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@@ -1,12 +1,7 @@
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= build_platform
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= build_platform
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-:author:
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-:revnumber:
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-:revdate: 2016/03/17 20:48
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+:revnumber: 2.0
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+:revdate: 2020/07/10
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:keywords: documentation, sdk, builds, project
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:keywords: documentation, sdk, builds, project
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-:relfileprefix: ../
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-:imagesdir: ..
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-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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-
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== Building jMonkeyEngine SDK Yourself
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== Building jMonkeyEngine SDK Yourself
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@@ -35,7 +30,7 @@ Make sure all necessary plugins are installed and active:
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* In the `Repository +++<abbr title="Uniform Resource Locator">URL</abbr>+++:` textbox, type `link:https://github.com/jMonkeyEngine/jmonkeyengine[https://github.com/jMonkeyEngine/jmonkeyengine]`.
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* In the `Repository +++<abbr title="Uniform Resource Locator">URL</abbr>+++:` textbox, type `link:https://github.com/jMonkeyEngine/jmonkeyengine[https://github.com/jMonkeyEngine/jmonkeyengine]`.
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* Clear the `User:` and `Password:` textboxes.
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* Clear the `User:` and `Password:` textboxes.
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* Click on the `Next` button.
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* Click on the `Next` button.
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-* Choose the remote branch, typically “master, and click the Next button.
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+* Choose the remote branch, typically "`master`", and click the Next button.
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* Click on the `Browse…` button to the right of the `Parent directory:` textbox to open a `Browse Local Folder` dialog.
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* Click on the `Browse…` button to the right of the `Parent directory:` textbox to open a `Browse Local Folder` dialog.
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* Select an empty or non-existent directory (folder) where you want to save the jMonkeyEngine sources on your hard drive.
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* Select an empty or non-existent directory (folder) where you want to save the jMonkeyEngine sources on your hard drive.
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* Click the `Finish` button.
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* Click the `Finish` button.
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@@ -70,4 +65,3 @@ Building the main freeform project copies the jME3 libraries to the sdk, so you
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* In the SDK's `Projects` window, right-click on the `jMonkeyEngine SDK` project and select `Run`.
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* In the SDK's `Projects` window, right-click on the `jMonkeyEngine SDK` project and select `Run`.
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** The SDK you just built will start executing in a new window.
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** The SDK you just built will start executing in a new window.
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-
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