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Update free_skymaps.adoc

Changed blender section to be all checklist items.
mitm001 пре 8 година
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      src/docs/asciidoc/jme3/advanced/free_skymaps.adoc

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src/docs/asciidoc/jme3/advanced/free_skymaps.adoc

@@ -32,44 +32,44 @@ This tutorial is an adaptation of contributor glaucomardanos production, not an
 - [ ] Change your 3d view to top-ortho by pressing kbd:[NumPad 7] followed by kbd:[NumPad 5].
 - [ ] With the camera still selected, press kbd:[R] immediately followed by kbd:[X] immediately followed by 90 immediately followed by kbd:[Enter] to rotate the camera 90 degrees around the X axis.
 - [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
-*  Press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees around the Z axis. Rename this camera to Camera-south.
+- [ ] Press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees around the Z axis. Rename this camera to Camera-south.
 - [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
-*  With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera another 90 degrees around the Z axis. Rename this camera to Camera-west.
+- [ ] With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera another 90 degrees around the Z axis. Rename this camera to Camera-west.
 - [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
-*  With the camera still selected, press kbd:[R] immediately followed by -180 immediately followed by kbd:[Enter]. This will rotate the camera -180 degrees around the Z axis. Rename this camera to Camera-east.
+- [ ] With the camera still selected, press kbd:[R] immediately followed by -180 immediately followed by kbd:[Enter]. This will rotate the camera -180 degrees around the Z axis. Rename this camera to Camera-east.
 - [ ] With your mouse inside the 3d view change your view to right-ortho by entering kbd:[NumPad 3].
 - [ ] Select Camera-south in 3d view or in the Outliner panel (top-right panel) and press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
-*  With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera 90 degrees around the X axis. The camera should now be pointing up. Rename this camera to Camera-up.
+- [ ] With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera 90 degrees around the X axis. The camera should now be pointing up. Rename this camera to Camera-up.
 - [ ] With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
-*  With the camera still selected, press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees along the X axis. The camera should now be facing down. Rename this camera to Camera-down.
+- [ ] With the camera still selected, press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees along the X axis. The camera should now be facing down. Rename this camera to Camera-down.
 - [ ] Save your file.
 - [ ] Open up a web browser and search for "free high res skymap" and select a Angular map of your choice or you can find some here at link:https://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%2528Massive-07-update!%2529[https://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%2528Massive-07-update!%2529] instead. Remember to select an *ANGULAR* map.
 - [ ] Save a map to your pc in a place you can easily locate it from later in blender.
 - [ ] From the properties panel (bottom-right panel) select the Textures tab (red-white checkerboard) then press the new button to create a new texture. Rename this texture to AngMap.
-*  Under the Image panel select open and navigate to the file you saved earlier.
-*  In the Mapping panel select AngMap from the drop down box.
-*  In the Influence panel de-select blend (ble) and select horizon (hor).
+- [ ] Under the Image panel select open and navigate to the file you saved earlier.
+- [ ] In the Mapping panel select AngMap from the drop down box.
+- [ ] In the Influence panel de-select blend (ble) and select horizon (hor).
 - [ ] From the properties panel select the Data tab (reel to reel camera).
-*  In the lens panel change the Focal Lens value from 35 to 16. Do this for every camera.
+- [ ] In the lens panel change the Focal Lens value from 35 to 16. Do this for every camera.
 - [ ] From the properties panel select the Render tab (normal looking camera).
-*  In the Dimensions panel set the resolution to any number that is a power of 2. For this example 1024 x 1024. 
-**  Slide the resolution scale to 100%.
-*  In the Output panel change the image type to JPEG. I have found out by trial and error that using a JPEG file has the same image quality as a PNG or DDS file but with a huge difference in image size. A single PNG image will clock in at over 8mb to the JPEG size of 325kb. Even converting to a DDS file comes in at over 3mb for comparison (using RGB888 as is recommended by Momoko_Fan/Core Developer in this link:https://hub.jmonkeyengine.org/t/best-dds-format-for-skyfactory/17668/2[forum post]) with no gain in image quality that I could see. Your welcome to experiment on your own if you wish.
-*  Set the image format to RGB.
-*  Setting the quality slider to 0 has the effect of reducing the image size. In this example it reduced the image sizes to less than 125kb, once again with no discernable image degradation that I could see.
+- [ ] In the Dimensions panel set the resolution to any number that is a power of 2. For this example 1024 x 1024. 
+- [ ] Slide the resolution scale to 100%.
+- [ ] In the Output panel change the image type to JPEG. I have found out by trial and error that using a JPEG file has the same image quality as a PNG or DDS file but with a huge difference in image size. A single PNG image will clock in at over 8mb to the JPEG size of 325kb. Even converting to a DDS file comes in at over 3mb for comparison (using RGB888 as is recommended by Momoko_Fan/Core Developer in this link:https://hub.jmonkeyengine.org/t/best-dds-format-for-skyfactory/17668/2[forum post]) with no gain in image quality that I could see. Your welcome to experiment on your own if you wish.
+- [ ] Set the image format to RGB.
+- [ ] Setting the quality slider to 0 has the effect of reducing the image size. In this example it reduced the image sizes to less than 125kb, once again with no discernable image degradation that I could see.
 - [ ] In the properties panel select the World tab.
-*  Check the Real Sky toggle.
+- [ ] Check the Real Sky toggle.
 - [ ] Next we will setup the 3d view for your Angular map generation. 
-*  From the header at the top of the 3d view click the "Choose Screen Layout" drop down list next to the word "Default" and select "Split Verticle F/R". 
-*  Click the "+" sign to create a new layout. 
-*  Rename this new layout Angular Map Generator or a name of your choosing.
+- [ ] From the header at the top of the 3d view click the "Choose Screen Layout" drop down list next to the word "Default" and select "Split Verticle F/R". 
+- [ ] Click the "+" sign to create a new layout. 
+- [ ] Rename this new layout Angular Map Generator or a name of your choosing.
 - [ ] In the left side 3d view, at the bottom, next to the word view, is the "Current Editor Type" button. Click it and change it to UV/Image Editor.
 - [ ] Place your mouse inside the right side 3d view and press kbd:[NumPad 5] to toggle ortho view. You're now setup to render your Angular map.
 - [ ] Save your file.
 - [ ] With your first camera selected (in this case Camera-down) and your mouse inside the right side 3d view, press kbd:[Ctrl]+kbd:[NumPad 0] to set your selected camera to be the active camera. 
-*  Press kbd:[F12] to render the scene. A image will appear in the left side UV/Image Editor.
+- [ ] Press kbd:[F12] to render the scene. A image will appear in the left side UV/Image Editor.
 - [ ] With your mouse inside the left side UV/Image Editor you can scroll in or out to center the view.
-*  With your mouse inside the left side UV/Image Editor press kbd:[F3] to save your image. Rename the image (down.jpg in this case). 
+- [ ] With your mouse inside the left side UV/Image Editor press kbd:[F3] to save your image. Rename the image (down.jpg in this case). 
 
 Follow this same procedure for the remaining cameras. Rendering, renaming and saving each. After you have rendered all your images you can copy and paste them into your asset folder for JME3. Usually under the Texture directory. To use them in your code, in simpleInitApp(), load the Textures and use the SkyFactory to create your sky.