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Fixed punctution and added button.

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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
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      src/docs/asciidoc/sdk/sample_code.adoc

+ 2 - 2
src/docs/asciidoc/sdk/sample_code.adoc

@@ -22,7 +22,7 @@ You can run example code by opening an included JME3Tests project and included a
 
 The jMonkeyEngine SDK contains a Test Project with lots of sample code and assets. The Test Project is all set up and ready to run, and it's easy to use for beginners (no need to mess with classpaths or libraries).
 
-.  Install and Open the jMonkeyEngine <<sdk#,SDK>>
+.  Install and Open the jMonkeyEngine <<sdk#,SDK>>.
 .  Go to `menu:File[New Project]`.
 .  In the New Project Wizard, select `JME3 Tests` from the `JME3` category. Click `btn:[Next]`.
 .  Specify a location, e.g. create a jMonkeyProjects directory in your home directory. Click `btn:[Finish]`.
@@ -51,7 +51,7 @@ You may want access to some sample assets, such as 3D models or textures, in one
 .  btn:[R Mouse Btn] select an existing jME3 project in the <<sdk#,SDK>>, and select Properties.
 .  In the Properties window, select the `Libraries` section. Go to the `Compile` tab, it contains `Compile-time Libraries`.
 .  Click the btn:[Add Library] button and select the pre-defined `jme3-test-data`. Click btn:[OK].
-.  Click OK to save and close the Properties.
+.  Click btn:[OK] to save and close the Properties.
 
 The project's assetManager now has access to sample files from the `jme3-test-data.jar` file. This JAR library contains