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Merge pull request #26 from Ali-RS/FixMissingImages

Add missing images
Ali-RS 9 лет назад
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60f1d7609c

+ 7 - 7
src/docs/asciidoc/jme3/beginner/hello_effects.adoc

@@ -111,7 +111,7 @@ link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/sr
 === Texture Animation and Variation
 
 
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/Debris.png[Debris.png,with="96",height="96",align="right"]
+image::jme3/beginner/Debris.png[Debris.png,with="96",height="96",align="right"]
 
 
 Start by choosing a material texture for your effect. If you provide the emitter with a set of textures (see image), it can use them either for variation (random order), or as animation steps (fixed order). 
@@ -156,23 +156,23 @@ a| Preview
 
 <a| Effects/Explosion/Debris.png     
 <a| 3*3  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/Debris.png[Debris.png,with="32",height="32"] 
+a| image:jme3/beginner/Debris.png[Debris.png,with="32",height="32"] 
 
 <a| Effects/Explosion/flame.png      
 <a| 2*2  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="32",height="32"] 
+a| image:jme3/beginner/flame.png[flame.png,with="32",height="32"] 
 
 <a| Effects/Explosion/shockwave.png  
 <a| 1*1  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/shockwave.png[shockwave.png,with="32",height="32"] 
+a| image:jme3/beginner/shockwave.png[shockwave.png,with="32",height="32"] 
 
 a| Effects/Explosion/smoketrail.png 
 <a| 1*3  
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/smoketrail.png[smoketrail.png,with="32",height="32"] 
+a| image:jme3/beginner/smoketrail.png[smoketrail.png,with="32",height="32"] 
 
 <a| Effects/Smoke/Smoke.png          
 a| 1*15 
-a| image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Smoke/Smoke.png[Smoke.png,with="96",height="32"] 
+a| image:jme3/beginner/Smoke.png[Smoke.png,with="96",height="32"] 
 
 |===
 
@@ -201,7 +201,7 @@ For your game, you will likely create custom particle textures. Look at the fire
 ----
 
 
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Effects/Explosion/flame.png[flame.png,with="96",height="96",align="right"]
+image::jme3/beginner/flame.png[flame.png,with="96",height="96",align="right"]
 
 
 Compare the texture with the resulting effect.

+ 6 - 5
src/docs/asciidoc/jme3/beginner/hello_terrain.adoc

@@ -155,7 +155,7 @@ In a real game, you will want to use more complex and smoother terrains than the
 === Looking at the Heightmap Code
 
 
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/mountains512.png[mountains512.png,with="128",height="128",align="right"]
+image::jme3/beginner/mountains512.png[mountains512.png,with="128",height="128",align="right"]
 
 
 The first step of terrain creation is the heightmap. You can create one yourself in any standard graphic application. Make sure it has the following properties:
@@ -206,11 +206,12 @@ Splat textures are based on the `Terrain.j3md` material defintion. If you open t
 Before you can start painting, you have to make a few decisions:
 
 .  Choose three textures. For example grass.jpg, dirt.jpg, and road.jpg. 
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/road.jpg[road.jpg,with="64",height="64",align="right"]
+
+image::jme3/beginner/road.jpg[road.jpg,with="64",height="64",align="right"]
   
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/dirt.jpg[dirt.jpg,with="64",height="64",align="right"]
+image::jme3/beginner/dirt.jpg[dirt.jpg,with="64",height="64",align="right"]
  
-image::http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/grass.jpg[grass.jpg,with="64",height="64",align="right"]
+image::jme3/beginner/grass.jpg[grass.jpg,with="64",height="64",align="right"]
 
 .  You “paint three texture layers by using three colors: Red, blue and, green. You arbitrarily decide that…
 ..  Red   is grass – red   is layer `Tex1`, so put the grass texture into Tex1.
@@ -229,7 +230,7 @@ Now you start painting the texture:
 
 .  The end result should look similar to this:
 
-image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/mountains512.png[mountains512.png,with="64",height="64"] ⇒ image:http://jmonkeyengine.googlecode.com/svn/trunk/engine/test-data/Textures/Terrain/splat/alphamap.png[alphamap.png,with="64",height="64"]
+image:jme3/beginner/mountains512.png[mountains512.png,with="64",height="64"] ⇒ image:jme3/beginner/alphamap.png[alphamap.png,with="64",height="64"]
 
 
 === Looking at the Texturing Code

BIN
src/docs/images/jme3/beginner/Debris.png


BIN
src/docs/images/jme3/beginner/Smoke.png


BIN
src/docs/images/jme3/beginner/alphamap.png


BIN
src/docs/images/jme3/beginner/dirt.jpg


BIN
src/docs/images/jme3/beginner/flame.png


BIN
src/docs/images/jme3/beginner/grass.jpg


BIN
src/docs/images/jme3/beginner/mountains512.png


BIN
src/docs/images/jme3/beginner/road.jpg


BIN
src/docs/images/jme3/beginner/shockwave.png


BIN
src/docs/images/jme3/beginner/smoketrail.png