Pārlūkot izejas kodu

deploy: 3850d3de4d4998df8da4826fda3eb77ca14e44a9

8Keep 3 gadi atpakaļ
vecāks
revīzija
5216dd8c01
100 mainītis faili ar 648 papildinājumiem un 648 dzēšanām
  1. 4 4
      404.html
  2. 4 4
      docs-wiki/3.4/admonitions.html
  3. 10 10
      docs-wiki/3.4/atom_editor.html
  4. 5 5
      docs-wiki/3.4/atom_snippets.html
  5. 11 11
      docs-wiki/3.4/emoji.html
  6. 10 10
      docs-wiki/3.4/wiki_admin.html
  7. 7 7
      docs-wiki/3.4/wiki_contributor.html
  8. 14 14
      docs-wiki/3.4/wiki_translation.html
  9. 4 4
      docs/3.2/bsd_license.html
  10. 5 5
      docs/3.2/contributions/ai/building_recast.html
  11. 11 11
      docs/3.2/contributions/ai/jme3_ai.html
  12. 4 4
      docs/3.2/contributions/ai/monkey_brains.html
  13. 6 6
      docs/3.2/contributions/ai/recast.html
  14. 5 5
      docs/3.2/contributions/ai/steer_behaviours.html
  15. 8 8
      docs/3.2/contributions/contributions.html
  16. 5 5
      docs/3.2/contributions/effect/particles/particles.html
  17. 4 4
      docs/3.2/contributions/effect/particles/reference.html
  18. 6 6
      docs/3.2/contributions/es/entitysystem/advanced.html
  19. 7 7
      docs/3.2/contributions/es/entitysystem/beginner.html
  20. 9 9
      docs/3.2/contributions/es/entitysystem/detailed.html
  21. 4 4
      docs/3.2/contributions/es/entitysystem/entityset.html
  22. 11 11
      docs/3.2/contributions/es/entitysystem/entitysystem.html
  23. 4 4
      docs/3.2/contributions/es/entitysystem/examples/damagesystem.html
  24. 4 4
      docs/3.2/contributions/es/entitysystem/examples/own_logic_thread.html
  25. 6 6
      docs/3.2/contributions/es/entitysystem/interviews.html
  26. 5 5
      docs/3.2/contributions/es/entitysystem/introduction.html
  27. 4 4
      docs/3.2/contributions/es/entitysystem/points.html
  28. 4 4
      docs/3.2/contributions/es/entitysystem/terms.html
  29. 5 5
      docs/3.2/contributions/es/entitysystem/usage.html
  30. 5 5
      docs/3.2/contributions/gui/tonegodgui/alertbox.html
  31. 5 5
      docs/3.2/contributions/gui/tonegodgui/button.html
  32. 5 5
      docs/3.2/contributions/gui/tonegodgui/checkbox.html
  33. 4 4
      docs/3.2/contributions/gui/tonegodgui/combobox.html
  34. 4 4
      docs/3.2/contributions/gui/tonegodgui/createeffects.html
  35. 4 4
      docs/3.2/contributions/gui/tonegodgui/customcontrols.html
  36. 5 5
      docs/3.2/contributions/gui/tonegodgui/dial.html
  37. 5 5
      docs/3.2/contributions/gui/tonegodgui/dialogbox.html
  38. 4 4
      docs/3.2/contributions/gui/tonegodgui/donts.html
  39. 4 4
      docs/3.2/contributions/gui/tonegodgui/dragelement.html
  40. 4 4
      docs/3.2/contributions/gui/tonegodgui/effectmanager.html
  41. 4 4
      docs/3.2/contributions/gui/tonegodgui/element.html
  42. 4 4
      docs/3.2/contributions/gui/tonegodgui/evkeyboard.html
  43. 4 4
      docs/3.2/contributions/gui/tonegodgui/evmousebutton.html
  44. 4 4
      docs/3.2/contributions/gui/tonegodgui/evmousefocus.html
  45. 4 4
      docs/3.2/contributions/gui/tonegodgui/evmousemove.html
  46. 4 4
      docs/3.2/contributions/gui/tonegodgui/evmousewheel.html
  47. 4 4
      docs/3.2/contributions/gui/tonegodgui/evtabfocus.html
  48. 5 5
      docs/3.2/contributions/gui/tonegodgui/indicator.html
  49. 4 4
      docs/3.2/contributions/gui/tonegodgui/label.html
  50. 5 5
      docs/3.2/contributions/gui/tonegodgui/menu.html
  51. 4 4
      docs/3.2/contributions/gui/tonegodgui/multiplescreens.html
  52. 5 5
      docs/3.2/contributions/gui/tonegodgui/osrviewport.html
  53. 7 7
      docs/3.2/contributions/gui/tonegodgui/panel.html
  54. 5 5
      docs/3.2/contributions/gui/tonegodgui/password.html
  55. 4 4
      docs/3.2/contributions/gui/tonegodgui/quickstart.html
  56. 5 5
      docs/3.2/contributions/gui/tonegodgui/radiobutton.html
  57. 4 4
      docs/3.2/contributions/gui/tonegodgui/radiobuttongroup.html
  58. 5 5
      docs/3.2/contributions/gui/tonegodgui/screen.html
  59. 5 5
      docs/3.2/contributions/gui/tonegodgui/scrollarea.html
  60. 5 5
      docs/3.2/contributions/gui/tonegodgui/slider.html
  61. 5 5
      docs/3.2/contributions/gui/tonegodgui/spinner.html
  62. 4 4
      docs/3.2/contributions/gui/tonegodgui/styles.html
  63. 5 5
      docs/3.2/contributions/gui/tonegodgui/textfield.html
  64. 40 40
      docs/3.2/contributions/gui/tonegodgui/tonegodgui.html
  65. 4 4
      docs/3.2/contributions/gui/tonegodgui/tonegodgui_quickstart.html
  66. 4 4
      docs/3.2/contributions/gui/tonegodgui/tonegodgui_scrollarea.html
  67. 6 6
      docs/3.2/contributions/gui/tonegodgui/window.html
  68. 4 4
      docs/3.2/contributions/gui/tonegodgui/xmllayouts.html
  69. 5 5
      docs/3.2/contributions/lanscapes/vegetationsystem/grass.html
  70. 5 5
      docs/3.2/contributions/lanscapes/vegetationsystem/trees.html
  71. 6 6
      docs/3.2/contributions/lanscapes/vegetationsystem/vegetationsystem.html
  72. 4 4
      docs/3.2/contributions/networking/open_game_finder.html
  73. 4 4
      docs/3.2/contributions/projects/rise_of_mutants_project.html
  74. 5 5
      docs/3.2/contributions/shader/shaderblow_project.html
  75. 12 12
      docs/3.2/contributions/tools/charts.html
  76. 4 4
      docs/3.2/contributions/tools/navigation.html
  77. 7 7
      docs/3.2/core/animation/animation.html
  78. 5 5
      docs/3.2/core/app/multithreading.html
  79. 27 27
      docs/3.2/core/app/simpleapplication.html
  80. 5 5
      docs/3.2/core/app/state/application_states.html
  81. 5 5
      docs/3.2/core/app/state/capture_audio_video_to_a_file.html
  82. 4 4
      docs/3.2/core/app/state/screenshots.html
  83. 8 8
      docs/3.2/core/app/statsview.html
  84. 12 12
      docs/3.2/core/app/update_loop.html
  85. 12 12
      docs/3.2/core/asset/asset_manager.html
  86. 6 6
      docs/3.2/core/audio/audio.html
  87. 5 5
      docs/3.2/core/audio/audio_environment_presets.html
  88. 9 9
      docs/3.2/core/cinematic/cinematics.html
  89. 5 5
      docs/3.2/core/cinematic/motionpath.html
  90. 8 8
      docs/3.2/core/collision/collision_and_intersection.html
  91. 9 9
      docs/3.2/core/collision/terrain_collision.html
  92. 11 11
      docs/3.2/core/effect/bloom_and_glow.html
  93. 14 14
      docs/3.2/core/effect/effects_overview.html
  94. 4 4
      docs/3.2/core/effect/fade.html
  95. 6 6
      docs/3.2/core/effect/particle_emitters.html
  96. 7 7
      docs/3.2/core/effect/post-processor_water.html
  97. 6 6
      docs/3.2/core/effect/water.html
  98. 8 8
      docs/3.2/core/export/save_and_load.html
  99. 6 6
      docs/3.2/core/gui/loading_screen.html
  100. 16 16
      docs/3.2/core/gui/nifty_gui.html

+ 4 - 4
404.html

@@ -4,7 +4,7 @@
     <meta charset="utf-8">
     <meta name="viewport" content="width=device-width,initial-scale=1">
     <title>Page Not Found :: jMonkeyEngine Docs</title>
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="/_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Page Not Found">
@@ -52,7 +52,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="/docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -66,7 +66,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="/docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -74,7 +74,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="/wiki-ui/index.html">master</a>
         </li>
       </ul>

+ 4 - 4
docs-wiki/3.4/admonitions.html

@@ -5,7 +5,7 @@
     <meta name="viewport" content="width=device-width,initial-scale=1">
     <title>Admonition Definitions :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs-wiki/3.4/admonitions.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Admonition Definitions">
@@ -83,7 +83,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -97,7 +97,7 @@
     <li class="component is-current">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-current is-latest">
+        <li class="version is-current">
           <a href="wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -105,7 +105,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>

+ 10 - 10
docs-wiki/3.4/atom_editor.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs-wiki/3.4/atom_editor.html">
     <link rel="prev" href="emoji.html">
     <link rel="next" href="atom_snippets.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Atom Editor for Wiki Editing">
@@ -85,7 +85,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -99,7 +99,7 @@
     <li class="component is-current">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-current is-latest">
+        <li class="version is-current">
           <a href="wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -107,7 +107,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -257,7 +257,7 @@ You can add more GitHub controls to the editor by adding the package <code><stro
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>https://github.com/jMonkeyEngine/wiki</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">https://github.com/jMonkeyEngine/wiki</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -291,7 +291,7 @@ You can add more GitHub controls to the editor by adding the package <code><stro
 <p>Open your <code>.gitconfig</code> file (located in USER_HOME) and add:</p>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>[user]
+<pre class="highlightjs highlight"><code class="language-none hljs">[user]
         name = yourname
         email = youremail</code></pre>
 </div>
@@ -456,7 +456,7 @@ As a non-member, when there is interaction between the Wiki repository and your
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>= My Title Goes here</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">= My Title Goes here</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -480,7 +480,7 @@ As a non-member, when there is interaction between the Wiki repository and your
 <p><a href="https://asciidoctor.org/docs/user-manual/">Asciidoctor User Manual</a></p>
 </li>
 <li>
-<p><a href="emoji.html#how-to-use-emoji-in-the-wiki" class="page">How to use emoji in the wiki</a></p>
+<p><a href="emoji.html#how-to-use-emoji-in-the-wiki" class="xref page">How to use emoji in the wiki</a></p>
 </li>
 </ul>
 </div>
@@ -505,7 +505,7 @@ Snippets are an incredibly powerful way to quickly generate commonly needed code
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>'.source.asciidoc':
+<pre class="highlightjs highlight"><code class="language-none hljs">'.source.asciidoc':
   'Cross reference internal element, same page':
     'prefix': 'xrefI'
     'body': '&lt;&lt;${1:reference-a-section-in-the-same-page},${2:custom label text}&gt;&gt;'</code></pre>
@@ -527,7 +527,7 @@ A <kbd>Tab</kbd> key in the above code is set by wraping any text to be tabbed w
 </table>
 </div>
 <div class="paragraph">
-<p>You can help the jMonkey community by adding new snippets. Use your editor and edit the <a href="atom_snippets.html" class="page">Atom Snippets</a> document. Make sure to announce any proposed changes on the <a href="https://hub.jmonkeyengine.org/">jMonkeyEngine Forum</a> under the topic &#8220;Documentation&#8221; first so others are aware and can test out your proposed change.</p>
+<p>You can help the jMonkey community by adding new snippets. Use your editor and edit the <a href="atom_snippets.html" class="xref page">Atom Snippets</a> document. Make sure to announce any proposed changes on the <a href="https://hub.jmonkeyengine.org/">jMonkeyEngine Forum</a> under the topic &#8220;Documentation&#8221; first so others are aware and can test out your proposed change.</p>
 </div>
 <hr>
 <div class="paragraph">

+ 5 - 5
docs-wiki/3.4/atom_snippets.html

@@ -6,7 +6,7 @@
     <title>Atom Snippets :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs-wiki/3.4/atom_snippets.html">
     <link rel="prev" href="atom_editor.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Atom Snippets">
@@ -84,7 +84,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -98,7 +98,7 @@
     <li class="component is-current">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-current is-latest">
+        <li class="version is-current">
           <a href="wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -106,7 +106,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -135,7 +135,7 @@
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code># Your snippets
+<pre class="highlightjs highlight"><code class="language-none hljs"># Your snippets
 #
 # Atom snippets allow you to enter a simple prefix in the editor and hit tab to
 # expand the prefix into a larger code block with templated values.

