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@@ -1,16 +1,11 @@
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= jMonkeyEngine SDK: Material Editor
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= jMonkeyEngine SDK: Material Editor
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-:author:
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-:revnumber:
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-:revdate: 2016/03/17 20:48
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+:revnumber: 2.0
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+:revdate: 2020/07/10
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:keywords: documentation, sdk, material, file, texture
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:keywords: documentation, sdk, material, file, texture
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-:relfileprefix: ../
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-:imagesdir: ..
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-:experimental:
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-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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-If you are looking for background information, read about <<jme3/advanced/material_definitions#,Material Definitions>> and <<jme3/advanced/j3m_material_files#,j3M Material Files>>.
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-You can <<jme3/advanced/j3m_material_files#,write .j3m files in a text editor>>, or use the jMonkeyEngine SDK to generate them for you as described in this article.
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+If you are looking for background information, read about xref:ROOT:jme3/advanced/material_definitions.adoc[Material Definitions] and xref:ROOT:jme3/advanced/j3m_material_files.adoc[j3M Material Files].
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+You can write .j3m files in a text editor, or use the jMonkeyEngine SDK to generate them for you as described in this article.
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== Materials
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== Materials
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@@ -93,9 +88,7 @@ mywall.setMaterial(assetManager.loadMaterial( "Materials/mat_wall.j3m"));
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*See also:*
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*See also:*
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-* <<jme3/advanced/material_specification#,Developer specification of the jME3 material system (.j3md,.j3m)>>
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-* <<jme3/beginner/hello_material#,Hello Material>>
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-* <<jme3/advanced/materials_overview#,Materials Overview>>
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-* <<jme3/advanced/material_definitions#,Material Definitions>>
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-* <<jme3/advanced/j3m_material_files#,j3M Material Files>>
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-* <<sdk/neotexture#,Neotexture>> (Procedural textures)
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+* xref:ROOT:jme3/advanced/material_specification.adoc[Developer specification of the jME3 material system (.j3md,.j3m)]
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+* xref:tutorials:beginner/hello_material.adoc[Hello Material]
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+* xref:ROOT:jme3/advanced/materials_overview.adoc[Materials Overview]
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+* xref:neotexture.adoc[Neotexture] (Procedural textures)
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