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@@ -14,7 +14,6 @@ Usage:
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[source,java]
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-
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----
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Environment Generic = new Environment(
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@@ -29,7 +28,6 @@ audioRenderer.setEnvironment(myEnvironment);
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== Castle
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[source,java]
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----
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CastleSmallRoom = new Environment ( new float[]{ 26, 8.3f, 0.890f, -1000, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0f, 0f, 0f, 600, 0.011f, 0f, 0f, 0f, 0.138f, 0.080f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20} );
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@@ -48,7 +46,6 @@ CastleAlcove = new Environment ( new float[]{ 26, 8.3f, 0.890f, -1000, -60
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== Warehouse, Factory
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[source,java]
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FactoryAlcove = new Environment ( new float[]{ 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0f, 0f, 0f, 000, 0.038f, 0f, 0f, 0f, 0.114f, 0.100f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20} );
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@@ -67,7 +64,6 @@ FactorySmallroom = new Environment ( new float[]{ 26, 1.8f, 0.820f, -1000, -2
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== Ice Palace
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[source,java]
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IcepalaceAlcove = new Environment ( new float[]{ 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0f, 0f, 0f, -100, 0.030f, 0f, 0f, 0f, 0.161f, 0.090f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20} );
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@@ -86,7 +82,6 @@ IcepalaceSmallroom = new Environment ( new float[]{ 26, 2.7f, 0.840f, -1000,
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== Space Station
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[source,java]
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SpacestationAlcove = new Environment ( new float[]{ 26, 1.5f, 0.780f, -1000, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0f, 0f, 0f, 000, 0.018f, 0f, 0f, 0f, 0.192f, 0.210f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20} );
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@@ -104,7 +99,6 @@ SpacestationSmallroom = new Environment ( new float[]{ 26, 1.5f, 0.700f, -100
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== Wooden Hut or Ship
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[source,java]
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WoodenAlcove = new Environment ( new float[]{ 26, 7.5f, 1f, -1000, -1800, -1000, 1.22f, 0.62f, 0.91f, 100, 0.012f, 0f, 0f, 0f, -300, 0.024f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f} );
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@@ -123,7 +117,6 @@ WoodenCourtyard = new Environment ( new float[]{ 26, 7.5f, 0.650f, -1000,
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== Sport
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[source,java]
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SportEmptystadium = new Environment ( new float[]{ 26, 7.2f, 1f, -1000, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0f, 0f, 0f, -800, 0.038f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x20} );
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@@ -139,7 +132,6 @@ SportFullstadium = new Environment ( new float[]{ 26, 7.2f, 1f, -1000, -23
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== Pipes
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[source,java]
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Sewerpipe = new Environment ( new float[]{ 21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1f, 429, 0.014f, 0f, 0f, 0f, 1023, 0.021f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f} );
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@@ -154,7 +146,6 @@ PipeResonant = new Environment ( new float[]{ 26, 1.3f, 0.910f, -1000, -700, -11
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== Moods
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[source,java]
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Heaven = new Environment ( new float[]{ 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0f, 0f, 0f, 200, 0.029f, 0f, 0f, 0f, 0.250f, 0.080f, 2.742f, 0.050f, -2f, 5000f, 250f, 0f, 0x3f} );
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@@ -170,7 +161,6 @@ Psychotic = new Environment ( new float[]{ 25, 1f, 0.500f, -1000, -151, 0, 7.56f
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== Car Racing
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[source,java]
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DrivingCommentator = new Environment ( new float[]{ 26, 3f, 0f, 1000, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0f, 0f, 0f, -1200, 0.017f, 0f, 0f, 0f, 0.250f, 1f, 0.250f, 0f, -10f, 5000f, 250f, 0f, 0x20} );
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@@ -188,7 +178,6 @@ DrivingTunnel = new Environment ( new float[]{ 26, 3.1f, 0.810f, -1000,
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== City
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[source,java]
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CityIndoors = new Environment ( new float[]{ 16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1f, -2273, 0.007f, 0f, 0f, 0f, -1691, 0.011f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f} );
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@@ -205,7 +194,6 @@ CityAbandoned = new Environment ( new float[]{ 26, 3f, 0.690f, -1000, -200, -100
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== Small Indoor Rooms
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[source,java]
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Room = new Environment ( new float[]{ 2, 1.9f, 1f, -1000, -454, 0, 0.40f, 0.83f, 1f, -1646, 0.002f, 0f, 0f, 0f, 53, 0.003f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f} );
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@@ -219,7 +207,6 @@ Stoneroom = new Environment ( new float[]{ 5, 11.6f, 1f, -1000, -300, 0, 2.31
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== Medium-Sized Indoor Rooms
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[source,java]
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Workshop = new Environment ( new float[]{ 26, 1.9f, 1f, -1000, -1700, -800, 0.76f, 1f, 1f, 0, 0.012f, 0f, 0f, 0f, 100, 0.012f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x0} );
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@@ -236,7 +223,6 @@ Chapel = new Environment ( new float[]{ 26, 19.6f, 0.840f, -1000, -500, 0,
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== Large Indoor Rooms
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[source,java]
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Auditorium = new Environment ( new float[]{ 6, 21.6f, 1f, -1000, -476, 0, 4.32f, 0.59f, 1f, -789, 0.020f, 0f, 0f, 0f, -289, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f} );
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@@ -253,7 +239,6 @@ DomeSaintPauls = new Environment ( new float[]{ 26, 50.3f, 0.870f, -1000, -900,
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== Hallways, Alleys
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[source,java]
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Carpettedhallway = new Environment ( new float[]{ 11, 1.9f, 1f, -1000, -4000, 0, 0.30f, 0.10f, 1f, -1831, 0.002f, 0f, 0f, 0f, -1630, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f} );
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@@ -267,7 +252,6 @@ Alley = new Environment ( new float[]{ 14, 7.5f, 0.300f, -1000, -270,
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== Outdoors
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[source,java]
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Backyard = new Environment ( new float[]{ 26, 80.3f, 0.450f, -1000, -1200, -600, 1.12f, 0.34f, 0.46f, -700, 0.069f, 0f, 0f, -0f, -300, 0.023f, 0f, 0f, 0f, 0.218f, 0.340f, 0.250f, 0f, -5f, 4399.1f, 242.9f, 0f, 0x0} );
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@@ -287,7 +271,6 @@ Parkinglot = new Environment ( new float[]{ 20, 8.3f, 1f, -1000, 0, 0, 1.65f,
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== Water
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[source,java]
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Underwater = new Environment ( new float[]{ 22, 1.8f, 1f, -1000, -4000, 0, 1.49f, 0.10f, 1f, -449, 0.007f, 0f, 0f, 0f, 1700, 0.011f, 0f, 0f, 0f, 0.250f, 0f, 1.180f, 0.348f, -5f, 5000f, 250f, 0f, 0x3f} );
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