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Added titles to bump maps and final image.

mitm 7 years ago
parent
commit
4bb4ce0b78
1 changed files with 4 additions and 1 deletions
  1. 4 1
      src/docs/asciidoc/jme3/external/blender.adoc

+ 4 - 1
src/docs/asciidoc/jme3/external/blender.adoc

@@ -216,6 +216,7 @@ IMPORTANT: Remember! The actual preview affects the baking output and mesh expor
 
 TIP: The asterisk kbd:[*] next to the `Image` menu item means the image has not yet been saved.
 
+.Normal map from Method 1
 image::jme3/external/monkey_bump.png[monkey_bump.png,width="50%",height=""]
 
 This second method produces the best results by far:
@@ -245,6 +246,7 @@ This second method produces the best results by far:
 Be careful: in the Outliner the camera symbol (Restrict Render) must be on!
 ====
 
+.Normal map from Method 2
 image::jme3/external/monkey_bump2.png[monkey_bump2.png,width="50%",height=""]
 
 == Fixing the normal colors in Blender
@@ -274,6 +276,7 @@ NOTE: You only need the one `RGB Curves` node. The three shown here are just for
 
 *  After rendering (kbd:[F12] ), save the file to a destination you want and use it with the JME Lighting Material and the "`Lowpoly`" version of the model.
 +
+.Normal map results (Method 2 example)
 image::jme3/external/monkey_bump_invert.png[monkey_bump_invert.png,width="50%",height=""]
 
 [TIP]
@@ -290,7 +293,7 @@ You can also use the SDK to invert the channel:
 
 This is what the final outcome of `Normal` map baking should produce for you. A "`Lowpoly`" model that looks like it's a "`Highpoly`" model.
 
-.Method 2 Example
+.Final results (Method 2 example)
 image::jme3/external/monkey_final.gif[monkey_final.gif,width="",height=""]