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- You can `setApplyPhysicsLocal(true)` for an object to make it move relatively to its local physics space. You would do that if you need a physics space that moves with a node (e.g. a spaceship with artificial gravity surrounded by zero-g space). By default, it's set to false, and all movement is relative to the world.
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+You can `setApplyPhysicsLocal(true)` for an object to make it move relatively to its local physics space. You would do that if you need a physics space that moves with a node (e.g. a spaceship with artificial gravity surrounded by zero-g space). By default, it's set to false, and all movement is relative to the world.
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