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@@ -17,7 +17,7 @@ To export your models as Ogre XML meshes with materials:
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. jMonkeyEngine requires a material file to be named the same name as the model so prior to opening the export dialog make it so. The model will export files named `ModelName.mesh.xml` with a `ModelName.material`, plus (optionally) `ModelName.skeleton.xml`, and some JPG files.
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. Open the menu `menu:File[Export > Ogre3D]` to open the exporter dialog.
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-. In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/multi-media_asset_pipeline#,Best Practices>>.
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+. In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/best_practices#,Best Practices>>.
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. In the panel at the bottom left of the export window toggle the following export settings:
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- Swap Axis: xz-y
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- [*] Separate materials
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