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@@ -47,14 +47,16 @@ jMonkeyEngine supports illuminated and unshaded Material Definitions.
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* Unshaded materials look more abstract.
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“Unshaded materials look somewhat abstract because they ignore lighting and shading. Unshaded Materials work even if the scene does not include a light source. These Materials can be single-colored or textured. For example, they are used for cards and tiles, for the sky, billboards and UI elements, for toon-style games, or for testing.
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-[cols="3", options="header"]
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+[cols="3", options="header", caption=]
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+.Material Definition
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|===
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-a| Standard Unshaded Material Definition
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+a| Standard Unshaded
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a| Usage
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<a| Material Parameters
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-a| Common/MatDefs/Misc/Unshaded.j3md
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+a| Common/MatDefs/Misc/ +
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+Unshaded.j3md
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a| Standard, non-illuminated Materials. +
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Use this for simple coloring and texturing, glow, and transparency. +
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See also: <<jme3/beginner/hello_material#,Hello Material>>
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