|
@@ -67,7 +67,7 @@ a|Learn more
|
|
|
|
|
|
l|.j3o
|
|
|
a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
|
|
|
-During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
|
|
|
+During alpha and earlier development phases (when models still change a lot) you can alternatively load GLTF/OBJ models directly.
|
|
|
a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
|
|
|
|
|
|
l|.j3m
|
|
@@ -99,6 +99,9 @@ a|Description
|
|
|
l|.mesh.xml, .meshxml
|
|
|
a|3D model
|
|
|
a|Ogre Mesh XML *(soon to be discontinued)* +
|
|
|
+see: +
|
|
|
+<<blender/blender_ogre_export#,Exporting Models as Ogre XML meshes from Blender>>
|
|
|
+
|
|
|
Converting to j3o:
|
|
|
|
|
|
* <<sdk/model_loader_and_viewer#,SDK convert>>
|
|
@@ -138,7 +141,7 @@ a|Blender version 2.78c onwards, +
|
|
|
See:
|
|
|
|
|
|
* link:https://hub.jmonkeyengine.org/t/jme-gltf-support/39174[gltf] forum post
|
|
|
-* <<jme3/advanced/blender_gltf#,Exporting scenes from Blender 2.8 to jME using glTF>>
|
|
|
+* <<blender/blender_gltf#,Exporting Models as GlTF meshes from Blender>>
|
|
|
|
|
|
Converting to j3o:
|
|
|
|