Просмотр исходного кода

Update physics.adoc

Fixed broken tip.
mitm001 9 лет назад
Родитель
Сommit
4f47b9d6e1
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/docs/asciidoc/jme3/advanced/physics.adoc

+ 1 - 1
src/docs/asciidoc/jme3/advanced/physics.adoc

@@ -685,7 +685,7 @@ a|Bullet does not use the full collision shape for continuous collision detectio
 
 
 [TIP]
 [TIP]
 ====
 ====
- You can `setApplyPhysicsLocal(true)` for an object to make it move relatively to its local physics space. You would do that if you need a physics space that moves with a node (e.g. a spaceship with artificial gravity surrounded by zero-g space). By default, it's set to false, and all movement is relative to the world.
+You can `setApplyPhysicsLocal(true)` for an object to make it move relatively to its local physics space. You would do that if you need a physics space that moves with a node (e.g. a spaceship with artificial gravity surrounded by zero-g space). By default, it's set to false, and all movement is relative to the world.
 ====
 ====