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Added more file formats.

mitm 5 năm trước cách đây
mục cha
commit
52748c1476

+ 29 - 9
src/docs/asciidoc/jme3/features.adoc

@@ -89,7 +89,7 @@ a| <<sdk/filters#,Filters>> +
 
 === Supported External File Types
 
-[cols="45,10,45", options="header"]
+[cols="40,15,45", options="header"]
 |===
 
 a|File Suffix
@@ -109,7 +109,7 @@ Converting to j3o:
 * <<sdk/model_loader_and_viewer#,SDK convert>>
 * link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter]
 
-l|.OBJ, .MTL
+l|.obj, .mtl
 a|3D model
 a|Wavefront +
 Converting to j3o:
@@ -129,6 +129,18 @@ Converting to j3o:
 * <<sdk/model_loader_and_viewer#,SDK convert>>
 * link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter]
 
+l|.fbx
+a|3D model
+a|Filmbox +
+See:
+
+* link:https://hub.jmonkeyengine.org/t/fbx-importer/30309[Fbx importer] forum post.
+
+Converting to j3o:
+
+* <<sdk/model_loader_and_viewer#,SDK convert>>
+* link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter]
+
 l|.gltf, .bin, .glb, custom extensions
 a|3D model
 a|Blender version 2.78c onwards, +
@@ -143,35 +155,43 @@ Converting to j3o:
 * <<sdk/model_loader_and_viewer#,SDK convert>>
 * link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter]
 
-l|.JPG, .PNG, .GIF
+l|.jpg, .png, .gif
 a|image
 a|Textures, icons
 
-l|.DDS
+l|.dds
 a|image
 a|Direct Draw Surface texture
 
-l|.HDR
+l|.hdr
 a|image
 a|High Dynamic Range texture
 
-l|.TGA
+l|.tga
 a|image
 a|Targa Image File texture
 
-l|.PFM
+l|.pfm
 a|image
 a|Portable Float Map texture
 
+l|.bmp
+a|image
+a|Bitmap texture
+
+l|.ani, .cur, .ico
+a|image
+a|Windows Cursor, static or animated.
+
 l|.fnt
 a|bitmap font
 a|AngelCode font for +++<abbr title="Graphical User Interface">GUI</abbr>+++ and HUD
 
-l|.WAV
+l|.wav
 a|audio
 a|Wave music and sounds
 
-l|.OGG
+l|.ogg
 a|audio
 a|OGG Vorbis music and sounds
 

+ 3 - 3
src/docs/asciidoc/jme3/terminology.adoc

@@ -144,14 +144,14 @@ image::jme3/beginner/mountains512.png[mountains512.png,128,128]
 
 
 
-===== Height Map
+==== Height Map
 
 *  A height map is a grayscale image looking similar to a terrain map used in topography. Brighter grays represent higher areas and darker grays lower areas.
 *  A heightmap can represent 256 height levels and is mostly used to roughly outline terrains.
 *  You can draw a heightmap by hand in any image editor.
 
 
-===== Normal Map
+==== Normal Map
 
 [.right]
 image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/HoverTank/tank_normals.png[tank_normals.png,128,128]
@@ -173,7 +173,7 @@ image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3
 *  You can use colors in a Specular map to create certain reflective effects (fake iridiscence, metallic effect).
 
 
-=== Seamless Tiled Textures
+==== Seamless Tiled Textures
 
 [.right]
 image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Textures/Terrain/BrickWall/BrickWall.jpg[BrickWall.jpg,128,128]