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@@ -70,9 +70,12 @@ The SDK contains a user-friendly interface to generate LODs for a model (.j3o fi
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. Open the Projects or Files window.
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. Select the .j3o file in the Project Assets > Models directory.
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. Choose Window>SceneExplorer if the SceneExplorer is not open. Info about the selected model is now displayed in the SceneExplorer.
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-. Right-click the model in SceneExplorer. Choose the “Tools > Generate Levels of Detail menu. +image:jme3/advanced/jme-sdk-generate-lod-menu.png[The "Tools>Generate LOD" context menu in the SceneExplorer,width="300",height="180"]
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-. The “Generate LOD settings wizard opens: + image:jme3/advanced/jme-sdk-generate-lod-window.png[The "Generate LOD" settings wizard,width="300",height="150"]
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-. Choose a reduction method and reduction values for one or more levels. +Tip: Enter higher reduction values for higher levels.
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+. Right-click the model in SceneExplorer. Choose the “Tools > Generate Levels of Detail menu. +
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+image:jme3/advanced/jme-sdk-generate-lod-menu.png[The "Tools>Generate LOD" context menu in the SceneExplorer,width="300",height="180"]
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+. The “Generate LOD settings wizard opens: +
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+image:jme3/advanced/jme-sdk-generate-lod-window.png[The "Generate LOD" settings wizard,width="300",height="150"]
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+. Choose a reduction method and reduction values for one or more levels. +
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+Tip: Enter higher reduction values for higher levels.
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. Click Finish to generate the LODs for this model.
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The LODs are saved in the .j3o model file.
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@@ -140,11 +143,17 @@ a|Closest
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a|Slowest.
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a|Best.
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-a|“Level 1 +“Level 2 +“Level 3 +…
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+a|“Level 1 +
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+“Level 2 +
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+“Level 3 +
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+…
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a|If you generated LODs, JME3 uses them automatically as soon as the object moves into the background.
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-a|The higher the level, +the further away.
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-a|The higher the level, +the faster.
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-a|The higher the level, +the lower the quality.
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+a|The higher the level, +
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+the further away.
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+a|The higher the level, +
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+the faster.
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+a|The higher the level, +
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+the lower the quality.
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|===
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