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@@ -553,7 +553,7 @@ You learned to speed up the physics calculations by using the CollisionShapeFact
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*See also:*
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*See also:*
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-* How to load models and scenes: xref:beginner/hello_asset.adoc[Hello Asset], xref:ROOT:sdk/scene_explorer.adoc[Scene Explorer], xref:ROOT:sdk/scene_composer.adoc[Scene Composer].
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+* How to load models and scenes: xref:beginner/hello_asset.adoc[Hello Asset], xref:sdk:scene_explorer.adoc[Scene Explorer], xref:sdk:scene_composer.adoc[Scene Composer].
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* xref:ROOT:jme3/advanced/terrain_collision.adoc[Terrain Collision]
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* xref:ROOT:jme3/advanced/terrain_collision.adoc[Terrain Collision]
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* To learn more about complex physics scenes, where several mobile physical objects bump into each other, read xref:beginner/hello_physics.adoc[Hello Physics].
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* To learn more about complex physics scenes, where several mobile physical objects bump into each other, read xref:beginner/hello_physics.adoc[Hello Physics].
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* FYI, there are simpler collision detection solutions without physics, too. Have a look at link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/collision/TestTriangleCollision.java[jme3test.collision.TestTriangleCollision.java].
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* FYI, there are simpler collision detection solutions without physics, too. Have a look at link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/collision/TestTriangleCollision.java[jme3test.collision.TestTriangleCollision.java].
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