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Corrected punctuation. Clarified bake actions.

mitm001 8 years ago
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5a29100084
1 changed files with 4 additions and 3 deletions
  1. 4 3
      src/docs/asciidoc/jme3/advanced/mixamo.adoc

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src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -351,14 +351,15 @@ image::jme3/advanced/MixamoNLA.png[MixamoNLA.png,width="",height=""]
 
 
 
 
 "You bake simulations such as fluid, smoke, cloth, particles and rigid bodies. These take a long time to calculate and if you don't bake them running your animation will be very slow in 3d view every time."
 "You bake simulations such as fluid, smoke, cloth, particles and rigid bodies. These take a long time to calculate and if you don't bake them running your animation will be very slow in 3d view every time."
---  Relja Trajković, Answer to: Why do I have to "`bake`" animations I have made in Blender? Isn't setting keyframes good enough?
+--  Relja Trajković, Answer to: Why do I have to "bake" animations I have made in Blender? Isn't setting keyframes good enough?
 
 
 "Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time."
 "Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time."
---  Hugo Sales, Answer to: What does "`Baking`" mean?
+--  Hugo Sales, Answer to: What does "Baking" mean?
 
 
 How to bake actions::
 How to bake actions::
 .  In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`.
 .  In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`.
-.  Navigate to the `Action` you wish to bake by clicking on the btn:[Browse action to be linked] button.
+**  Note that one or more strips can be baked into an `Action` from the `NLA Editor`.
+.  Navigate to the `Action` you wish to bake by clicking on the btn:[Browse Action to be linked] button.
 .  In the `3d Viewport`, with the armature selected, select `menu:Object[Animation > Bake Action]`.
 .  In the `3d Viewport`, with the armature selected, select `menu:Object[Animation > Bake Action]`.
 .  In the `Bake Action` dialog, deselect and set the settings as follows:
 .  In the `Bake Action` dialog, deselect and set the settings as follows:
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