+ 11 - 11
docs-wiki/3.4/emoji.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs-wiki/3.4/emoji.html">
     <link rel="prev" href="wiki_admin.html">
     <link rel="next" href="atom_editor.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Emoji and Icons">
@@ -85,7 +85,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -99,7 +99,7 @@
     <li class="component is-current">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-current is-latest">
+        <li class="version is-current">
           <a href="wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -107,7 +107,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -154,7 +154,7 @@
 <div class="listingblock">
 <div class="title">Syntax for inserting icons</div>
 <div class="content">
-<pre class="highlightjs highlight"><code>icon:thumbs-up[]
+<pre class="highlightjs highlight"><code class="language-none hljs">icon:thumbs-up[]
 icon:database[role=green] // change color by use of the role syntax
 icon:heart[2x] // icons can be sized
 icon:shield[rotate=90, flip=vertical] // rotate and flip</code></pre>
@@ -219,7 +219,7 @@ icon:shield[rotate=90, flip=vertical] // rotate and flip</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>icon:heart[2x]</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">icon:heart[2x]</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -233,21 +233,21 @@ icon:shield[rotate=90, flip=vertical] // rotate and flip</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>icon:shield[rotate=270, flip=vertical]</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">icon:shield[rotate=270, flip=vertical]</code></pre>
 </div>
 </div>
 <div class="paragraph">
 <p>Results:</p>
 </div>
 <div class="paragraph">
-<p><span class="icon"><i class="fa fa-shield"></i></span> rotated 90, and flipped vertical <span class="icon"><i class="fa fa-shield fa-rotate-90 fa-flip-vertical"></i></span></p>
+<p><span class="icon"><i class="fa fa-shield"></i></span> rotated 90, and flipped vertical <span class="icon"><i class="fa fa-shield fa-flip-vertical"></i></span></p>
 </div>
 <div class="paragraph">
 <p>You can also link to icons.</p>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>icon:download[link="https://rubygems.org/downloads/asciidoctor-1.5.2.gem"]</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">icon:download[link="https://rubygems.org/downloads/asciidoctor-1.5.2.gem"]</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -261,7 +261,7 @@ icon:shield[rotate=90, flip=vertical] // rotate and flip</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>icon:database[role=red]</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">icon:database[role=red]</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -280,7 +280,7 @@ icon:shield[rotate=90, flip=vertical] // rotate and flip</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>emoji:heart[2x] // the "[2x]" is a size modifier
+<pre class="highlightjs highlight"><code class="language-none hljs">emoji:heart[2x] // the "[2x]" is a size modifier
 emoji:rage[]</code></pre>
 </div>
 </div>

+ 10 - 10
docs-wiki/3.4/wiki_admin.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs-wiki/3.4/wiki_admin.html">
     <link rel="prev" href="wiki_contributor.html">
     <link rel="next" href="emoji.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Wiki Admin">
@@ -85,7 +85,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -99,7 +99,7 @@
     <li class="component is-current">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-current is-latest">
+        <li class="version is-current">
           <a href="wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -107,7 +107,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -268,7 +268,7 @@
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>tutorials/beginner/hello_collision.html:1289:&lt;p&gt;For a detailed description of the separate jar files see
+<pre class="highlightjs highlight"><code class="language-none hljs">tutorials/beginner/hello_collision.html:1289:&lt;p&gt;For a detailed description of the separate jar files see
 &lt;a href="#getting-started/jme3_source_structure.adoc#structure-of-jmonkeyengine3-jars"
 class="page unresolved"&gt;this list&lt;/a&gt;.&lt;/p&gt;</code></pre>
 </div>
@@ -278,7 +278,7 @@ class="page unresolved"&gt;this list&lt;/a&gt;.&lt;/p&gt;</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>tutorials/beginner/hello_collision.html</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">tutorials/beginner/hello_collision.html</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -286,7 +286,7 @@ class="page unresolved"&gt;this list&lt;/a&gt;.&lt;/p&gt;</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>#getting-started/jme3_source_structure.adoc#structure-of-jmonkeyengine3-jars</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">#getting-started/jme3_source_structure.adoc#structure-of-jmonkeyengine3-jars</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -359,7 +359,7 @@ class="page unresolved"&gt;this list&lt;/a&gt;.&lt;/p&gt;</code></pre>
 <div class="listingblock">
 <div class="title">wiki-playbook.yml</div>
 <div class="content">
-<pre class="highlightjs highlight"><code>content:
+<pre class="highlightjs highlight"><code class="language-none hljs">content:
   sources:
   - url: https://github.com/jMonkeyEngine/wiki.git
     branches: [HEAD, v3.3, v3.2]</code></pre>
@@ -373,7 +373,7 @@ class="page unresolved"&gt;this list&lt;/a&gt;.&lt;/p&gt;</code></pre>
 <div class="listingblock">
 <div class="title">The docs antora.yml</div>
 <div class="content">
-<pre class="highlightjs highlight"><code>name: docs
+<pre class="highlightjs highlight"><code class="language-none hljs">name: docs
 title: JME
 version: '3.4'</code></pre>
 </div>
@@ -381,7 +381,7 @@ version: '3.4'</code></pre>
 <div class="listingblock">
 <div class="title">The docs-wiki antora.yml</div>
 <div class="content">
-<pre class="highlightjs highlight"><code>name: docs-wiki
+<pre class="highlightjs highlight"><code class="language-none hljs">name: docs-wiki
 title: Wiki Contribution
 version: '3.4'</code></pre>
 </div>

+ 7 - 7
docs-wiki/3.4/wiki_contributor.html

@@ -6,7 +6,7 @@
     <title>Wiki Contributions :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs-wiki/3.4/wiki_contributor.html">
     <link rel="next" href="wiki_admin.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Wiki Contributions">
@@ -84,7 +84,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -98,7 +98,7 @@
     <li class="component is-current">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-current is-latest">
+        <li class="version is-current">
           <a href="wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -106,7 +106,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -208,13 +208,13 @@ You can create modules and submit them here also.</p>
 <div class="ulist">
 <ul>
 <li>
-<p><a href="atom_editor.html#updating-local-wiki-copies" class="page">Updating Local Wiki Copies</a></p>
+<p><a href="atom_editor.html#updating-local-wiki-copies" class="xref page">Updating Local Wiki Copies</a></p>
 </li>
 <li>
-<p><a href="atom_editor.html#pushing-changes" class="page">Pushing Changes</a></p>
+<p><a href="atom_editor.html#pushing-changes" class="xref page">Pushing Changes</a></p>
 </li>
 <li>
-<p><a href="atom_editor.html#creating-pages" class="page">Creating Pages</a></p>
+<p><a href="atom_editor.html#creating-pages" class="xref page">Creating Pages</a></p>
 </li>
 </ul>
 </div>

+ 14 - 14
docs-wiki/3.4/wiki_translation.html

@@ -5,7 +5,7 @@
     <meta name="viewport" content="width=device-width,initial-scale=1">
     <title>Wiki Translation Repositories :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs-wiki/3.4/wiki_translation.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Wiki Translation Repositories">
@@ -83,7 +83,7 @@
     <li class="component">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs/3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -97,7 +97,7 @@
     <li class="component is-current">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-current is-latest">
+        <li class="version is-current">
           <a href="wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -105,7 +105,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -138,7 +138,7 @@
 <p>This tutorial will go into the details of how to setup a copy of the wiki on <a href="https://github.com/">GitHub</a> that looks and feels like the official wiki, including <a href="https://github.com/marketplace/travis-ci">Travis-CI</a> automatically converting your AsciiDoc content to HTML, then publishing those files on each commit.</p>
 </div>
 <div class="paragraph">
-<p>You are not required to translate every page or even mirror changes to the official wiki. What is required is a linked wiki be robust enough to actually help other monkeys and that the content is kept current. If it&#8217;s deemed worthy, a link to your repository, whether its stored on your own domain or not, will be added to the main page of the wiki under the <a href="#ROOT:documentation.adoc#languages" class="page unresolved">Languages</a> topic.</p>
+<p>You are not required to translate every page or even mirror changes to the official wiki. What is required is a linked wiki be robust enough to actually help other monkeys and that the content is kept current. If it&#8217;s deemed worthy, a link to your repository, whether its stored on your own domain or not, will be added to the main page of the wiki under the <a href="#ROOT:documentation.adoc#languages" class="xref unresolved">Languages</a> topic.</p>
 </div>
 <div class="admonitionblock warning">
 <table>
@@ -148,7 +148,7 @@
 </td>
 <td class="content">
 <div class="paragraph">
-<p>Although this is a tutorial on setting up and configuring your own copy of the official wiki, you still must adhere to the <a href="#ROOT:bsd_license.adoc" class="page unresolved">jMonkeyEngine licensing</a>.</p>
+<p>Although this is a tutorial on setting up and configuring your own copy of the official wiki, you still must adhere to the <a href="#ROOT:bsd_license.adoc" class="xref unresolved">jMonkeyEngine licensing</a>.</p>
 </div>
 <div class="paragraph">
 <p>This includes the use of a domain name that includes the jMonkeyEngine name.</p>
@@ -174,7 +174,7 @@
 <p>A <a href="https://github.com/">GitHub</a> account.</p>
 </li>
 <li>
-<p>Either <a href="https://help.github.com/articles/set-up-git/">Git</a> or the <a href="atom_editor.html" class="page">Atom Editor</a> installed on your system.</p>
+<p>Either <a href="https://help.github.com/articles/set-up-git/">Git</a> or the <a href="atom_editor.html" class="xref page">Atom Editor</a> installed on your system.</p>
 </li>
 </ul>
 </div>
@@ -421,7 +421,7 @@ Uncheck the Display value in build log option. This is the default action.
 <p>Clone the <a href="https://github.com/jMonkeyEngine/wiki">wiki</a> or your fork of the wiki and your new repository. Cloning and pushing takes some time due to the size of the wiki. Be patient.</p>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>$ git clone https://github.com/jMonkeyEngine/wiki.git
+<pre class="highlightjs highlight"><code class="language-none hljs">$ git clone https://github.com/jMonkeyEngine/wiki.git
 $ git clone https://github.com/user/repository.git
 $ cd repository
 $ git checkout master</code></pre>
@@ -470,7 +470,7 @@ If you have ever forked the official wiki, I suggest you rename it to origin_wik
 <p>Give gradlew, deploy_ghpages.sh permission to be executed. If you don’t do this, travis-ci.org will fail, due to no permission.</p>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>git update-index --chmod=+x deploy_ghpages.sh
+<pre class="highlightjs highlight"><code class="language-none hljs">git update-index --chmod=+x deploy_ghpages.sh
 git update-index --chmod=+x gradlew
 git push</code></pre>
 </div>
@@ -492,7 +492,7 @@ git push</code></pre>
 <div class="sect2">
 <h3 id="using-atom-editor-to-finish"><a class="anchor" href="#using-atom-editor-to-finish"></a>Using Atom Editor to finish</h3>
 <div class="paragraph">
-<p>This topic assumes you have already downloaded, installed and configured the <a href="atom_editor.html" class="page">Atom Editor</a> as well as cloned the  <a href="https://github.com/jMonkeyEngine/wiki">wiki</a> or your fork of the wiki and it&#8217;s open in the Atom Editor.</p>
+<p>This topic assumes you have already downloaded, installed and configured the <a href="atom_editor.html" class="xref page">Atom Editor</a> as well as cloned the  <a href="https://github.com/jMonkeyEngine/wiki">wiki</a> or your fork of the wiki and it&#8217;s open in the Atom Editor.</p>
 </div>
 <div class="olist arabic">
 <ol class="arabic">
@@ -553,7 +553,7 @@ git push</code></pre>
 <div class="listingblock">
 <div class="title">Using Git Plus</div>
 <div class="content">
-<pre class="highlightjs highlight"><code>git update-index --chmod=+x deploy_ghpages.sh
+<pre class="highlightjs highlight"><code class="language-none hljs">git update-index --chmod=+x deploy_ghpages.sh
 git update-index --chmod=+x gradlew
 git push</code></pre>
 </div>
@@ -564,7 +564,7 @@ git push</code></pre>
 <div class="listingblock">
 <div class="title">No Git Installed</div>
 <div class="content">
-<pre class="highlightjs highlight"><code>branches:
+<pre class="highlightjs highlight"><code class="language-none hljs">branches:
   except:
     - gh-pages
 # No git, change permissions here.
@@ -635,7 +635,7 @@ before_install:
 <p>Change the <a href="https://docs.travis-ci.com/user/status-images/">build status link</a> for your repository in the README.adoc page.</p>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>image:https://travis-ci.org/jMonkeyEngine/wiki.svg?branch=master["Build Status", link="https://travis-ci.org/jMonkeyEngine/wiki"]</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">image:https://travis-ci.org/jMonkeyEngine/wiki.svg?branch=master["Build Status", link="https://travis-ci.org/jMonkeyEngine/wiki"]</code></pre>
 </div>
 </div>
 </li>
@@ -670,7 +670,7 @@ before_install:
 <p>Change the <a href="https://docs.travis-ci.com/user/status-images/">build status link</a> for your repository in the README.adoc page.</p>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>image:https://travis-ci.org/jMonkeyEngine/wiki.svg?branch=master["Build Status", link="https://travis-ci.org/jMonkeyEngine/wiki"]</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">image:https://travis-ci.org/jMonkeyEngine/wiki.svg?branch=master["Build Status", link="https://travis-ci.org/jMonkeyEngine/wiki"]</code></pre>
 </div>
 </div>
 </li>

+ 4 - 4
docs/3.2/bsd_license.html

@@ -5,7 +5,7 @@
     <meta name="viewport" content="width=device-width,initial-scale=1">
     <title>bsd_license :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/bsd_license.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="bsd_license">
@@ -950,7 +950,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -964,7 +964,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -972,7 +972,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../wiki-ui/index.html">master</a>
         </li>
       </ul>

+ 5 - 5
docs/3.2/contributions/ai/building_recast.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/contributions/ai/building_recast.html">
     <link rel="prev" href="recast.html">
     <link rel="next" href="monkey_brains.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="How to Build the jNavigation Recast Bindings">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1156,7 +1156,7 @@ In jNavigation project in class <code>com.jme3.ai.navigation.utils.RecastJNI.jav
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>%module Recast
+<pre class="highlightjs highlight"><code class="language-none hljs">%module Recast
 %include "carrays.i"
 %array_class(double, DoubleArray);
 %array_class(float, FloatArray);

