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@@ -87,7 +87,7 @@ These default settings are called "`WASD`" keys and "`Mouse`" Look. You can cust
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== Scene Graph and RootNode
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== Scene Graph and RootNode
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-The _scene graph_ represents your 3D world. Objects in the jME3 scene graph are called xref:jme3/advanced/spatial.adoc[Spatial]s. Everything attached to the parent _rootNode_ is part of your scene. Your game inherits the `rootNode` object from the `SimpleApplication` class.
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+The _scene graph_ represents your 3D world. Objects in the jME3 scene graph are called xref:core/scene/spatial.adoc[Spatial]s. Everything attached to the parent _rootNode_ is part of your scene. Your game inherits the `rootNode` object from the `SimpleApplication` class.
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image::tutorials:concepts/scene-graph.png[scene-graph.png,width="",height="",align="center"]
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image::tutorials:concepts/scene-graph.png[scene-graph.png,width="",height="",align="center"]
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@@ -150,6 +150,6 @@ Before you start creating your game, you should plan your scene graph: Which Nod
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== See also
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== See also
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-* xref:jme3/advanced/spatial.adoc[Spatial] – More details about working with Nodes and Geometries
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+* xref:core/scene/spatial.adoc[Spatial] – More details about working with Nodes and Geometries
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* xref:jme3/advanced/traverse_scenegraph.adoc[Traverse SceneGraph] – Find any Node or Geometry in the scenegraph.
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* xref:jme3/advanced/traverse_scenegraph.adoc[Traverse SceneGraph] – Find any Node or Geometry in the scenegraph.
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* xref:jme3/advanced/camera.adoc[Camera] – Learn more about the Camera in the scene.
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* xref:jme3/advanced/camera.adoc[Camera] – Learn more about the Camera in the scene.
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