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@@ -156,7 +156,7 @@ For a partially translucent/transparent texture, you need:
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* A Texture with alpha channel
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* A Texture with blend mode of `BlendMode.Alpha`
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-* A Geometry in the `Bucket.Transparent` render bucket. +
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+* A Geometry in the `Bucket.Transparent` render bucket. +
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This bucket ensures that the transparent object is drawn on top of objects behind it, and they show up correctly under the transparent parts.
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[source,java]
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@@ -242,7 +242,8 @@ Let's have a look at the part of the code example where you create the shiny bum
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.. Set a standard rocky texture in the `DiffuseMap` layer.
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+
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-image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond.jpg[Pond.jpg,64,64,align="right"]
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+[.right]
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+image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond.jpg[Pond.jpg,64,64]
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+
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[source,java]
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----
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@@ -254,7 +255,8 @@ image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe
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.. Set the `NormalMap` layer that contains the bumpiness. The NormalMap was generated for this particular DiffuseMap with a special tool (e.g. Blender).
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+
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-image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond_normal.png[Pond_normal.png,64,64,align="right"]
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+[.right]
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+image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond_normal.png[Pond_normal.png,64,64]
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+
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[source,java]
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----
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