+ 11 - 11
docs/3.2/contributions/ai/jme3_ai.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/contributions/ai/jme3_ai.html">
     <link rel="prev" href="steer_behaviours.html">
     <link rel="next" href="../gui/tonegodgui/tonegodgui.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="jMonkeyEngine Artificial Intelligence">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1033,7 +1033,7 @@
 <p><a href="https://github.com/stevefsp/critterai/releases">CritterAI</a> - Stephen Pratt&#8217;s <a href="http://www.critterai.org/projects/nmgen_study/">NMGen Study</a> project files to generate the navmesh.</p>
 </li>
 <li>
-<p>To get the assets (3D models) used in this example, add the <a href="../../sdk/sample_code.html#jme3testdata-assets" class="page">jME3-testdata.jar</a> to your classpath.</p>
+<p>To get the assets (3D models) used in this example, add the <a href="../../sdk/sample_code.html#jme3testdata-assets" class="xref page">jME3-testdata.jar</a> to your classpath.</p>
 </li>
 <li>
 <p>Java SDK 8+.</p>
@@ -1076,7 +1076,7 @@
 </td>
 <td class="content">
 <div class="paragraph">
-<p>This scope of this tutorial is restricted to the NavMesh part of the library and expands upon the lessons taught in the <a href="../../tutorials/beginner/beginner.html" class="page">tutorials</a>. It demonstrates the use of some classes and methods found in the Medium and Advanced topics of the wiki as well. You can find the source code for this tutorial in the  <a href="https://github.com/jMonkeyEngine/doc-examples/tree/master/src/com/jme3/examples/jme3ai">jMonkeyEngine/docs-examples</a> repository.</p>
+<p>This scope of this tutorial is restricted to the NavMesh part of the library and expands upon the lessons taught in the <a href="../../tutorials/beginner/beginner.html" class="xref page">tutorials</a>. It demonstrates the use of some classes and methods found in the Medium and Advanced topics of the wiki as well. You can find the source code for this tutorial in the  <a href="https://github.com/jMonkeyEngine/doc-examples/tree/master/src/com/jme3/examples/jme3ai">jMonkeyEngine/docs-examples</a> repository.</p>
 </div>
 </td>
 </tr>
@@ -1216,7 +1216,7 @@ Selecting the NavMesh node in the SceneExplorer will show the NavMesh in the Ter
 <div class="sect2">
 <h3 id="procedural-method"><a class="anchor" href="#procedural-method"></a>Procedural Method</h3>
 <div class="paragraph">
-<p>There are many ways to create a NavMesh. If you look at the constructor for the <a href="https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/Jme3AI.java">Jme3AI.java</a> file, you will see I use a <a href="../../core/app/state/application_states.html#baseappstate" class="page">BaseAppState</a> named <a href="https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/ai/NavMeshState.java">NavMeshState.java</a> which creates a <code>generator</code> object and builds the <code>NavMesh</code> new every time the program is ran.</p>
+<p>There are many ways to create a NavMesh. If you look at the constructor for the <a href="https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/Jme3AI.java">Jme3AI.java</a> file, you will see I use a <a href="../../core/app/state/application_states.html#baseappstate" class="xref page">BaseAppState</a> named <a href="https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/ai/NavMeshState.java">NavMeshState.java</a> which creates a <code>generator</code> object and builds the <code>NavMesh</code> new every time the program is ran.</p>
 </div>
 <div class="listingblock">
 <div class="title">Jme3AI constructor</div>
@@ -1488,7 +1488,7 @@ saveNavMesh(geom);</code></pre>
 <div class="sect2">
 <h3 id="loading-the-navmesh"><a class="anchor" href="#loading-the-navmesh"></a>Loading the NavMesh</h3>
 <div class="paragraph">
-<p>In this tutorial example, the optimized mesh was exported as a geometry using the jMonkey binary format <code>.j3o</code>. Doing so means the loading of your <code>NavMeshes</code> is done the same way you load any model, by using the <code>AssetManager</code>. Once you load the <code>.j3o</code>, you grab its <code>Mesh</code> and create the <code>NavMesh</code> object to be passed to the <a href="https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/ai/NavigationControl.java">NavigationControl</a> constructor. This tutorial uses a <a href="../../core/app/state/application_states.html#baseappstate" class="page">BaseAppState</a> for model loading so access to the <code>Application</code> class is built in.</p>
+<p>In this tutorial example, the optimized mesh was exported as a geometry using the jMonkey binary format <code>.j3o</code>. Doing so means the loading of your <code>NavMeshes</code> is done the same way you load any model, by using the <code>AssetManager</code>. Once you load the <code>.j3o</code>, you grab its <code>Mesh</code> and create the <code>NavMesh</code> object to be passed to the <a href="https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/ai/NavigationControl.java">NavigationControl</a> constructor. This tutorial uses a <a href="../../core/app/state/application_states.html#baseappstate" class="xref page">BaseAppState</a> for model loading so access to the <code>Application</code> class is built in.</p>
 </div>
 <div class="listingblock">
 <div class="content">
@@ -1527,7 +1527,7 @@ picked = navControl;</code></pre>
 <div class="sect2">
 <h3 id="communicating-with-navigationcontrol"><a class="anchor" href="#communicating-with-navigationcontrol"></a>Communicating with NavigationControl</h3>
 <div class="paragraph">
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+<p>This tutorial makes use of the <a href="../../tutorials/beginner/hello_picking.html" class="xref page">Hello Picking</a> and <a href="../../core/input/mouse_picking.html#pick-a-target-using-the-mouse-pointer" class="xref page">Mouse Picking</a> tutorials so you should already be familiar with this method for picking and how to add the <a href="../../tutorials/beginner/hello_input_system.html" class="xref page">input mappings</a> to your game. How you implement your ActionListener is up to you.</p>
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+<p>The easiest way to move a physics character is by using the <a href="../../physics/control/walking_character.html#bettercharactercontrol" class="xref page">BetterCharacterControl</a> class. In this implementation, this is done in the <a href="https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/controls/PCControl.java">PCControl</a> class by extending <code>BetterCharacterControl</code>. Since <code>BetterCharacterControl</code> is required to be present on the spatial for pathfinding, in the <code>setSpatial()</code> method, we throw an exception to let us know if it&#8217;s missing.</p>
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 <p>In this article we explain how the JMonkey Entity System looks like and why.</p>
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 <p>Simply all objects that use entities/components can be called a system.
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+For example <a href="../../../core/app/state/application_states.html" class="xref page">AppStates</a> can deal with different components and can easily be added to the Application.</p>
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 <p>In this article we explain the first steps how to work with Zay-ES and what you should know about the background.</p>
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 <div class="paragraph">
-<p>If you are new Entity Systems please read the <a href="introduction.html" class="page">Entity System Introduction</a> first.</p>
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 <h3 id="entity-sets"><a class="anchor" href="#entity-sets"></a>Entity Sets</h3>
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+<p>It uses the standard 3 constructors as shown in the <a href="quickstart.html" class="xref page">Quick Start Guide</a>.</p>
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+<p><a href="indicator.html" class="xref page">Indicators</a>,
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 <p>2) If you want to enable physics with the forester, you need to provide the physics space to the Forester object. This is shown in the PhysicsTest.java file.</p>

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 <p>In this tutorial we will have a look at creating a simple 3D cartography application that allows you to display 3D charts at different zoom levels.</p>
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-<p>How to create a <a href="../../tutorials/beginner/hello_terrain.html" class="page">3D landscape</a> using image-based heightmaps.</p>
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+<p>Let&#8217;s think about how we are going to get JME to display our terrain. The easiest way is to use JME&#8217;s`ImageBasedHeightMap`. Recall from the <a href="../../tutorials/beginner/hello_terrain.html" class="xref page">Hello Terrain</a> tutorial that these are grayscale images which JME uses to create a terrain quad. So, in order to display a chart, we need an image of a (two-dimensional) mercator projection (such as the one depicted below), which we then load using:</p>
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 <div class="paragraph">
-<p>In essence, 3D chart visualization is achieved by converting the polygons composing planet earth&#8217;s landmass into float matrices whereby each value within the matrix represents a specific terrain height. For example, given a terrain of 100 x 100 world units, we construct a heightmap by creating a 100 x 100 matrix. Each cell within the matrix corresponds to a terrain coordinate; each cell’s value to that coordinate’s desired height. But you already knew that, so where&#8217;s the tricky part? Well, when visualizing a chart an accurate projection requires a translation of latitude/longitude coordinates into their equivalent world unit (x,y,z) counterparts. This translation however is not a straight forward mapping of one coordinate system into the other due to the distortion arising from projecting an oblate spheroid onto a flat surface (see my previous wiki article <a href="navigation.html" class="page">here</a>). This means that if one would adhere to a linear scale, the Mercator projection would distort the size and shape of objects as the object distances itself from the equator, eventually resulting in infinite scaling as the pole is reached. So the first task at hand, is to construct accurate 2D projections of planet earth which we can then use as heightmaps. We can achieve this using the jme3.tools.navigation package and co-ordinate sets available at <a href="https://maps.ngdc.noaa.gov/viewers/geophysics/">noaa.gov</a>.</p>
+<p>In essence, 3D chart visualization is achieved by converting the polygons composing planet earth&#8217;s landmass into float matrices whereby each value within the matrix represents a specific terrain height. For example, given a terrain of 100 x 100 world units, we construct a heightmap by creating a 100 x 100 matrix. Each cell within the matrix corresponds to a terrain coordinate; each cell’s value to that coordinate’s desired height. But you already knew that, so where&#8217;s the tricky part? Well, when visualizing a chart an accurate projection requires a translation of latitude/longitude coordinates into their equivalent world unit (x,y,z) counterparts. This translation however is not a straight forward mapping of one coordinate system into the other due to the distortion arising from projecting an oblate spheroid onto a flat surface (see my previous wiki article <a href="navigation.html" class="xref page">here</a>). This means that if one would adhere to a linear scale, the Mercator projection would distort the size and shape of objects as the object distances itself from the equator, eventually resulting in infinite scaling as the pole is reached. So the first task at hand, is to construct accurate 2D projections of planet earth which we can then use as heightmaps. We can achieve this using the jme3.tools.navigation package and co-ordinate sets available at <a href="https://maps.ngdc.noaa.gov/viewers/geophysics/">noaa.gov</a>.</p>
 </div>
 <div class="paragraph">
-<p>As <a href="navigation.html" class="page">previously discussed</a>, the distortion in latitude is derived by using the difference in meridional parts between the chart’s centre and the current position as a baseline; through converting the difference to world units by dividing it by the number of world units contained within one minute, a latitude’s y-coordinate can be obtained. Calculating a position’s x-coordinate is somewhat easier as the distortion only applies to latitude, not longitude. Therefore x merely equals the sum or difference between itself and the viewport’s centre coordinate, depending on the relative location of the position itself and the chart’s centre. Despite being able to convert between the two coordinate systems, slight precision problems remain once the chart projection is scaled down past a level of 6 meters. This is caused by the pixel referencing system of modern displays being integer based; once the ratio of minutes to pixels exceeds the aforementioned threshold, slight inaccuracies are introduced into the display. However this is of little relevance to most GIS (such as Debrief) as a) the inaccuracies are a matter of meters (or even centimetres) and b) it is impossible to notice this variation as GPS exposes a much higher inaccuracy (between 10 - 100 meters).</p>
+<p>As <a href="navigation.html" class="xref page">previously discussed</a>, the distortion in latitude is derived by using the difference in meridional parts between the chart’s centre and the current position as a baseline; through converting the difference to world units by dividing it by the number of world units contained within one minute, a latitude’s y-coordinate can be obtained. Calculating a position’s x-coordinate is somewhat easier as the distortion only applies to latitude, not longitude. Therefore x merely equals the sum or difference between itself and the viewport’s centre coordinate, depending on the relative location of the position itself and the chart’s centre. Despite being able to convert between the two coordinate systems, slight precision problems remain once the chart projection is scaled down past a level of 6 meters. This is caused by the pixel referencing system of modern displays being integer based; once the ratio of minutes to pixels exceeds the aforementioned threshold, slight inaccuracies are introduced into the display. However this is of little relevance to most GIS (such as Debrief) as a) the inaccuracies are a matter of meters (or even centimetres) and b) it is impossible to notice this variation as GPS exposes a much higher inaccuracy (between 10 - 100 meters).</p>
 </div>
 <div class="admonitionblock tip">
 <table>
@@ -1327,7 +1327,7 @@ applyDefaultTexture();</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>51.79188150756147+-8.25435369629442
+<pre class="highlightjs highlight"><code class="language-none hljs">51.79188150756147+-8.25435369629442
 51.79184641740534+-8.254357553715453
 51.79182071886024+-8.254353833180712
 51.79181370477922+-8.254312317813477
@@ -1364,7 +1364,7 @@ Essentially, this algorithm can be summarized as follows:</p>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>Constructor ( files ):
+<pre class="highlightjs highlight"><code class="language-none hljs">Constructor ( files ):
    for each file in files
       for each line in file
          if line == -1

+ 4 - 4
docs/3.2/contributions/tools/navigation.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/contributions/tools/navigation.html">
     <link rel="prev" href="../gui/tonegodgui/tonegodgui.html">
     <link rel="next" href="charts.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Introduction to Marine Navigation">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>

