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mitm001 5 năm trước cách đây
mục cha
commit
4884d31dab

+ 5 - 6
docs/modules/ROOT/pages/jme3/advanced/effects_overview.adoc

@@ -23,8 +23,6 @@ jME3 supports several types of special effects: Post-Processor Filters, ScenePro
 *  There are several `SceneProcessor` classes in various packages, including e.g. `com.jme3.shadow.` and `com.jme3.water.` (SceneProcessor have `Processor` or `Renderer` in their names).
 
 
-
-
 === Particle Emitter
 
 [source,java]
@@ -45,7 +43,6 @@ public class MyGame extends SimpleApplication {
 ----
 
 
-
 === Scene Processor
 
 [source,java]
@@ -59,7 +56,8 @@ public class MyGame extends SimpleApplication {
         bsr.setDirection(new Vector3f(.3f, -0.5f, -0.5f));
         viewPort.addProcessor(bsr); // add one or more sceneprocessor to viewport
     }
-
+...
+}
 ----
 
 
@@ -80,7 +78,8 @@ public class MyGame extends SimpleApplication {
         sf = new SomeFilter();
         fpp.addFilter(sf);  // add one or more Filters to FilterPostProcessor
     }
-
+...
+}
 ----
 
 
@@ -90,7 +89,7 @@ public class MyGame extends SimpleApplication {
 [.float-group]
 --
 [.right.text-left]
-image:jme3/advanced/water-post.png[water-post.png,width="150",height="100",] +
+image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
 image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
 
 The jMonkeyEngine <<jme3/advanced/water#,"`SeaMonkey WaterFilter`">> simulates ocean waves, foam, including cool underwater caustics. +