mitm001 5 tahun lalu
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4c6963a6e6

+ 1 - 1
docs/modules/physics/pages/joint/hinges_and_joints.adoc

@@ -82,7 +82,7 @@ Now consider some examples of objects with joints:
 *  A person's arm can rotate around some axes, but not around others. The shoulder joint allows one and restricts the other.
 *  A door hinge is one of the most restricted types of joint: It can only rotate around one axis.
 
-You'll understand that, when creating any type of joint, it is important to correctly specify the DOFs that the joint restricts, and the DOFs that the joint allows. For the typical DOF of a xref:ragdoll.adoc[ragDoll] character's limbs, jME even offers a special joint, `ConeJoint`.
+You'll understand that, when creating any type of joint, it is important to correctly specify the DOFs that the joint restricts, and the DOFs that the joint allows. For the typical DOF of a xref:control/ragdoll.adoc[ragDoll] character's limbs, jME even offers a special joint, `ConeJoint`.
 
 
 == Creating the Joint

+ 1 - 1
docs/modules/physics/pages/physics.adoc

@@ -314,7 +314,7 @@ a|Special Control used for <<jme3/advanced/walking_character#,Walking Character>
 a|Upright walking persons, animals, robots. Replaces CharacterControl.
 
 a|RagDollControl
-a|Special Control used for xref:ragdoll.adoc[collapsing, flailing, or falling characters]
+a|Special Control used for xref:control/ragdoll.adoc[collapsing, flailing, or falling characters]
 a|Falling persons, animals, robots, "`Rag`" dolls
 
 |===