Kaynağa Gözat

Fixed links to point to external/blender

mitm 5 yıl önce
ebeveyn
işleme
69f4e3d348

+ 2 - 2
src/docs/asciidoc/jme3.adoc

@@ -164,8 +164,8 @@ Now that you understand the concepts, it's time to make the most of the jMonkeyE
 *  <<jme3/advanced/cinematics#,Cinematics (cutscenes, fake destruction physics)>>
 *  <<jme3/advanced/motionpath#,MotionPaths and waypoints>>
 *  <<jme3/external/blender#,Creating jME3 compatible 3D models in Blender>>
-*  <<blender/blender_ogre_export#,Exporting Models as GlTF meshes from Blender>>
-*  <<blender/blender_ogre_export#,Exporting Models as Ogre XML meshes from Blender>>
+*  <<external/blender/blender_gltf#,Exporting Models as GlTF meshes from Blender>>
+*  <<external/blender/blender_ogre_export#,Exporting Models as Ogre XML meshes from Blender>>
 *  <<jme3/advanced/makehuman_blender_ogrexml_toolchain#,MakeHuman Blender OgreXML toolchain for creating and importing animated human characters>>
 **  link:https://www.youtube.com/watch?v=QiLCs4AKh28[Video: Import animated models from Blender 2.6 to JME3]
 **  link:http://www.youtube.com/watch?v=NdjC9sCRV0s[Video: Creating and Exporting OgreXML Animations from Blender 2.61 to JME3]

+ 0 - 2
src/docs/asciidoc/jme3/beginner/hello_asset.adoc

@@ -238,8 +238,6 @@ JME3 offers ClasspathLocator, ZipLocator, FileLocator, HttpZipLocator, and UrlLo
 To create 3D models and scenes, you need a 3D Mesh Editor. If you don't have any tools, install Blender.
 Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)], export them to your project using a <<jme3/features#supported-formats,Supported External File Type>>, <<jme3/features#supported-formats,convert models>>, <<jme3/beginner/hello_asset#loading-models-and-scenes,load models>>, and create 3D scenes from them.
 
-See <<jme3/advanced/blender_gltf#,Exporting scenes from Blender>> for an example on how to export your models as .gltf files with materials.
-
 
 === Model File Formats