|
|
|
-* Collect the best practices (pros/cons/limitations) in a comparison table.
|
|
|
-
|
|
|
-
|
|
|
-=== jME on the iPhone
|
|
|
-
|
|
|
-XMLVM is a project that let's you convert .class-files (and .net-clr files) into xml-files. This xml-files then
|
|
|
-can be translated into different targets and also objective c. They already implemented an compatibilty layer you can write your android-application against and create iphone objective c-sourcecode including makefiles out of it. (It seems that) all you have to do is to run the makefile on a MAC. Kev Glass implemented the opengl-translation and one nehe-lesson is included as example.
|
|
|
-
|
|
|
-Here some links:
|
|
|
-
|
|
|
-link:http://www.xmlvm.org/overview/[http://www.xmlvm.org/overview/]
|
|
|
-link:http://www.xmlvm.org/iphone/[http://www.xmlvm.org/iphone/]
|
|
|
-link:http://www.cokeandcode.com/aboidblog[http://www.cokeandcode.com/aboidblog]
|
|
|
-
|
|
|
-opengl-compatlib (in sourcefolder src/xmlvm2objc/compat-lib/java ):
|
|
|
-org..xmlvm.iphone.gl
|