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Update terminology.adoc

Fixed more broken scaling.
mitm001 9 سال پیش
والد
کامیت
68f69b0352
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
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      src/docs/asciidoc/jme3/terminology.adoc

+ 2 - 2
src/docs/asciidoc/jme3/terminology.adoc

@@ -312,7 +312,7 @@ There are lots of resources explaining interesting AI algorithms:
 == Math
 == Math
 
 
 
 
-image::jme3/intermediate/coordinate-system.png[coordinate-system.png,with="235",height="210",align="right"]
+image::jme3/intermediate/coordinate-system.png[coordinate-system.png,235,210,align="right"]
 
 
 
 
 
 
@@ -365,7 +365,7 @@ When you normalize a vector, it still has the same direction, but you lose the i
 ==== Surface Normal Vectors
 ==== Surface Normal Vectors
 
 
 
 
-image::jme3/300px-surface_normal.png[300px-surface_normal.png,with="",height="",align="right"]
+image::jme3/300px-surface_normal.png[300px-surface_normal.png,width="",height="",align="right"]
 
 
 A surface normal is a vector that is perpendicular (orthogonal) to a plane. 
 A surface normal is a vector that is perpendicular (orthogonal) to a plane. 
 You calculate the Surface Normal by calculating the cross product.
 You calculate the Surface Normal by calculating the cross product.