+ 7 - 7
docs/3.2/core/animation/animation.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/animation/animation.html">
     <link rel="prev" href="../scene/control/level_of_detail.html">
     <link rel="next" href="../cinematic/cinematics.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Animation in jME3">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1021,7 +1021,7 @@
 <p>JME3 only loads and plays animated models, it does not create them.</p>
 </div>
 <div class="paragraph">
-<p>What is required for an animated model? (<a href="../../tutorials/concepts/terminology.html#animation" class="page">See also: Animation terminology</a></p>
+<p>What is required for an animated model? (<a href="../../tutorials/concepts/terminology.html#animation" class="xref page">See also: Animation terminology</a></p>
 </div>
 <div class="olist arabic">
 <ol class="arabic">
@@ -1045,10 +1045,10 @@
 <div class="ulist">
 <ul>
 <li>
-<p><a href="../../getting-started/features.html#supported-external-file-types" class="page">Supported External File Types</a></p>
+<p><a href="../../getting-started/features.html#supported-external-file-types" class="xref page">Supported External File Types</a></p>
 </li>
 <li>
-<p><a href="../../tutorials/how-to/modeling/blender/blender.html" class="page">Creating assets in Blender3D</a></p>
+<p><a href="../../tutorials/how-to/modeling/blender/blender.html" class="xref page">Creating assets in Blender3D</a></p>
 </li>
 <li>
 <p><a href="http://www.youtube.com/watch?v=IDHMWsu_PqA">Video: Creating Worlds with Instances in Blender</a></p>

+ 5 - 5
docs/3.2/core/app/multithreading.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../scene/control/custom_controls.html">
     <link rel="next" href="../scene/traverse_scenegraph.html">
     <meta name="keywords" content="loop, game, performance, state, states, documentation">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Multithreading Optimization">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1043,7 +1043,7 @@
 </table>
 </div>
 <div class="paragraph">
-<p>First, make sure you know what <a href="state/application_states.html" class="page">Application States</a> and <a href="../scene/control/custom_controls.html" class="page">Custom Controls</a> are.</p>
+<p>First, make sure you know what <a href="state/application_states.html" class="xref page">Application States</a> and <a href="../scene/control/custom_controls.html" class="xref page">Custom Controls</a> are.</p>
 </div>
 <div class="paragraph">
 <p>More complex games may feature complex mathematical operations or artificial intelligence calculations (such as path finding for several NPCs). If you make many time-intensive calls on the same thread (in the update loop), they will block one another, and thus slow down the game to a degree that makes it unplayable. If your game requires long running tasks, you should run them concurrently on separate threads, which speeds up the application considerably.</p>

+ 27 - 27
docs/3.2/core/app/simpleapplication.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../../tutorials/how-to/articles/pbr/pbr_part3.html">
     <link rel="next" href="../system/appsettings.html">
     <meta name="keywords" content="display, basegame, documentation, intro, intermediate, init, input, game, loop, rootnode, application, simpleapplication">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="SimpleApplication">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1024,7 +1024,7 @@
 </td>
 <td class="content">
 <div class="paragraph">
-<p>For each game, you (directly or indirectly) extend SimpleApplication exactly once as the central class. If you need access to any SimpleApplication features from another game class, make the other class extend <a href="state/application_states.html" class="page">AbstractAppState</a> (don&#8217;t extend SimpleApplication once more).</p>
+<p>For each game, you (directly or indirectly) extend SimpleApplication exactly once as the central class. If you need access to any SimpleApplication features from another game class, make the other class extend <a href="state/application_states.html" class="xref page">AbstractAppState</a> (don&#8217;t extend SimpleApplication once more).</p>
 </div>
 </td>
 </tr>
@@ -1037,7 +1037,7 @@
 <i class="fa icon-note" title="Note"></i>
 </td>
 <td class="content">
-The SimpleApplication class is undergoing changes. To understand how these changes may affect your projects and how to best prepare for them, see  <a href="../../tutorials/beginner/hello_simpleapplication.html#the-future-of-simpleapplication" class="page">The Future of SimpleApplication</a> topic in the &#8220;Hello SimpleApplication&#8221; tutorial for beginners.
+The SimpleApplication class is undergoing changes. To understand how these changes may affect your projects and how to best prepare for them, see  <a href="../../tutorials/beginner/hello_simpleapplication.html#the-future-of-simpleapplication" class="xref page">The Future of SimpleApplication</a> topic in the &#8220;Hello SimpleApplication&#8221; tutorial for beginners.
 </td>
 </tr>
 </table>
@@ -1102,7 +1102,7 @@ public class MyBaseGame extends SimpleApplication {
 getViewPort()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>The view object for the default camera. You can register advanced <a href="../effect/effects_overview.html" class="page">post-processor filters</a> here.</p>
+<p>The view object for the default camera. You can register advanced <a href="../effect/effects_overview.html" class="xref page">post-processor filters</a> here.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1112,7 +1112,7 @@ setSettings()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
 <p>Use this AppSettings object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager.<br>
-See: <a href="../system/appsettings.html" class="page">AppSettings</a>.</p>
+See: <a href="../system/appsettings.html" class="xref page">AppSettings</a>.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1121,7 +1121,7 @@ See: <a href="../system/appsettings.html" class="page">AppSettings</a>.</p>
 getCamera()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>The default <a href="../renderer/camera.html" class="page">camera</a> provides perspective projection, 45° field of view, near plane = 1 wu, far plane = 1000 wu.</p>
+<p>The default <a href="../renderer/camera.html" class="xref page">camera</a> provides perspective projection, 45° field of view, near plane = 1 wu, far plane = 1000 wu.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1131,7 +1131,7 @@ getAssetManager()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
 <p>An object that manages paths for loading models, textures, materials, sounds, etc.<br>
-By default the <a href="../asset/asset_manager.html" class="page">Asset Manager</a> paths are relative to your project&#8217;s root directory.</p>
+By default the <a href="../asset/asset_manager.html" class="xref page">Asset Manager</a> paths are relative to your project&#8217;s root directory.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1140,7 +1140,7 @@ By default the <a href="../asset/asset_manager.html" class="page">Asset Manager<
 getAudioRenderer()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>This object gives you access to the jME3 <a href="../audio/audio.html" class="page">audio</a> system.</p>
+<p>This object gives you access to the jME3 <a href="../audio/audio.html" class="xref page">audio</a> system.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1149,7 +1149,7 @@ getAudioRenderer()</p>
 getListener()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>This object represents the user&#8217;s ear for the jME3 <a href="../audio/audio.html" class="page">audio</a> system.</p>
+<p>This object represents the user&#8217;s ear for the jME3 <a href="../audio/audio.html" class="xref page">audio</a> system.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1158,7 +1158,7 @@ getListener()</p>
 getInputManager()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Use the <a href="../input/input_handling.html" class="page">inputManager</a> to configure your custom inputs (mouse movement, clicks, key presses, etc) and set mouse pointer visibility.</p>
+<p>Use the <a href="../input/input_handling.html" class="xref page">inputManager</a> to configure your custom inputs (mouse movement, clicks, key presses, etc) and set mouse pointer visibility.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1167,7 +1167,7 @@ getInputManager()</p>
 getStateManager()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>You use the Application&#8217;s state manager to activate <a href="state/application_states.html" class="page">AppStates</a>, such as <a href="../../physics/physics.html" class="page">Physics</a>.</p>
+<p>You use the Application&#8217;s state manager to activate <a href="state/application_states.html" class="xref page">AppStates</a>, such as <a href="../../physics/physics.html" class="xref page">Physics</a>.</p>
 </div></div></td>
 </tr>
 </tbody>
@@ -1205,7 +1205,7 @@ getStateManager()</p>
 <p>restart()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Loads modified <a href="../system/appsettings.html" class="page">AppSettings</a> into the current application context.</p>
+<p>Loads modified <a href="../system/appsettings.html" class="xref page">AppSettings</a> into the current application context.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1223,8 +1223,8 @@ getStateManager()</p>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
 <p>Switch Context com.​jme3.​system.​JmeContext.Type when starting the application:<br>
 Type.Display – jME application runs in a window of its own. (This is the default.)<br>
-Type.Canvas – jME application is embedded in a <a href="../../tutorials/how-to/java/swing_canvas.html" class="page">Swing Canvas</a>.<br>
-Type.Headless – jME application runs its event loop without calculating any view and without opening any window. Can be used for a <a href="../../networking/headless_server.html" class="page">Headless Server</a> application.<br>
+Type.Canvas – jME application is embedded in a <a href="../../tutorials/how-to/java/swing_canvas.html" class="xref page">Swing Canvas</a>.<br>
+Type.Headless – jME application runs its event loop without calculating any view and without opening any window. Can be used for a <a href="../../networking/headless_server.html" class="xref page">Headless Server</a> application.<br>
 Type.OffscreenSurface – jME application view is not shown and no window opens, but everything calculated and cached as bitmap (back buffer) for use by other applications.</p>
 </div></div></td>
 </tr>
@@ -1248,7 +1248,7 @@ Type.OffscreenSurface – jME application view is not shown and no window opens,
 getContext()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>The application context contains the renderer, <a href="../system/appsettings.html" class="page">AppSettings</a>, timer, etc. Typically, you do not directly access the context object.</p>
+<p>The application context contains the renderer, <a href="../system/appsettings.html" class="xref page">AppSettings</a>, timer, etc. Typically, you do not directly access the context object.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1256,7 +1256,7 @@ getContext()</p>
 <p>inputEnabled</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>this internal boolean is true if you want the system to listen for user inputs, and false if you just want to play a non-interactive scene. You change the boolean using <a href="../system/appsettings.html" class="page">AppSettings</a>.</p>
+<p>this internal boolean is true if you want the system to listen for user inputs, and false if you just want to play a non-interactive scene. You change the boolean using <a href="../system/appsettings.html" class="xref page">AppSettings</a>.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1285,7 +1285,7 @@ getRenderer();</p>
 getGuiViewPort()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>The view object for the orthogonal <abbr title="Graphical User Interface">GUI</abbr> view. Only used internally for <a href="../ui/hud.html" class="page">HUD</a>s.</p>
+<p>The view object for the orthogonal <abbr title="Graphical User Interface">GUI</abbr> view. Only used internally for <a href="../ui/hud.html" class="xref page">HUD</a>s.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1348,7 +1348,7 @@ getGuiViewPort()</p>
 getRootNode()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>The root node of the scene graph. Attach a <a href="../scene/spatial.html" class="page">Spatial</a> to the rootNode and it appears in the 3D scene.</p>
+<p>The root node of the scene graph. Attach a <a href="../scene/spatial.html" class="xref page">Spatial</a> to the rootNode and it appears in the 3D scene.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1357,7 +1357,7 @@ getRootNode()</p>
 getGuiNode()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Attach flat <abbr title="Graphical User Interface">GUI</abbr> elements (such as <a href="../ui/hud.html" class="page">HUD</a> images and text) to this orthogonal <abbr title="Graphical User Interface">GUI</abbr> node to make them appear on the screen.</p>
+<p>Attach flat <abbr title="Graphical User Interface">GUI</abbr> elements (such as <a href="../ui/hud.html" class="xref page">HUD</a> images and text) to this orthogonal <abbr title="Graphical User Interface">GUI</abbr> node to make them appear on the screen.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1442,7 +1442,7 @@ getFlyByCamera()</p>
 <p>public void simpleInitApp()</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Override this method to initialize the game scene. Here you load and create objects, attach Spatials to the rootNode, and bring everything in its starts position. See also <a href="state/application_states.html" class="page">Application States</a> for best practices.</p>
+<p>Override this method to initialize the game scene. Here you load and create objects, attach Spatials to the rootNode, and bring everything in its starts position. See also <a href="state/application_states.html" class="xref page">Application States</a> for best practices.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1450,8 +1450,8 @@ getFlyByCamera()</p>
 <p>public void simpleUpdate(float tpf)</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Override this method to hook into the <a href="update_loop.html" class="page">update loop</a>, all code you put here is repeated in a loop. Use this loop to poll the current game state and respond to changes, or to let the game mechanics generate encounters and initiate state changes. Use the float <code>tpf</code> as a factor to time actions relative to the <em>time per frame</em> in seconds: <code>tpf</code> is large on slow PCs, and small on fast PCs.<br>
-For more info on how to hook into the update loop, see <a href="state/application_states.html" class="page">Application States</a> and <a href="../scene/control/custom_controls.html" class="page">Custom Controls</a>.</p>
+<p>Override this method to hook into the <a href="update_loop.html" class="xref page">update loop</a>, all code you put here is repeated in a loop. Use this loop to poll the current game state and respond to changes, or to let the game mechanics generate encounters and initiate state changes. Use the float <code>tpf</code> as a factor to time actions relative to the <em>time per frame</em> in seconds: <code>tpf</code> is large on slow PCs, and small on fast PCs.<br>
+For more info on how to hook into the update loop, see <a href="state/application_states.html" class="xref page">Application States</a> and <a href="../scene/control/custom_controls.html" class="xref page">Custom Controls</a>.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1472,7 +1472,7 @@ For more info on how to hook into the update loop, see <a href="state/applicatio
 </td>
 <td class="content">
 <div class="paragraph">
-<p>Use <code>app.setShowSettings(true);</code> to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use <code>app.setShowSettings(false);</code> to hide the built-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling <code>app.start()</code> in the <code>main()</code> method of the SimpleApplication. See also <a href="../system/appsettings.html" class="page">AppSettings</a>.</p>
+<p>Use <code>app.setShowSettings(true);</code> to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use <code>app.setShowSettings(false);</code> to hide the built-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling <code>app.start()</code> in the <code>main()</code> method of the SimpleApplication. See also <a href="../system/appsettings.html" class="xref page">AppSettings</a>.</p>
 </div>
 </td>
 </tr>
@@ -1484,7 +1484,7 @@ For more info on how to hook into the update loop, see <a href="state/applicatio
 <h2 id="default-input-mappings"><a class="anchor" href="#default-input-mappings"></a>Default Input Mappings</h2>
 <div class="sectionbody">
 <div class="paragraph">
-<p>The following default navigational input actions are mapped by the default <code>flyCam</code> control in a SimpleApplication: You can use these mappings for debugging and testing until you implement custom <a href="../input/input_handling.html" class="page">input handling</a>.</p>
+<p>The following default navigational input actions are mapped by the default <code>flyCam</code> control in a SimpleApplication: You can use these mappings for debugging and testing until you implement custom <a href="../input/input_handling.html" class="xref page">input handling</a>.</p>
 </div>
 <table class="tableblock frame-all grid-all stretch">
 <colgroup>

