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+ 3 - 7
docs/modules/core/pages/app/state/capture_audio_video_to_a_file.adoc

@@ -1,10 +1,6 @@
 = Capture Audio/Video to a File
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/24
 
 
 So you've made your cool new JMonkeyEngine3 game and you want to
@@ -19,7 +15,7 @@ from the game while it is running using VideoRecorderAppState.
 [TIP]
 ====
 Combine this method with jMonkeyEngine's
-<<jme3/advanced/cinematics#,Cinematics>>
+xref:cinematic/cinematics.adoc[Cinematics]
 feature to record high-quality game trailers!
 ====
 

+ 10 - 14
docs/modules/core/pages/cinematic/motionpath.adoc

@@ -1,17 +1,13 @@
 = MotionPath
-:author: 
-:revnumber: 
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/24
 
 
 A MotionPath describes the motion of a spatial between waypoints. The path can be linear or rounded. You use MotionPaths to remote-control a spatial, or the camera.
 
 [TIP]
 ====
-If you want to remote-control a whole cutscene with several spatials moving at various times, then we recommened you use MotionPaths together with <<jme3/advanced/cinematics#,Cinematics>>.
+If you want to remote-control a whole cutscene with several spatials moving at various times, then we recommened you use MotionPaths together with xref:cinematic/cinematics.adoc[Cinematics].
 ====
 
 
@@ -23,14 +19,14 @@ If you want to remote-control a whole cutscene with several spatials moving at v
 
 == What Are Way Points?
 
-When shooting a movie scene, the director tells actors where to walk, for example, by drawing a series of small crosses on the floor. Cameramen often mount the camera on rails (so called dolly track) so they can follow along complex scenes more easily. 
+When shooting a movie scene, the director tells actors where to walk, for example, by drawing a series of small crosses on the floor. Cameramen often mount the camera on rails (so called dolly track) so they can follow along complex scenes more easily.
 
 In JME3, you use MotionPaths to specify a series of positions for a character or the camera. The MotionPath automatically updates the transformation of the spatial in each frame to make it move from one point to the next.
 
-*  *A way point* is one positions on a path. 
-*  *A MotionPath* contains a list of all way points of one path. 
+*  *A way point* is one positions on a path.
+*  *A MotionPath* contains a list of all way points of one path.
 
-The final shape of the path is computed using a linear interpolation or a link:http://www.mvps.org/directx/articles/catmull/[Catmull-Rom] spline interpolation on the way points. 
+The final shape of the path is computed using a linear interpolation or a link:http://www.mvps.org/directx/articles/catmull/[Catmull-Rom] spline interpolation on the way points.
 
 
 == Create a MotionPath
@@ -50,11 +46,11 @@ You can configure the path as follows.
 [cols="2", options="header"]
 |===
 
-a| MotionPath Method 
-a| Usage 
+a| MotionPath Method
+a| Usage
 
 a|path.setCycle(true)
-a|Sets whether the motion along this path should be closed (true) or open-ended (false). 
+a|Sets whether the motion along this path should be closed (true) or open-ended (false).
 
 a|path.addWayPoint(vector)
 a|Adds individual waypoints to this path. The order is relevant.

+ 5 - 9
docs/modules/core/pages/renderer/remote-controlling_the_camera.adoc

@@ -1,20 +1,16 @@
 = Remote-Controlling the Camera
-:author: 
-:revnumber: 
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/24
 :keywords: camera, documentation, cinematics
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 == Positioning the Camera
 
-You can steer the camera using <<jme3/advanced/cinematics#,Cinematics>>:
+You can steer the camera using xref:cinematic/cinematics.adoc[Cinematics]:
 
 .  Create a Cinematic.
-.  Create a CameraNode and bind the camera object to the Cinematic. Note that we also give the camera node a name in this step. 
+.  Create a CameraNode and bind the camera object to the Cinematic. Note that we also give the camera node a name in this step.
 +
 [source,java]
 ----
@@ -22,7 +18,7 @@ CameraNode camNode = cinematic.bindCamera("topView", cam);
 ----
 
 .  Position the camera node in its start location.
-.  Use activateCamera() to give the control of the camera to this node. You now see the scene from this camera's point of view. For example to see through the camera node named “topView, 6 seconds after the start of the cinematic, you'd write 
+.  Use activateCamera() to give the control of the camera to this node. You now see the scene from this camera's point of view. For example to see through the camera node named “topView, 6 seconds after the start of the cinematic, you'd write
 +
 [source,java]
 ----