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mitm001 5 年之前
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+ 1 - 1
docs/modules/ROOT/pages/jme3/advanced/particle_emitters.adoc

@@ -201,7 +201,7 @@ a| Preview
 
 
 <a| Effects/Explosion/Debris.png
 <a| Effects/Explosion/Debris.png
 <a| 3*3
 <a| 3*3
-a| image:jme3/beginner/Debris.png[Debris.png,width="32",height="32"]
+a| image:tutorials:beginner/Debris.png[Debris.png,width="32",height="32"]
 
 
 <a| Effects/Explosion/flame.png
 <a| Effects/Explosion/flame.png
 <a| 2*2
 <a| 2*2

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docs/modules/tutorials/pages/beginner/hello_effects.adoc

@@ -100,7 +100,7 @@ link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/sr
 === Texture Animation and Variation
 === Texture Animation and Variation
 
 
 [.right]
 [.right]
-image::jme3/beginner/Debris.png[Debris.png,96,96]
+image::beginner/Debris.png[Debris.png,96,96]
 
 
 
 
 Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order).
 Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order).
@@ -147,7 +147,7 @@ a| Preview
 
 
 <a| Effects/Explosion/Debris.png
 <a| Effects/Explosion/Debris.png
 <a| 3*3
 <a| 3*3
-a| image:jme3/beginner/Debris.png[Debris.png,32,32]
+a| image:beginner/Debris.png[Debris.png,32,32]
 
 
 <a| Effects/Explosion/flame.png
 <a| Effects/Explosion/flame.png
 <a| 2*2
 <a| 2*2