+ 5 - 5
docs/3.2/core/app/state/application_states.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/app/state/application_states.html">
     <link rel="prev" href="../update_loop.html">
     <link rel="next" href="../../scene/control/custom_controls.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Application States">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1010,7 +1010,7 @@
 <div id="preamble">
 <div class="sectionbody">
 <div class="paragraph">
-<p>The <code>com.jme3.app.state.AppState</code> class is a customizable jME3 interface that allows you to control the global game logic, the overall game mechanics. (To control the behaviour of a Spatial, see <a href="../../scene/control/custom_controls.html" class="page">Custom Controls</a> instead. Controls and AppStates can be used together.)</p>
+<p>The <code>com.jme3.app.state.AppState</code> class is a customizable jME3 interface that allows you to control the global game logic, the overall game mechanics. (To control the behaviour of a Spatial, see <a href="../../scene/control/custom_controls.html" class="xref page">Custom Controls</a> instead. Controls and AppStates can be used together.)</p>
 </div>
 </div>
 </div>

+ 5 - 5
docs/3.2/core/app/state/capture_audio_video_to_a_file.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/app/state/capture_audio_video_to_a_file.html">
     <link rel="prev" href="screenshots.html">
     <link rel="next" href="../../effect/effects_overview.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Capture Audio/Video to a File">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1027,7 +1027,7 @@ from the game while it is running using VideoRecorderAppState.</p>
 <td class="content">
 <div class="paragraph">
 <p>Combine this method with jMonkeyEngine&#8217;s
-<a href="../../cinematic/cinematics.html" class="page">Cinematics</a>
+<a href="../../cinematic/cinematics.html" class="xref page">Cinematics</a>
 feature to record high-quality game trailers!</p>
 </div>
 </td>

+ 4 - 4
docs/3.2/core/app/state/screenshots.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/app/state/screenshots.html">
     <link rel="prev" href="../../audio/audio_environment_presets.html">
     <link rel="next" href="capture_audio_video_to_a_file.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Taking Screenshots">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>

+ 8 - 8
docs/3.2/core/app/statsview.html

@@ -5,7 +5,7 @@
     <meta name="viewport" content="width=device-width,initial-scale=1">
     <title>Optimizing Your Game Using Statistics :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/app/statsview.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Optimizing Your Game Using Statistics">
@@ -950,7 +950,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -964,7 +964,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -972,7 +972,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1019,7 +1019,7 @@ Below the StatsView is the FpsView that displays the frames that jMonkeyEngine c
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>FrameBuffers (M) = 2
+<pre class="highlightjs highlight"><code class="language-none hljs">FrameBuffers (M) = 2
 FrameBuffers (F) = 2
 FrameBuffers (S) = 2
 Textures (M) = 7
@@ -1143,10 +1143,10 @@ setDisplayStatView(false);  // to hide the statistics</code></pre>
 <p>FrameBuffers: If you don&#8217;t use any post-processing effects (FilterPostProcessor), this count should be zero. The more effects you use, the more FrameBuffers are in use. If this value is high while others are normal, and your game is sluggish, you can speed up the application by using fewer post-processing effects.</p>
 </li>
 <li>
-<p>The Object Count (Batch Count) is a very important value that indicates how many geometries were rendered in the last frame. In general, if you keep the object count around 100-200, your game will be fast and responsive. If the count is permanently higher, hand-code rules that detach remote objects, or optimize a complex multi-material scene using: <code>GeometryBatchFactory.optimize(complexNode, true);</code> or a <a href="../jme3tools/optimize/texture_atlas.html" class="page">Texture Atlas</a>.</p>
+<p>The Object Count (Batch Count) is a very important value that indicates how many geometries were rendered in the last frame. In general, if you keep the object count around 100-200, your game will be fast and responsive. If the count is permanently higher, hand-code rules that detach remote objects, or optimize a complex multi-material scene using: <code>GeometryBatchFactory.optimize(complexNode, true);</code> or a <a href="../jme3tools/optimize/texture_atlas.html" class="xref page">Texture Atlas</a>.</p>
 </li>
 <li>
-<p>Triangle Counts. If your game is sluggish and triangle (polygon) count is high, then you are rendering too many, too detailed meshes. Tell your graphic designers to create models with lower polygon counts, or use a <a href="../scene/control/level_of_detail.html" class="page">Level of Detail</a> (LOD) optimization. The limit is around 100'000 vertices for a scene, considering that the slowest currently used graphic cards cannot handle anything beyond that.</p>
+<p>Triangle Counts. If your game is sluggish and triangle (polygon) count is high, then you are rendering too many, too detailed meshes. Tell your graphic designers to create models with lower polygon counts, or use a <a href="../scene/control/level_of_detail.html" class="xref page">Level of Detail</a> (LOD) optimization. The limit is around 100'000 vertices for a scene, considering that the slowest currently used graphic cards cannot handle anything beyond that.</p>
 </li>
 <li>
 <p>Are any counts constantly increasing right before the game slows down or runs out of memory? Check whether you are accidentally adding objects in a loop, instead of only once.</p>
@@ -1159,7 +1159,7 @@ setDisplayStatView(false);  // to hide the statistics</code></pre>
 <p>Example: In a test scene made up of boxes, you&#8217;d expect a vertex:triangle:object ratio of 8:12:1.</p>
 </li>
 <li>
-<p>Terrains, models and spheres have higher counts, depending on their size and <a href="../scene/control/level_of_detail.html" class="page">Level of Detail</a> (LOD). A high-poly model looks pretty in Blender, but you must find a lower-poly, low-LOD compromise if you want several large objects in one scene!</p>
+<p>Terrains, models and spheres have higher counts, depending on their size and <a href="../scene/control/level_of_detail.html" class="xref page">Level of Detail</a> (LOD). A high-poly model looks pretty in Blender, but you must find a lower-poly, low-LOD compromise if you want several large objects in one scene!</p>
 </li>
 </ul>
 </div>

+ 12 - 12
docs/3.2/core/app/update_loop.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../system/appsettings.html">
     <link rel="next" href="state/application_states.html">
     <meta name="keywords" content="basegame, control, input, init, keyinput, loop, states, state">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Main Update Loop">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1011,7 +1011,7 @@
 <div id="preamble">
 <div class="sectionbody">
 <div class="paragraph">
-<p>Extending your application from <a href="simpleapplication.html" class="page">com.jme3.app.SimpleApplication</a> provides you with an update loop. This is where you implement your game logic (game mechanics).</p>
+<p>Extending your application from <a href="simpleapplication.html" class="xref page">com.jme3.app.SimpleApplication</a> provides you with an update loop. This is where you implement your game logic (game mechanics).</p>
 </div>
 <div class="paragraph">
 <p>Some usage examples: Here you remote-control NPCs (computer controlled characters), generate game events, and respond to user input.</p>
@@ -1029,20 +1029,20 @@
 <div class="olist loweralpha">
 <ol class="loweralpha" type="a">
 <li>
-<p>Input listeners respond to mouse clicks and keyboard presses – <a href="../input/input_handling.html" class="page">Input handling</a></p>
+<p>Input listeners respond to mouse clicks and keyboard presses – <a href="../input/input_handling.html" class="xref page">Input handling</a></p>
 </li>
 <li>
 <p>Update game state:</p>
 <div class="olist lowerroman">
 <ol class="lowerroman" type="i">
 <li>
-<p>Update overall game state – Execute <a href="state/application_states.html" class="page">Application States</a></p>
+<p>Update overall game state – Execute <a href="state/application_states.html" class="xref page">Application States</a></p>
 </li>
 <li>
 <p>User code update – Execute <code>simpleUpdate()</code> method</p>
 </li>
 <li>
-<p>Logical update of entities – Execute <a href="../scene/control/custom_controls.html" class="page">Custom Controls</a></p>
+<p>Logical update of entities – Execute <a href="../scene/control/custom_controls.html" class="xref page">Custom Controls</a></p>
 </li>
 </ol>
 </div>
@@ -1052,7 +1052,7 @@
 <div class="olist lowerroman">
 <ol class="lowerroman" type="i">
 <li>
-<p><a href="state/application_states.html" class="page">Application States</a> rendering.</p>
+<p><a href="state/application_states.html" class="xref page">Application States</a> rendering.</p>
 </li>
 <li>
 <p>Scene rendering.</p>
@@ -1081,7 +1081,7 @@ The jME window closes and the loop ends.</p>
 <h2 id="usage"><a class="anchor" href="#usage"></a>Usage</h2>
 <div class="sectionbody">
 <div class="paragraph">
-<p>In a trivial <a href="simpleapplication.html" class="page">SimpleApplication</a> (such as a <a href="../../tutorials/beginner/beginner.html" class="page">Hello World tutorial</a>), all code is either in the <code>simpleInitApp()</code> (initialization) or <code>simpleUpdate()</code> (behaviour) method – or in a helper method/class that is called from one of these two. This trivial approach will make your main class very long, hard to read, and hard to maintain. You don&#8217;t need to load the whole scene at once, and you don&#8217;t need to run all conditionals tests all the time.</p>
+<p>In a trivial <a href="simpleapplication.html" class="xref page">SimpleApplication</a> (such as a <a href="../../tutorials/beginner/beginner.html" class="xref page">Hello World tutorial</a>), all code is either in the <code>simpleInitApp()</code> (initialization) or <code>simpleUpdate()</code> (behaviour) method – or in a helper method/class that is called from one of these two. This trivial approach will make your main class very long, hard to read, and hard to maintain. You don&#8217;t need to load the whole scene at once, and you don&#8217;t need to run all conditionals tests all the time.</p>
 </div>
 <div class="paragraph">
 <p>It&#8217;s a best practice to modularize your game mechanics and spread out initialization and update loop code over several Java objects:</p>
@@ -1089,11 +1089,11 @@ The jME window closes and the loop ends.</p>
 <div class="ulist">
 <ul>
 <li>
-<p>Move modular code blocks from the <code>simpleInitApp()</code> method into <a href="state/application_states.html" class="page">AppStates</a>. Attach AppStates to initialize custom subsets of &#8220;one&#8221; dungeon, and detach it when the player exits this &#8220;dungeon&#8221;.<br>
+<p>Move modular code blocks from the <code>simpleInitApp()</code> method into <a href="state/application_states.html" class="xref page">AppStates</a>. Attach AppStates to initialize custom subsets of &#8220;one&#8221; dungeon, and detach it when the player exits this &#8220;dungeon&#8221;.<br>
 Examples: Weather/sky audio and visuals, physics collision shapes, sub-rootnodes of individual dungeons including dungeon NPCs, etc.</p>
 </li>
 <li>
-<p>Move modular code blocks from the <code>simpleUpdate()</code> method into the update loops of <a href="../scene/control/custom_controls.html" class="page">Custom Controls</a> to control individual entity behavior (NPCs), and into the update method of <a href="state/application_states.html" class="page">AppStates</a> to control world events.<br>
+<p>Move modular code blocks from the <code>simpleUpdate()</code> method into the update loops of <a href="../scene/control/custom_controls.html" class="xref page">Custom Controls</a> to control individual entity behavior (NPCs), and into the update method of <a href="state/application_states.html" class="xref page">AppStates</a> to control world events.<br>
 Examples: Weather behaviour, light behaviour, physics behaviour, individual NPC behaviour, trap behaviour, etc.</p>
 </li>
 </ul>

