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@@ -70,9 +70,8 @@ You can now use the <<sdk#,jMonkeyEngine SDK>> to <<sdk/model_loader_and_viewer#
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Before exporting your Blender models, its is recommended that you clean the buffers of any unneeded `Action`, `Material`, `Texture` or `UV Image`. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morass of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
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Before exporting your Blender models, its is recommended that you clean the buffers of any unneeded `Action`, `Material`, `Texture` or `UV Image`. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morass of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
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-You clear the Blender `Material`, `Texture`, `UV Image` buffers as follows:
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-. Open the editor or tab.
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+Clearing Blender Material, Texture, UV Image Buffers::
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+. Open the `UV Image Editor`, `Material Tab` or `Texture Tab`.
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. Select the btn:[Browse] button located next to the material, texture or UV Image name to load the item to be cleared.
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. Select the btn:[Browse] button located next to the material, texture or UV Image name to load the item to be cleared.
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. While holding kbd:[Shift] down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. An item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
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. While holding kbd:[Shift] down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. An item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
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. Save your file.
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. Save your file.
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@@ -80,8 +79,7 @@ You clear the Blender `Material`, `Texture`, `UV Image` buffers as follows:
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The exception to this rule is the `Linked Action` buffer, for animations, located in the `Dope Sheet Editor`.
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The exception to this rule is the `Linked Action` buffer, for animations, located in the `Dope Sheet Editor`.
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-To clear this buffer:
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-
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+Clearing The Linked Action Buffer::
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. In the `Dope Sheet Editor`, change the context to `Action Editor`.
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. In the `Dope Sheet Editor`, change the context to `Action Editor`.
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. Click the `Action to be linked` button and select the action you want cleared.
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. Click the `Action to be linked` button and select the action you want cleared.
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. Deselect the btn:[F] button to prevent it from saving.
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. Deselect the btn:[F] button to prevent it from saving.
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