mitm001 пре 5 година
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528a8dd04e

+ 0 - 2
docs/modules/tutorials/pages/beginner/hello_asset.adoc

@@ -416,8 +416,6 @@ Again, you should see the Ninja+wall+teapot standing in a town.
 
 Now you know how to populate the scenegraph with static shapes and models, and how to build scenes. You have learned how to load assets using the `assetManager` and you have seen that the paths start relative to your project directory. Another important thing you have learned is to convert models to .j3o format for the executable JARs etc.
 
-'''
-
 *See also:*
 
 *  xref:ROOT:jme3/external/blender.adoc[The definitive Blender import tutorial]

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docs/modules/tutorials/pages/beginner/hello_main_event_loop.adoc

@@ -135,8 +135,6 @@ Link to user-proposed solutions: xref:beginner/solutions.adoc[Some proposed solu
 
 Now you are listening to the update loop, the "`heartbeat`" of the game, and you can add all kinds of action to it.
 
-'''
-
-See also:
+*See also:*
 
 *  Advanced jME3 developers use xref:ROOT:jme3/advanced/application_states.adoc[Application States] and xref:ROOT:jme3/advanced/custom_controls.adoc[Custom Controls] to implement game mechanics in their update loops. You will come across these topics again later when you proceed to more advanced documentation.

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docs/modules/tutorials/pages/beginner/hello_simpleapplication.adoc

@@ -298,8 +298,6 @@ When developing a game application, you want to:
 .  Trigger game actions
 .  Respond to user input.
 
-'''
-
-See also:
+*See also:*
 
 *  xref:ROOT:sdk/project_creation.adoc[Create a JME3 project]