+ 12 - 12
docs/3.2/core/asset/asset_manager.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/asset/asset_manager.html">
     <link rel="prev" href="../scene/3d_models.html">
     <link rel="next" href="../export/save_and_load.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="AssetManager">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1025,7 +1025,7 @@
 For example, the same textures are not uploaded to the graphics card multiple times when multiple models use them.</p>
 </li>
 <li>
-<p>The <a href="../../sdk/default_build_script.html" class="page">default build script</a> automatically bundles the contents of the <code>assets</code> directory into the executable.</p>
+<p>The <a href="../../sdk/default_build_script.html" class="xref page">default build script</a> automatically bundles the contents of the <code>assets</code> directory into the executable.</p>
 </li>
 </ul>
 </div>
@@ -1039,7 +1039,7 @@ For example, the same textures are not uploaded to the graphics card multiple ti
 <div class="sectionbody">
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>jMonkeyProjects/MyGame/assets/    # You store assets in subfolders here! &lt;------
+<pre class="highlightjs highlight"><code class="language-none hljs">jMonkeyProjects/MyGame/assets/    # You store assets in subfolders here! &lt;------
 jMonkeyProjects/MyGame/build/     # SDK generates built classes here (*)
 jMonkeyProjects/MyGame/build.xml  # You customize Ant build script here
 jMonkeyProjects/MyGame/nbproject/ # SDK stores default build.xml and meta data (*)
@@ -1050,7 +1050,7 @@ jMonkeyProjects/MyGame/test/      # You store test classes here (optional)
 </div>
 </div>
 <div class="paragraph">
-<p>See also <a href="../../tutorials/concepts/best_practices.html" class="page">Best Practices</a>.</p>
+<p>See also <a href="../../tutorials/concepts/best_practices.html" class="xref page">Best Practices</a>.</p>
 </div>
 <div class="sect2">
 <h3 id="usage"><a class="anchor" href="#usage"></a>Usage</h3>
@@ -1100,7 +1100,7 @@ jMonkeyProjects/MyGame/test/      # You store test classes here (optional)
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>jMonkeyProjects/MyGame/src/...           # Packages, .java source code.
+<pre class="highlightjs highlight"><code class="language-none hljs">jMonkeyProjects/MyGame/src/...           # Packages, .java source code.
 jMonkeyProjects/MyGame/assets/...        # The assets directory:
 jMonkeyProjects/MyGame/assets/Interface/   # .font, .jpg, .png, .xml
 jMonkeyProjects/MyGame/assets/MatDefs/     # .j3md
@@ -1301,7 +1301,7 @@ rootNode.attachChild(scene);</code></pre>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>com.jme3.asset.DesktopAssetManager loadAsset
+<pre class="highlightjs highlight"><code class="language-none hljs">com.jme3.asset.DesktopAssetManager loadAsset
 WARNING: Cannot locate resource: Scenes/town/main.scene
 com.jme3.app.Application handleError
 SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
@@ -1318,7 +1318,7 @@ java.lang.NullPointerException</code></pre>
 <p><strong>Solution</strong></p>
 </div>
 <div class="paragraph">
-<p>Before building the executable, you must use the jMonkeyEngine SDK&#8217;s context menu action to <a href="../../sdk/model_loader_and_viewer.html" class="page">convert 3D models to .j3o binary format</a>.</p>
+<p>Before building the executable, you must use the jMonkeyEngine SDK&#8217;s context menu action to <a href="../../sdk/model_loader_and_viewer.html" class="xref page">convert 3D models to .j3o binary format</a>.</p>
 </div>
 <div class="olist arabic">
 <ol class="arabic">
@@ -1356,7 +1356,7 @@ java.lang.NullPointerException</code></pre>
 </td>
 <td class="content">
 <div class="paragraph">
-<p>If you must load custom assets from a non-.j3o ZIP file, you must manually ammend the <a href="../../sdk/default_build_script.html" class="page">default build script</a> to copy ZIP files into your distribution. ZIPs are skipped by default.</p>
+<p>If you must load custom assets from a non-.j3o ZIP file, you must manually ammend the <a href="../../sdk/default_build_script.html" class="xref page">default build script</a> to copy ZIP files into your distribution. ZIPs are skipped by default.</p>
 </div>
 </td>
 </tr>
@@ -1409,7 +1409,7 @@ Convert assets as described above.</p>
 </td>
 <td class="content">
 <div class="paragraph">
-<p>If you don&#8217;t use the SDK for some reason, you can still convert models to j3o format: Load any model in Ogre3D or Wavefront format with the AssetManager.loadModel() as a spatial. Then save the spatial as j3o file using <a href="../export/save_and_load.html" class="page">BinaryExporter</a>.</p>
+<p>If you don&#8217;t use the SDK for some reason, you can still convert models to j3o format: Load any model in Ogre3D or Wavefront format with the AssetManager.loadModel() as a spatial. Then save the spatial as j3o file using <a href="../export/save_and_load.html" class="xref page">BinaryExporter</a>.</p>
 </div>
 </td>
 </tr>

+ 6 - 6
docs/3.2/core/audio/audio.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../system/jme3_srgbpipeline.html">
     <link rel="next" href="audio_environment_presets.html">
     <meta name="keywords" content="sound, documentation, environment">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Audio in jME3">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1614,7 +1614,7 @@ setOuterAngle()</p>
 </div>
 </li>
 <li>
-<p>Or activate <a href="audio_environment_presets.html" class="page">custom environment settings</a> in the Environment constructor:</p>
+<p>Or activate <a href="audio_environment_presets.html" class="xref page">custom environment settings</a> in the Environment constructor:</p>
 <div class="listingblock">
 <div class="content">
 <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">audioRenderer.setEnvironment(
@@ -1645,7 +1645,7 @@ footstepsAudio.setReverbEnabled(true);</code></pre>
 </td>
 <td class="content">
 <div class="paragraph">
-<p>A sound engineer can create a custom <code>com.​jme3.​audio.Environment</code> object and specify custom environment values such as density, diffusion, gain, decay, delay… You can find many <a href="audio_environment_presets.html" class="page">examples of custom audio environment presets</a> here.</p>
+<p>A sound engineer can create a custom <code>com.​jme3.​audio.Environment</code> object and specify custom environment values such as density, diffusion, gain, decay, delay… You can find many <a href="audio_environment_presets.html" class="xref page">examples of custom audio environment presets</a> here.</p>
 </div>
 </td>
 </tr>

+ 5 - 5
docs/3.2/core/audio/audio_environment_presets.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/audio/audio_environment_presets.html">
     <link rel="prev" href="audio.html">
     <link rel="next" href="../app/state/screenshots.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Audio Environment Presets">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1010,7 +1010,7 @@
 <div id="preamble">
 <div class="sectionbody">
 <div class="paragraph">
-<p>Use these presets together with <a href="audio.html" class="page">Audio</a> Nodes to create different &#8220;moods&#8221; for sounds. Environment effects make your audio sound as if the listener were in various places that have different types of echoes.</p>
+<p>Use these presets together with <a href="audio.html" class="xref page">Audio</a> Nodes to create different &#8220;moods&#8221; for sounds. Environment effects make your audio sound as if the listener were in various places that have different types of echoes.</p>
 </div>
 <div class="paragraph">
 <p>Usage:</p>

+ 9 - 9
docs/3.2/core/cinematic/cinematics.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/cinematic/cinematics.html">
     <link rel="prev" href="../animation/animation.html">
     <link rel="next" href="motionpath.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="JME3 Cinematics">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1013,7 +1013,7 @@
 <p>JME3 cinematics (com.jme.cinematic) allow you to remote control nodes and cameras in a 3D game: You can script and and play cinematic scenes. You can use cinematics to create <a href="http://en.wikipedia.org/wiki/Cutscene">cutscenes</a> and movies/trailers for your game. Another good use case is efficient &#8220;destruction&#8221; physics: Playing back prerecorded flying pieces of debris for demolitions is much faster than calculating them with live physics.</p>
 </div>
 <div class="paragraph">
-<p>Internally, Cinematics are implemented as <a href="../app/state/application_states.html" class="page">AppStates</a>.</p>
+<p>Internally, Cinematics are implemented as <a href="../app/state/application_states.html" class="xref page">AppStates</a>.</p>
 </div>
 <div class="paragraph">
 <p>Short overview of the cinematic process:</p>
@@ -1179,7 +1179,7 @@ stateManager.attach(cinematic);</code></pre>
 <p>SoundEvent</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Use a SoundEvent to play a <a href="../audio/audio.html" class="page">sound</a> at a given time for the given duration.</p>
+<p>Use a SoundEvent to play a <a href="../audio/audio.html" class="xref page">sound</a> at a given time for the given duration.</p>
 </div></div></td>
 </tr>
 <tr>
@@ -1187,7 +1187,7 @@ stateManager.attach(cinematic);</code></pre>
 <p>GuiEvent</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Displays a <a href="../gui/nifty_gui.html" class="page">Nifty GUI</a> at a given time for the given duration. Use it to display subtitles or HUD elements. Bind the Nifty <abbr title="Graphical User Interface">GUI</abbr> XML to the cinematic using <code>cinematic.bindUi("path/to/nifty/file.xml");</code></p>
+<p>Displays a <a href="../gui/nifty_gui.html" class="xref page">Nifty GUI</a> at a given time for the given duration. Use it to display subtitles or HUD elements. Bind the Nifty <abbr title="Graphical User Interface">GUI</abbr> XML to the cinematic using <code>cinematic.bindUi("path/to/nifty/file.xml");</code></p>
 </div></div></td>
 </tr>
 <tr>
@@ -1195,7 +1195,7 @@ stateManager.attach(cinematic);</code></pre>
 <p>AnimationEvent</p>
 </div></div></td>
 <td class="tableblock halign-left valign-top"><div class="content"><div class="paragraph">
-<p>Use this to start playing a model <a href="../animation/animation.html" class="page">animation</a> at a given time (a character walking animation for example)</p>
+<p>Use this to start playing a model <a href="../animation/animation.html" class="xref page">animation</a> at a given time (a character walking animation for example)</p>
 </div></div></td>
 </tr>
 </tbody>
@@ -1222,7 +1222,7 @@ stateManager.attach(cinematic);</code></pre>
 <p><code>thingNode</code> is the Spatial to be moved.</p>
 </li>
 <li>
-<p><code>path</code> is a complex <a href="motionpath.html" class="page">MotionPath</a>.</p>
+<p><code>path</code> is a complex <a href="motionpath.html" class="xref page">MotionPath</a>.</p>
 </li>
 </ul>
 </div>

+ 5 - 5
docs/3.2/core/cinematic/motionpath.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/cinematic/motionpath.html">
     <link rel="prev" href="cinematics.html">
     <link rel="next" href="../material/how_to_use_materials.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="MotionPath">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1020,7 +1020,7 @@
 </td>
 <td class="content">
 <div class="paragraph">
-<p>If you want to remote-control a whole cutscene with several spatials moving at various times, then we recommened you use MotionPaths together with <a href="cinematics.html" class="page">Cinematics</a>.</p>
+<p>If you want to remote-control a whole cutscene with several spatials moving at various times, then we recommened you use MotionPaths together with <a href="cinematics.html" class="xref page">Cinematics</a>.</p>
 </div>
 </td>
 </tr>

+ 8 - 8
docs/3.2/core/collision/collision_and_intersection.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/collision/collision_and_intersection.html">
     <link rel="prev" href="../export/save_and_load.html">
     <link rel="next" href="../scene/control/level_of_detail.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Collision and Intersection">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1010,10 +1010,10 @@
 <div id="preamble">
 <div class="sectionbody">
 <div class="paragraph">
-<p>The term collision can be used to refer to <a href="../../physics/collision/physics_listeners.html" class="page">physical interactions</a> (where <a href="../../physics/physics.html" class="page">physical objects</a> collide, push and bump off one another), and also to non-physical <em>intersections</em> in 3D space. This article is about the non-physical (mathematical) collisions.</p>
+<p>The term collision can be used to refer to <a href="../../physics/collision/physics_listeners.html" class="xref page">physical interactions</a> (where <a href="../../physics/physics.html" class="xref page">physical objects</a> collide, push and bump off one another), and also to non-physical <em>intersections</em> in 3D space. This article is about the non-physical (mathematical) collisions.</p>
 </div>
 <div class="paragraph">
-<p>Non-physical collision detection is interesting because it uses less computing resources than physical collision detection. The non-physical calculations are faster because they do not have any side effects such as pushing other objects or bumping off of them. Tasks such as <a href="../input/mouse_picking.html" class="page">mouse picking</a> are easily implemented using mathematical techniques such as ray casting and intersections.  Experienced developers optimize their games by finding ways to simulate certain (otherwise expensive physical) interactions in a non-physical way.</p>
+<p>Non-physical collision detection is interesting because it uses less computing resources than physical collision detection. The non-physical calculations are faster because they do not have any side effects such as pushing other objects or bumping off of them. Tasks such as <a href="../input/mouse_picking.html" class="xref page">mouse picking</a> are easily implemented using mathematical techniques such as ray casting and intersections.  Experienced developers optimize their games by finding ways to simulate certain (otherwise expensive physical) interactions in a non-physical way.</p>
 </div>
 <div class="paragraph">
 <p><strong>Example:</strong> One example for an optimization is a physical vehicle&#8217;s wheels. You could make the wheels fully physical disks, and have jME calculate every tiny force – sounds very accurate? It&#8217;s total overkill and too slow for a racing game. A more performant solution is to cast four invisible rays down from the vehicle and calculate the intersections with the floor. These non-physical wheels require (in the simplest case) only four calculations per tick to achieve an effect that players can hardly distinguish from the real thing.</p>
@@ -1245,7 +1245,7 @@ Note that jME counts <em>all</em> collisions, this means a ray intersecting a bo
 </td>
 <td class="content">
 <div class="paragraph">
-<p>Note: If you are looking for bounding volumes for physical objects, use <a href="../../physics/physics.html" class="page">CollisionShapes</a>.</p>
+<p>Note: If you are looking for bounding volumes for physical objects, use <a href="../../physics/physics.html" class="xref page">CollisionShapes</a>.</p>
 </div>
 </td>
 </tr>
@@ -1307,7 +1307,7 @@ mesh.updateBound();</code></pre>
 </table>
 </div>
 <div class="paragraph">
-<p>Learn the details of how to implement <a href="../input/mouse_picking.html" class="page">Mouse Picking</a> here.</p>
+<p>Learn the details of how to implement <a href="../input/mouse_picking.html" class="xref page">Mouse Picking</a> here.</p>
 </div>
 <hr>
 <div class="paragraph">

