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mitm001 5 년 전
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      docs/modules/tutorials/pages/how-to/articles/pbr/pbr_part2.adoc

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docs/modules/tutorials/pages/how-to/articles/pbr/pbr_part2.adoc

@@ -26,7 +26,7 @@ So first, lets talk about lighting in games. It all boils down to 2 things :
 
 
 This image from wikipedia is the most simple and yet the most helpful to understand this
 This image from wikipedia is the most simple and yet the most helpful to understand this
 
 
-image::jme3/advanced/Lambert2.png[Lambert2,width="320",height="250",align="center"]
+image::how-to/articles/pbr/Lambert2.png[Lambert2,width="320",height="250",align="center"]
 By GianniG46 (Own work) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
 By GianniG46 (Own work) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
 
 
 To compute each of these factors, we’re going to use a function. This function answers to the delicate name of *Bidirectional Reflectance Distribution Function or BRDF*.
 To compute each of these factors, we’re going to use a function. This function answers to the delicate name of *Bidirectional Reflectance Distribution Function or BRDF*.