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fix links

mitm001 5 years ago
parent
commit
5f069bdbd5

+ 1 - 1
docs/modules/tutorials/pages/intermediate/faq.adoc

@@ -163,7 +163,7 @@ You create sounds in an audio editor, for example, Audacity, and export them as
 * xref:ROOT:jme3/advanced/3d_models.adoc[3D Models]
 * xref:intermediate/multi-media_asset_pipeline.adoc[multi-media asset pipeline]
 * xref:ROOT:jme3/external/blender.adoc[Creating assets in Blender3D]
-* link:http://blender.org[Download Blender]
+* link:https://www.blender.org[Download Blender]
 * link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro[Blender intro tutorial]
 * link:http://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software#Features[Comparison of 3D graphic software features (Wikipedia)].
 

+ 1 - 1
docs/modules/tutorials/pages/intermediate/multi-media_asset_pipeline.adoc

@@ -7,7 +7,7 @@
 Assets are files that are not code. Your multi-media assets includes, for example, your textures (image files), models (mesh files), and sounds (audio files).
 
 *  You create textures in a graphic editor, for example link:http://gimp.org[Gimp], and export them as PNG or JPG.
-*  You xref:ROOT:jme3/external/blender.adoc[create models] in a 3D mesh editor, for example link:http://blender.org[Blender], and export them in GLTF, Wavefront OBJ, or any xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Type].
+*  You xref:ROOT:jme3/external/blender.adoc[create models] in a 3D mesh editor, for example link:https://www.blender.org[Blender], and export them in GLTF, Wavefront OBJ, or any xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Type].
 *  You create sounds in an audio editor, for example link:http://audacity.sourceforge.net[Audacity], and export them as WAVE or OGG.
 
 == Asset Pipeline