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@@ -82,8 +82,7 @@ public class MyGame extends SimpleApplication {
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== Water
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-[.float-group]
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---
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+
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[.right]
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image::effect/water-post.png[water-post.png,width="150",height="100"]
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@@ -95,7 +94,7 @@ image::effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",
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[.right]
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image::effect/underwater2.jpg[underwater2.jpg,width="150",height="100"]
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---
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+
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The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
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Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
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