+ 9 - 9
docs/3.2/core/collision/terrain_collision.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../terrain/terrain.html">
     <link rel="next" href="../effect/water.html">
     <meta name="keywords" content="terrain, collision">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="terrain_collision">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1012,7 +1012,7 @@
 <h2 id="terrain-collision"><a class="anchor" href="#terrain-collision"></a>Terrain Collision</h2>
 <div class="sectionbody">
 <div class="paragraph">
-<p>This tutorial expands the HelloTerrain tutorial and makes the terrain solid. You combine what you learned in <a href="../../tutorials/beginner/hello_terrain.html" class="page">Hello Terrain</a> and <a href="../../tutorials/beginner/hello_collision.html" class="page">Hello Collision</a> and add a CollisionShape to the terrain. The terrain&#8217;s CollisionShape lets the first-person player (who is also a CollisionShape) collide with the terrain, i.e. walk on it and stand on it.</p>
+<p>This tutorial expands the HelloTerrain tutorial and makes the terrain solid. You combine what you learned in <a href="../../tutorials/beginner/hello_terrain.html" class="xref page">Hello Terrain</a> and <a href="../../tutorials/beginner/hello_collision.html" class="xref page">Hello Collision</a> and add a CollisionShape to the terrain. The terrain&#8217;s CollisionShape lets the first-person player (who is also a CollisionShape) collide with the terrain, i.e. walk on it and stand on it.</p>
 </div>
 </div>
 </div>
@@ -1233,7 +1233,7 @@ public class HelloTerrainCollision extends SimpleApplication
 <div class="sect2">
 <h3 id="the-terrain-code"><a class="anchor" href="#the-terrain-code"></a>The Terrain Code</h3>
 <div class="paragraph">
-<p>Read <a href="../../tutorials/beginner/hello_terrain.html" class="page">Hello Terrain</a> for details of the following parts that we reuse:</p>
+<p>Read <a href="../../tutorials/beginner/hello_terrain.html" class="xref page">Hello Terrain</a> for details of the following parts that we reuse:</p>
 </div>
 <div class="olist arabic">
 <ol class="arabic">
@@ -1252,7 +1252,7 @@ public class HelloTerrainCollision extends SimpleApplication
 <div class="sect2">
 <h3 id="the-collision-detection-code"><a class="anchor" href="#the-collision-detection-code"></a>The Collision Detection Code</h3>
 <div class="paragraph">
-<p>Read <a href="../../tutorials/beginner/hello_collision.html" class="page">Hello Collision</a> for details of the following parts that we reuse:</p>
+<p>Read <a href="../../tutorials/beginner/hello_collision.html" class="xref page">Hello Collision</a> for details of the following parts that we reuse:</p>
 </div>
 <div class="olist arabic">
 <ol class="arabic">
@@ -1335,10 +1335,10 @@ public class HelloTerrainCollision extends SimpleApplication
 <div class="ulist">
 <ul>
 <li>
-<p><a href="../../tutorials/beginner/hello_terrain.html" class="page">Hello Terrain</a>,</p>
+<p><a href="../../tutorials/beginner/hello_terrain.html" class="xref page">Hello Terrain</a>,</p>
 </li>
 <li>
-<p><a href="../terrain/terrain.html" class="page">Terrain</a></p>
+<p><a href="../terrain/terrain.html" class="xref page">Terrain</a></p>
 </li>
 </ul>
 </div>

+ 11 - 11
docs/3.2/core/effect/bloom_and_glow.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="effects_overview.html">
     <link rel="next" href="particle_emitters.html">
     <meta name="keywords" content="documentation, effect, light">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Bloom and Glow">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1150,7 +1150,7 @@ The tank material looks like this :</p>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>Material My Material : Common/MatDefs/Light/Lighting.j3md {
+<pre class="highlightjs highlight"><code class="language-none hljs">Material My Material : Common/MatDefs/Light/Lighting.j3md {
      MaterialParameters {
         SpecularMap : Models/HoverTank/tank_specular.png
         Shininess : 8
@@ -1189,7 +1189,7 @@ The tank material looks like this :</p>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>  FilterPostProcessor fpp=new FilterPostProcessor(assetManager);
+<pre class="highlightjs highlight"><code class="language-none hljs">  FilterPostProcessor fpp=new FilterPostProcessor(assetManager);
   BloomFilter bf=new BloomFilter(BloomFilter.GlowMode.Objects);
   fpp.addFilter(bf);
   viewPort.addProcessor(fpp);</code></pre>
@@ -1232,7 +1232,7 @@ In this case you&#8217;ll need to use the glow color parameter.</p>
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>    Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
+<pre class="highlightjs highlight"><code class="language-none hljs">    Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
     mat.setColor("Color", ColorRGBA.Green);
     mat.setColor("GlowColor", ColorRGBA.Green);
     fpp=new FilterPostProcessor(assetManager);
@@ -1293,7 +1293,7 @@ In your material definition you need to add those lines in the MaterialParameter
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code> MaterialParameters {
+<pre class="highlightjs highlight"><code class="language-none hljs"> MaterialParameters {
 
         ....
 
@@ -1309,7 +1309,7 @@ In your material definition you need to add those lines in the MaterialParameter
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>    Technique Glow {
+<pre class="highlightjs highlight"><code class="language-none hljs">    Technique Glow {
 
         LightMode SinglePass
 
@@ -1338,7 +1338,7 @@ In your material definition you need to add those lines in the MaterialParameter
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>material.clearTextureParam("GlowMap");</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">material.clearTextureParam("GlowMap");</code></pre>
 </div>
 </div>
 <div class="paragraph">
@@ -1346,7 +1346,7 @@ In your material definition you need to add those lines in the MaterialParameter
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>material.setColor("GlowColor",ColorRGBA.Black);</code></pre>
+<pre class="highlightjs highlight"><code class="language-none hljs">material.setColor("GlowColor",ColorRGBA.Black);</code></pre>
 </div>
 </div>
 </div>

+ 14 - 14
docs/3.2/core/effect/effects_overview.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../app/state/capture_audio_video_to_a_file.html">
     <link rel="next" href="bloom_and_glow.html">
     <meta name="keywords" content="documentation, effect, light, water">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="jME3 Special Effects Overview">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
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       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1098,7 +1098,7 @@
 <span class="image"><img src="../_images/effect/underwater2.jpg" alt="underwater2.jpg" width="150" height="100"></span></p>
 </div>
 <div class="paragraph">
-<p>The jMonkeyEngine <a href="water.html" class="page">&#8220;SeaMonkey WaterFilter&#8221;</a> simulates ocean waves, foam, including cool underwater caustics.<br>
+<p>The jMonkeyEngine <a href="water.html" class="xref page">&#8220;SeaMonkey WaterFilter&#8221;</a> simulates ocean waves, foam, including cool underwater caustics.<br>
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.</p>
 </div>
 <div class="paragraph">
@@ -1167,7 +1167,7 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 <div class="ulist">
 <ul>
 <li>
-<p>Contribution: <a href="../../contributions/lanscapes/vegetationsystem/grass.html" class="page">Grass System</a></p>
+<p>Contribution: <a href="../../contributions/lanscapes/vegetationsystem/grass.html" class="xref page">Grass System</a></p>
 </li>
 <li>
 <p>Contribution: <a href="https://hub.jmonkeyengine.org/t/generating-vegetation-paged-geometry-style/18928">Trees (WIP)</a></p>
@@ -1192,7 +1192,7 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 <p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test/post/TestBloom.java">TestBloom.java</a></p>
 </li>
 <li>
-<p>More details: <a href="bloom_and_glow.html" class="page">Bloom and Glow</a> – BloomFilter.</p>
+<p>More details: <a href="bloom_and_glow.html" class="xref page">Bloom and Glow</a> – BloomFilter.</p>
 </li>
 </ul>
 </div>
@@ -1211,7 +1211,7 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 <p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test/light/TestManyLights.java">TestManyLights.java</a> – .j3o scene.</p>
 </li>
 <li>
-<p>More details: <a href="../light/light_and_shadow.html" class="page">Light and Shadow</a></p>
+<p>More details: <a href="../light/light_and_shadow.html" class="xref page">Light and Shadow</a></p>
 </li>
 </ul>
 </div>
@@ -1231,7 +1231,7 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 <p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test/post/TestTransparentSSAO.java">TestTransparentSSAO.java</a> – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy.</p>
 </li>
 <li>
-<p>More details: <a href="../light/light_and_shadow.html" class="page">Light and Shadow</a></p>
+<p>More details: <a href="../light/light_and_shadow.html" class="xref page">Light and Shadow</a></p>
 </li>
 </ul>
 </div>
@@ -1262,7 +1262,7 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 <div class="ulist">
 <ul>
 <li>
-<p><a href="fade.html" class="page">Fade</a> – FadeFilter</p>
+<p><a href="fade.html" class="xref page">Fade</a> – FadeFilter</p>
 </li>
 </ul>
 </div>
@@ -1276,7 +1276,7 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 <span class="image"><img src="../_images/effect/shaderblow_light2.jpg" alt="shaderblow_light2.jpg" width="66" height="150"></span></p>
 </div>
 <div class="paragraph">
-<p><a href="../../sdk/plugin/shaderblow.html" class="page">ShaderBlow - GLSL Shader Library</a></p>
+<p><a href="../../sdk/plugin/shaderblow.html" class="xref page">ShaderBlow - GLSL Shader Library</a></p>
 </div>
 <div class="ulist">
 <ul>
@@ -1332,7 +1332,7 @@ Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water
 <span class="image"><img src="../_images/effect/particle.png" alt="particle.png" width="150" height="100"></span></p>
 </div>
 <div class="paragraph">
-<p><a href="particle_emitters.html" class="page">Particle emitter effects</a> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…</p>
+<p><a href="particle_emitters.html" class="xref page">Particle emitter effects</a> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…</p>
 </div>
 <div class="ulist">
 <ul>
@@ -1389,10 +1389,10 @@ It can be a post pass to do after the main filter has been rendered to screen (f
 <div class="ulist">
 <ul>
 <li>
-<p><a href="particle_emitters.html" class="page">Particle Emitters</a></p>
+<p><a href="particle_emitters.html" class="xref page">Particle Emitters</a></p>
 </li>
 <li>
-<p><a href="bloom_and_glow.html" class="page">Bloom and Glow</a></p>
+<p><a href="bloom_and_glow.html" class="xref page">Bloom and Glow</a></p>
 </li>
 <li>
 <p><a href="http://www.smashingmagazine.com/2008/08/07/50-photoshop-tutorials-for-sky-and-space-effects/">Photoshop Tutorial for Sky and space effects (article)</a></p>

+ 4 - 4
docs/3.2/core/effect/fade.html

@@ -5,7 +5,7 @@
     <meta name="viewport" content="width=device-width,initial-scale=1">
     <title>Fade-in / Fade-out Effect :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/effect/fade.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Fade-in / Fade-out Effect">
@@ -950,7 +950,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -964,7 +964,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
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       </ul>
@@ -972,7 +972,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
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+ 6 - 6
docs/3.2/core/effect/particle_emitters.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="bloom_and_glow.html">
     <link rel="next" href="../util/sky.html">
     <meta name="keywords" content="documentation, effect">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Particle Emmitter Settings">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
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@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
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@@ -1022,7 +1022,7 @@ Creating an effect involves some trial and error to get the settings <em>just ri
 </td>
 <td class="content">
 <div class="paragraph">
-<p>Use the <a href="../../sdk/scene_explorer.html" class="page">Scene Explorer</a> in the <a href="../../sdk/sdk.html" class="page">SDK</a> to design and preview effects.</p>
+<p>Use the <a href="../../sdk/scene_explorer.html" class="xref page">Scene Explorer</a> in the <a href="../../sdk/sdk.html" class="xref page">SDK</a> to design and preview effects.</p>
 </div>
 </td>
 </tr>
@@ -1507,7 +1507,7 @@ The following effect textures are available by default from <code>test-data.jar<
 </div>
 <hr>
 <div class="paragraph">
-<p>See also: <a href="effects_overview.html" class="page">Effects Overview</a></p>
+<p>See also: <a href="effects_overview.html" class="xref page">Effects Overview</a></p>
 </div>
 </div>
 </div>

+ 7 - 7
docs/3.2/core/effect/post-processor_water.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/effect/post-processor_water.html">
     <link rel="prev" href="water.html">
     <link rel="next" href="../renderer/camera.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Rendering Water as Post-Process Effect">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
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       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1026,7 +1026,7 @@ published on gamedev.net. Here&#8217;s a video:</p>
 </td>
 <td class="content">
 <div class="paragraph">
-<p>The SeaMonkey WaterFilter is ideal for oceans and lakes, and especially for under-water scenes. If you only need a small simple water surface, such as a water trough or a shallow fountain, the <a href="water.html" class="page">SimpleWaterProcessor</a> may already be all you need.</p>
+<p>The SeaMonkey WaterFilter is ideal for oceans and lakes, and especially for under-water scenes. If you only need a small simple water surface, such as a water trough or a shallow fountain, the <a href="water.html" class="xref page">SimpleWaterProcessor</a> may already be all you need.</p>
 </div>
 </td>
 </tr>
@@ -1564,7 +1564,7 @@ audioRenderer.playSource(waves);</code></pre>
 </div>
 </div>
 <div class="paragraph">
-<p>See also: <a href="../audio/audio.html" class="page">audio</a>.</p>
+<p>See also: <a href="../audio/audio.html" class="xref page">audio</a>.</p>
 </div>
 <hr>
 <div class="paragraph">
@@ -1576,7 +1576,7 @@ audioRenderer.playSource(waves);</code></pre>
 <p><a href="https://hub.jmonkeyengine.org/t/monkeys-at-the-beach/15000">JME3&#8217;s Water Post-Process Effect</a> by Nehon</p>
 </li>
 <li>
-<p><a href="water.html" class="page">Simple water</a></p>
+<p><a href="water.html" class="xref page">Simple water</a></p>
 </li>
 </ul>
 </div>

