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Updated the available shader parameters (#138)

grizeldi пре 3 година
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1 измењених фајлова са 1 додато и 1 уклоњено
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      docs/modules/core/pages/material/material_specification.adoc

+ 1 - 1
docs/modules/core/pages/material/material_specification.adoc

@@ -94,7 +94,7 @@ MaterialParameters {
 
 
 Whereas in the J3MD file, the parameter names and types are specified, in a J3M (Material instance) file, the values for these parameters are assigned, as will be shown later. This is how the materials are configured.
 Whereas in the J3MD file, the parameter names and types are specified, in a J3M (Material instance) file, the values for these parameters are assigned, as will be shown later. This is how the materials are configured.
 
 
-At the time of writing, the following types of parameters are allowed inside J3MD files: Int, Boolean, Float, Vector2, Vector3, Vector4, Texture2D, TextureCubeMap.
+At the time of writing, the following types of parameters are allowed inside J3MD files: Int, Boolean, Float, Vector2, Vector3, Vector4, Texture2D, Texture3D, TextureCubeMap, Matrix3, Matrix4, IntArray, FloatArray, Vector2Array, Vector3Array, Vector4Array, Matrix3Array, Matrix4Array and TextureArray. For an up to date list of the parameter types, check out the VarType class here: https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/shader/VarType.java
 
 
 You can specify a default value for material parameters, inside material definitions, in the case that no value is specified in the material instance.
 You can specify a default value for material parameters, inside material definitions, in the case that no value is specified in the material instance.