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@@ -25,11 +25,10 @@ The jMonkeyEngine SDK makes it easy to get started with developing 3-D games bas
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=== Project Structure
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-[.right]
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-image::sdk/jmonkeyplatform-docu-4.png[jmonkeyplatform-docu-4.png,width="421",height="298"]
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+image::sdk/jmonkeyplatform-docu-4.png[jmonkeyplatform-docu-4.png,width="421",height="298",align="center"]
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-Let's have a look at the abstract project structure in the Project Explorer (kbd:[Ctrl]+kbd:[1]).
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+Let's have a look at the abstract project structure in the Project Explorer. (kbd:[Ctrl]+kbd:[1]).
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* *Project Assets node:* These directories have been created for you to store your games assets, such as fonts, materials, models, shaders, sounds, and textures. For a newly created project, these directories are empty.
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* *Source Packages node:* This is where you manage your packages and classes. For a newly created project, it contains one package and one class, `Main.java`. Double click `Main.java` to open it in the editor.
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@@ -40,7 +39,10 @@ Let's have a look at the abstract project structure in the Project Explorer (kbd
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Now let's have a look at the project's file structure in the File Explorer (kbd:[Ctrl]+kbd:[2]). This explorer shows the physical directory structure on your hard drive.
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-* *assets* – This directory corresponds to the Project Assets node. It is needed for the assetManager. This is the recommended internal structure:
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+* *assets* – This directory corresponds to the Project Assets node. It is needed for the assetManager.
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++
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+This is the recommended internal structure:
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+
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** `assets/Interface`
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** `assets/MatDefs`
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** `assets/Materials`
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@@ -75,7 +77,7 @@ Now let's have a look at the project's file structure in the File Explorer (kbd:
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=== Clean, Build and Run Cycle
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-image::sdk/jmonkeyplatform-docu-5.png[jmonkeyplatform-docu-5.png,width="421",height="298",align="right"]
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+image::sdk/jmonkeyplatform-docu-5.png[jmonkeyplatform-docu-5.png,width="421",height="298",align="center"]
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[IMPORTANT]
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