+ 6 - 6
docs/3.2/core/effect/water.html

@@ -7,7 +7,7 @@
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/effect/water.html">
     <link rel="prev" href="../collision/terrain_collision.html">
     <link rel="next" href="post-processor_water.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Simple Water">
@@ -952,7 +952,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -966,7 +966,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -974,7 +974,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1010,7 +1010,7 @@
 <div id="preamble">
 <div class="sectionbody">
 <div class="paragraph">
-<p>jMonkeyEngine offers a SimpleWaterProcessor that turns any quad (flat rectangle) into a reflective water surface with waves. You can use this quad for simple limited water surfaces such as water troughs, shallow fountains, puddles, shallow water in channels. The SimpleWaterProcessor has less performance impact on your game than the full featured <a href="post-processor_water.html" class="page">SeaMonkey WaterFilter</a>; the main difference is that the SimpleWaterProcessor does not include under-water effects.</p>
+<p>jMonkeyEngine offers a SimpleWaterProcessor that turns any quad (flat rectangle) into a reflective water surface with waves. You can use this quad for simple limited water surfaces such as water troughs, shallow fountains, puddles, shallow water in channels. The SimpleWaterProcessor has less performance impact on your game than the full featured <a href="post-processor_water.html" class="xref page">SeaMonkey WaterFilter</a>; the main difference is that the SimpleWaterProcessor does not include under-water effects.</p>
 </div>
 <div class="paragraph">
 <p>Here is some background info for JME3&#8217;s basic water implementation:</p>
@@ -1108,7 +1108,7 @@
 </div>
 </li>
 <li>
-<p>Load your <a href="../util/sky.html" class="page">sky</a> Geometry</p>
+<p>Load your <a href="../util/sky.html" class="xref page">sky</a> Geometry</p>
 <div class="olist loweralpha">
 <ol class="loweralpha" type="a">
 <li>

+ 8 - 8
docs/3.2/core/export/save_and_load.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../asset/asset_manager.html">
     <link rel="next" href="../collision/collision_and_intersection.html">
     <meta name="keywords" content="convert, j3o, models, load, save, documentation, serialization, import, export, spatial, node, mesh, geometry, scenegraph, sdk">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Saving and Loading Games (.j3o)">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1014,7 +1014,7 @@
 <p>Spatials (that is Nodes and Geometries) can contain audio and light nodes, particle emitters, controls, and user data (player score, health, inventory, etc). For your game distribution, you must convert all original models to a faster binary format. You save individual Spatials as well as scenes using <code>com.jme3.export.binary.BinaryExporter</code>.</p>
 </div>
 <div class="paragraph">
-<p>The jMonkeyEngine&#8217;s binary file format is called <code>.j3o</code>. You can convert, view and edit .j3o files and their materials in the jMonkeyEngine <a href="../../sdk/sdk.html" class="page">SDK</a> and compose scenes (this does not include editing meshes). For the conversion, you can either use the BinaryExporters, or a context menu in the SDK.</p>
+<p>The jMonkeyEngine&#8217;s binary file format is called <code>.j3o</code>. You can convert, view and edit .j3o files and their materials in the jMonkeyEngine <a href="../../sdk/sdk.html" class="xref page">SDK</a> and compose scenes (this does not include editing meshes). For the conversion, you can either use the BinaryExporters, or a context menu in the SDK.</p>
 </div>
 <div class="admonitionblock important">
 <table>
@@ -1024,7 +1024,7 @@
 </td>
 <td class="content">
 <div class="paragraph">
-<p>The jMonkeyEngine&#8217;s serialization system is the <code>com.jme3.export.Savable</code> interface. JME3&#8217;s BinaryExporter can write standard Java objects, JME3 objects, and primitive data types that are included in a <a href="../scene/spatial.html" class="page">spatial&#8217;s user data</a>. If you use custom game data classes, see below how to make them &#8220;Savable&#8221;.</p>
+<p>The jMonkeyEngine&#8217;s serialization system is the <code>com.jme3.export.Savable</code> interface. JME3&#8217;s BinaryExporter can write standard Java objects, JME3 objects, and primitive data types that are included in a <a href="../scene/spatial.html" class="xref page">spatial&#8217;s user data</a>. If you use custom game data classes, see below how to make them &#8220;Savable&#8221;.</p>
 </div>
 </td>
 </tr>
@@ -1051,7 +1051,7 @@
 <h2 id="saving-a-node"><a class="anchor" href="#saving-a-node"></a>Saving a Node</h2>
 <div class="sectionbody">
 <div class="paragraph">
-<p>The following example overrides <code>stop()</code> in SimpleApplication to save the rootNode to a file when the user quits the application. The saved rootNode is a normal .j3o binary file that you can open in the <a href="../../sdk/sdk.html" class="page">SDK</a>.</p>
+<p>The following example overrides <code>stop()</code> in SimpleApplication to save the rootNode to a file when the user quits the application. The saved rootNode is a normal .j3o binary file that you can open in the <a href="../../sdk/sdk.html" class="xref page">SDK</a>.</p>
 </div>
 <div class="admonitionblock warning">
 <table>
@@ -1129,7 +1129,7 @@
 <div class="ulist">
 <ul>
 <li>
-<p>The Spatial is carrying any <a href="../scene/control/custom_controls.html" class="page">Custom Controls</a>.<br>
+<p>The Spatial is carrying any <a href="../scene/control/custom_controls.html" class="xref page">Custom Controls</a>.<br>
 Example: You used something like <code>mySpatial.addControl(myControl);</code></p>
 </li>
 <li>

+ 6 - 6
docs/3.2/core/gui/loading_screen.html

@@ -5,7 +5,7 @@
     <meta name="viewport" content="width=device-width,initial-scale=1">
     <title>loading_screen :: jMonkeyEngine Docs</title>
     <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.4/core/gui/loading_screen.html">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="loading_screen">
@@ -950,7 +950,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -964,7 +964,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -972,7 +972,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1018,7 +1018,7 @@ It will require these 2 images inside Assets/Interface/ (save them as border.png
 <p><span class="image"><img src="../_images/gui/border1.png" alt="border1.png" width="" height=""></span></p>
 </div>
 <div class="paragraph">
-<p>You need to add the jme3-niftygui and <a href="../../sdk/sample_code.html#jme3testdata-assets.adoc" class="page">jme3-test-data</a> libraries.</p>
+<p>You need to add the jme3-niftygui and <a href="../../sdk/sample_code.html#jme3testdata-assets.adoc" class="xref page">jme3-test-data</a> libraries.</p>
 </div>
 <div class="paragraph">
 <p>You will need to set your projects source to JDK 8.</p>
@@ -1385,7 +1385,7 @@ Try and add all controls near the end, as their update loops may begin executing
 <div class="sect2">
 <h3 id="using-multithreading"><a class="anchor" href="#using-multithreading"></a>Using multithreading</h3>
 <div class="paragraph">
-<p>For more info on multithreading: <a href="../app/multithreading.html" class="page">The jME3 Threading Model</a></p>
+<p>For more info on multithreading: <a href="../app/multithreading.html" class="xref page">The jME3 Threading Model</a></p>
 </div>
 <div class="paragraph">
 <p>Make sure to change the XML file to point the controller to TestLoadingScreen*1*.</p>

+ 16 - 16
docs/3.2/core/gui/nifty_gui.html

@@ -8,7 +8,7 @@
     <link rel="prev" href="../input/mouse_picking.html">
     <link rel="next" href="nifty_gui_best_practices.html">
     <meta name="keywords" content="gui, documentation, nifty, hud">
-    <meta name="generator" content="Antora 2.3.3">
+    <meta name="generator" content="Antora 3.0.1">
     <link rel="stylesheet" href="../../../../_/css/site.css">
 <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
 <meta property="og:description" content="Creating JME3 User Interfaces with Nifty GUI">
@@ -953,7 +953,7 @@
     <li class="component is-current">
       <span class="title">JME</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../3.4/documentation.html">3.4</a>
         </li>
         <li class="version">
@@ -967,7 +967,7 @@
     <li class="component">
       <span class="title">Wiki Contribution</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../docs-wiki/3.4/wiki_contributor.html">3.4</a>
         </li>
       </ul>
@@ -975,7 +975,7 @@
     <li class="component">
       <span class="title">Wiki UI</span>
       <ul class="versions">
-        <li class="version is-latest">
+        <li class="version">
           <a href="../../../../wiki-ui/index.html">master</a>
         </li>
       </ul>
@@ -1017,7 +1017,7 @@
 </div>
 </div>
 <div class="paragraph">
-<p>You may want your players to press a button to save a game, you want a scrolling text field for highscores, a text label to display the score, drop-downs to select keymap preferences, or checkboxes to specify multi-media options. Usually you solve these tasks by using Swing controls. Although it is possible to embed a <a href="../../tutorials/how-to/java/swing_canvas.html" class="page">jME3 canvas</a> in a Swing <abbr title="Graphical User Interface">GUI</abbr>, a 3D game typically runs full-screen, or in a window of its own.</p>
+<p>You may want your players to press a button to save a game, you want a scrolling text field for highscores, a text label to display the score, drop-downs to select keymap preferences, or checkboxes to specify multi-media options. Usually you solve these tasks by using Swing controls. Although it is possible to embed a <a href="../../tutorials/how-to/java/swing_canvas.html" class="xref page">jME3 canvas</a> in a Swing <abbr title="Graphical User Interface">GUI</abbr>, a 3D game typically runs full-screen, or in a window of its own.</p>
 </div>
 <div class="paragraph">
 <p>This document introduces you to <a href="https://github.com/nifty-gui/nifty-gui/">Nifty GUI</a>, a Java library for building interactive graphical user interfaces (GUIs) for games or similar applications. Nifty <abbr title="Graphical User Interface">GUI</abbr> (the <code>de.lessvoid.nifty</code> package) is well integrated with jME3 through the <code>com.jme3.niftygui</code> package. You define the base <abbr title="Graphical User Interface">GUI</abbr> layout in XML, and control it dynamically from your Java code. The necessary JAR libraries are included in your jME3 download, you do not need to install anything extra. (Just make sure they are on the classpath.)</p>
@@ -1043,17 +1043,17 @@
 <p>Understand the Nifty GUI Concepts described on this page.</p>
 </li>
 <li>
-<p><a href="nifty_gui_best_practices.html" class="page">Browse this short list of Best Practices</a></p>
+<p><a href="nifty_gui_best_practices.html" class="xref page">Browse this short list of Best Practices</a></p>
 </li>
 <li>
 <p>Lay out your graphical user interface:</p>
 <div class="ulist">
 <ul>
 <li>
-<p><a href="nifty_gui_xml_layout.html" class="page">Lay out the GUI in XML</a> – or –</p>
+<p><a href="nifty_gui_xml_layout.html" class="xref page">Lay out the GUI in XML</a> – or –</p>
 </li>
 <li>
-<p><a href="nifty_gui_java_layout.html" class="page">Lay out the GUI in Java</a></p>
+<p><a href="nifty_gui_java_layout.html" class="xref page">Lay out the GUI in Java</a></p>
 </li>
 </ul>
 </div>
@@ -1063,16 +1063,16 @@
 <div class="ulist">
 <ul>
 <li>
-<p><a href="nifty_gui_overlay.html" class="page">Overlay the User Interface Over the Screen</a>  – or –</p>
+<p><a href="nifty_gui_overlay.html" class="xref page">Overlay the User Interface Over the Screen</a>  – or –</p>
 </li>
 <li>
-<p><a href="nifty_gui_projection.html" class="page">Project the User Interface Onto a Texture</a></p>
+<p><a href="nifty_gui_projection.html" class="xref page">Project the User Interface Onto a Texture</a></p>
 </li>
 </ul>
 </div>
 </li>
 <li>
-<p><a href="nifty_gui_java_interaction.html" class="page">Interact with the GUI from Java</a></p>
+<p><a href="nifty_gui_java_interaction.html" class="xref page">Interact with the GUI from Java</a></p>
 </li>
 </ol>
 </div>
@@ -1100,7 +1100,7 @@
 <p>Name the first screen <code>start</code>. Name any others whatever you like.</p>
 </li>
 <li>
-<p>Screen are <a href="nifty_gui_java_interaction.html" class="page">controlled by a Java Controller class</a>.</p>
+<p>Screen are <a href="nifty_gui_java_interaction.html" class="xref page">controlled by a Java Controller class</a>.</p>
 </li>
 </ul>
 </div>
@@ -1145,7 +1145,7 @@
 <div class="ulist">
 <ul>
 <li>
-<p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-testdata/src/main/resources/Interface/Nifty/HelloJme.xml">HelloJme.xml</a> - Can be found in <a href="../../sdk/sample_code.html#jme3testdata-assets" class="page">jme-testdata/Interface/Nifty</a> also.</p>
+<p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-testdata/src/main/resources/Interface/Nifty/HelloJme.xml">HelloJme.xml</a> - Can be found in <a href="../../sdk/sample_code.html#jme3testdata-assets" class="xref page">jme-testdata/Interface/Nifty</a> also.</p>
 </li>
 </ul>
 </div>
@@ -1155,10 +1155,10 @@
 <div class="ulist">
 <ul>
 <li>
-<p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/niftygui/TestNiftyGui.java">TestNiftyGui.java</a> - Can be found in <a href="../../sdk/sample_code.html#the-jme3tests-project-template" class="page">jme3 tests</a> also.</p>
+<p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/niftygui/TestNiftyGui.java">TestNiftyGui.java</a> - Can be found in <a href="../../sdk/sample_code.html#the-jme3tests-project-template" class="xref page">jme3 tests</a> also.</p>
 </li>
 <li>
-<p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/niftygui/TestNiftyToMesh.java">TestNiftyToMesh.java</a> - Can be found in <a href="../../sdk/sample_code.html#the-jme3tests-project-template" class="page">jme3 tests</a> also.</p>
+<p><a href="https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/niftygui/TestNiftyToMesh.java">TestNiftyToMesh.java</a> - Can be found in <a href="../../sdk/sample_code.html#the-jme3tests-project-template" class="xref page">jme3 tests</a> also.</p>
 </li>
 </ul>
 </div>
@@ -1221,7 +1221,7 @@
 </div>
 <div class="listingblock">
 <div class="content">
-<pre class="highlightjs highlight"><code>Logger.getLogger("de.lessvoid.nifty").setLevel(Level.SEVERE);
+<pre class="highlightjs highlight"><code class="language-none hljs">Logger.getLogger("de.lessvoid.nifty").setLevel(Level.SEVERE);
 Logger.getLogger("NiftyInputEventHandlingLog").setLevel(Level.SEVERE);</code></pre>
 </div>
 </div>

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