Ver Fonte

link to images

mitm001 há 5 anos atrás
pai
commit
45d6224ac8

+ 3 - 7
docs/modules/core/pages/gui/nifty_gui_projection.adoc

@@ -1,11 +1,7 @@
 = Integrating Nifty GUI: Projection
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/23
 :keywords: gui, documentation, nifty, hud, texture
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 .  <<jme3/advanced/nifty_gui#,Nifty GUI Concepts>>
@@ -15,7 +11,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 .  <<jme3/advanced/nifty_gui_java_interaction#,Interact with the GUI from Java>>
 
 
-image::jme3/advanced/nifty-gui.png[nifty-gui.png,width="310",height="250",align="left"]
+image::gui/nifty-gui.png[nifty-gui.png,width="310",height="250",align="left"]
 
 
 Typically you define a key (for example escape) to switch the +++<abbr title="Graphical User Interface">GUI</abbr>+++ on and off. Then you <<jme3/advanced/nifty_gui_overlay#,overlay>> the running game with the +++<abbr title="Graphical User Interface">GUI</abbr>+++ (you will most likely pause the game then).

+ 2 - 7
docs/modules/tutorials/pages/how-to/articles/pbr/pbr_part2.adoc

@@ -1,11 +1,6 @@
 = Physically Based Rendering – Part Two
-:author:
-:revnumber:
-:revdate: 2018/01/15 23:16
-:relfileprefix: ../../
-:imagesdir: ../..
-:experimental:
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/23
 
 
 <<jme3/advanced/pbr_part1#,In Part one>>, I explained what you had to know about Physically Based Rendering if you were an artist. If you’re a developer, and reading this article, you may have tried, or are planning  to implement your own PBR system. If you started to read some of the available literature, you’ve probably been struck by the math complexity of it, and by the lack of explanation of the big picture. You usually see articles that focus on specifics parts of the process, and don’t talk much about other parts as they are assumed easier. At some point you have to assemble all these parts, and I had a hard time figuring out how to do it in my readings. I guess it’s considered basic stuff for other authors, but I think it deserves its proper explanation.