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Add missing images

Ali-RS 9 lat temu
rodzic
commit
5c529c7228

+ 7 - 7
src/docs/asciidoc/jme3/beginner/hello_effects.adoc

@@ -111,7 +111,7 @@ link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/sr
 === Texture Animation and Variation
 === Texture Animation and Variation
 
 
 
 
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/Debris.png[Debris.png,with="96",height="96",align="right"]
+image::jme3/beginner/Debris.png[Debris.png,with="96",height="96",align="right"]
 
 
 
 
 Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order). 
 Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order). 
@@ -156,23 +156,23 @@ a| Preview
 
 
 <a| Effects/Explosion/Debris.png     
 <a| Effects/Explosion/Debris.png     
 <a| 3*3  
 <a| 3*3  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/Debris.png[Debris.png,with="32",height="32"] 
+a| image:jme3/beginner/Debris.png[Debris.png,with="32",height="32"] 
 
 
 <a| Effects/Explosion/flame.png      
 <a| Effects/Explosion/flame.png      
 <a| 2*2  
 <a| 2*2  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="32",height="32"] 
+a| image:jme3/beginner/flame.png[flame.png,with="32",height="32"] 
 
 
 <a| Effects/Explosion/shockwave.png  
 <a| Effects/Explosion/shockwave.png  
 <a| 1*1  
 <a| 1*1  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/shockwave.png[shockwave.png,with="32",height="32"] 
+a| image:jme3/beginner/shockwave.png[shockwave.png,with="32",height="32"] 
 
 
 a| Effects/Explosion/smoketrail.png 
 a| Effects/Explosion/smoketrail.png 
 <a| 1*3  
 <a| 1*3  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/smoketrail.png[smoketrail.png,with="32",height="32"] 
+a| image:jme3/beginner/smoketrail.png[smoketrail.png,with="32",height="32"] 
 
 
 <a| Effects/Smoke/Smoke.png          
 <a| Effects/Smoke/Smoke.png          
 a| 1*15 
 a| 1*15 
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Smoke/Smoke.png[Smoke.png,with="96",height="32"] 
+a| image:jme3/beginner/Smoke.png[Smoke.png,with="96",height="32"] 
 
 
 |===
 |===
 
 
@@ -201,7 +201,7 @@ For your game, you will likely create custom particle textures. Look at the fire
 ----
 ----
 
 
 
 
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="96",height="96",align="right"]
+image::jme3/beginner/flame.png[flame.png,with="96",height="96",align="right"]
 
 
 
 
 Compare the texture with the resulting effect.
 Compare the texture with the resulting effect.