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Merge pull request #2 from takahawk/patch-1

fix town.zip location
David Bernard 9 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/docs/asciidoc/jme3/beginner/hello_asset.adoc

+ 1 - 1
src/docs/asciidoc/jme3/beginner/hello_asset.adoc

@@ -347,7 +347,7 @@ rootNode.attachChild(scene);
 
 
 As an exercise, let's try different ways of loading a scene. You will learn how to load the scene directly, or from a zip file.
 As an exercise, let's try different ways of loading a scene. You will learn how to load the scene directly, or from a zip file.
 
 
-.  link:http://jmonkeyengine.googlecode.com/svn/trunk/engine/town.zip[Download the town.zip] sample scene. 
+.  link:http://jmonkeyengine.googlecode.com/files/town.zip[Download the town.zip] sample scene. 
 .  (Optional:) Unzip the town.zip to see the structure of the contained Ogre dotScene: You'll get a directory named `town`. It contains XML and texture files, and file called main.scene. (This is just for your information, you do not need to do anything with it.)
 .  (Optional:) Unzip the town.zip to see the structure of the contained Ogre dotScene: You'll get a directory named `town`. It contains XML and texture files, and file called main.scene. (This is just for your information, you do not need to do anything with it.)
 .  Place the town.zip file in the top level directory of your JME3 project, like so: 
 .  Place the town.zip file in the top level directory of your JME3 project, like so: 
 [source]
 [source]