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Эх сурвалжийг харах

Removed reorder the excercises to clarify intnent.

mitm 7 жил өмнө
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633cdb393a

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src/docs/asciidoc/jme3/beginner/hello_asset.adoc

@@ -338,7 +338,6 @@ rootNode.attachChild(scene);
 As an exercise, let's try different ways of loading a scene. You will learn how to load the scene directly, or from a zip file.
 
 .  link:https://github.com/jMonkeyEngine/wiki/raw/master/src/docs/resources/Scenes/Town/town.zip[Download the town.zip] sample scene.
-.  (Optional:) Unzip the town.zip to see the structure of the contained Ogre dotScene: You'll get a directory named `town`. It contains XML and texture files, and file called main.scene. (This is just for your information, you do not need to do anything with it.)
 .  Place the town.zip file in the top level directory of your JME3 project, like so:
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@@ -380,6 +379,7 @@ If you register new locators, make sure you do not get any file name conflicts:
 Earlier in this tutorial, you loaded scenes and models from the asset directory. This is the most common way you will be loading scenes and models. Here is the typical procedure:
 
 .  Remove the code that you added for the previous exercise.
+.  Unzip the town.zip to see the structure of the contained Ogre dotScene: You'll get a directory named `town`. It contains XML and texture files, and a file called main.scene.
 .  Move the unzipped `town/` directory into the `assets/Scenes/` directory of your project.
 .  Add the following code under `simpleInitApp()`.
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