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fix format error

mitm001 5 years ago
parent
commit
73c22cdf84
1 changed files with 8 additions and 8 deletions
  1. 8 8
      docs/modules/ROOT/pages/jme3.adoc

+ 8 - 8
docs/modules/ROOT/pages/jme3.adoc

@@ -102,7 +102,7 @@ Now that you understood the basics, let's put it all together. The following int
 
 
 *  <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
 *  <<jme3/intermediate/multi-media_asset_pipeline#,Multi-Media Asset Pipeline>>
 *  <<jme3/scenegraph_for_dummies#,3D Scene Graph for Dummies>>
 *  <<jme3/scenegraph_for_dummies#,3D Scene Graph for Dummies>>
-**  <<jme3/beginner/hellovector#,Vector visualization &amp; vector operations>>
+**  <<jme3/beginner/hellovector#,Vector visualization &amp; vector operations>>
 *  <<jme3/terminology#,3D Graphics Terminology>>
 *  <<jme3/terminology#,3D Graphics Terminology>>
 *  <<jme3/intermediate/how_to_use_materials#,How to Use Materials>>
 *  <<jme3/intermediate/how_to_use_materials#,How to Use Materials>>
 *  <<jme3/intermediate/transparency_sorting#,Transparency Sorting>>
 *  <<jme3/intermediate/transparency_sorting#,Transparency Sorting>>
@@ -111,7 +111,7 @@ Now that you understood the basics, let's put it all together. The following int
 
 
 === Game Tutorials
 === Game Tutorials
 
 
-*  link:++https://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-jmonkeyengine-the-basics--gamedev-11616++[Neon Vector Shooter tutorial on Tuts+]
+*  link:https://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-jmonkeyengine-the-basics--gamedev-11616[Neon Vector Shooter tutorial on Tuts+]
 
 
 === Video Use Case Tutorials
 === Video Use Case Tutorials
 
 
@@ -120,9 +120,9 @@ Now that you understood the basics, let's put it all together. The following int
 These videos use alpha features only available in the next release.
 These videos use alpha features only available in the next release.
 ====
 ====
 
 
-*  link:http://www.youtube.com/watch?v=-OzRZscLlHY[Video: jMonkeyEngine SDK Use Case Demo 1 (Quixote)]
-**  <<jme3/advanced/sourcecode#,Source Code>>    
-*  link:http://www.youtube.com/watch?v=6-YWxD3JByE[Video: jMonkeyEngine SDK Use Case Demo 2 (Models and Materials)]
+*  link:https://youtu.be/-OzRZscLlHY[Video: jMonkeyEngine SDK Use Case Demo 1 (Quixote)] 
+**  <<jme3/advanced/sourcecode#,Source Code>> 
+*  link:https://youtu.be/6-YWxD3JByE[Video: jMonkeyEngine SDK Use Case Demo 2 (Models and Materials)]
 
 
 Learn from sample code in link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[src/main/java/jme3test] (also available in the sdk by `menu:File[New Project>JME3 Tests]`) and the example games provided by the community!
 Learn from sample code in link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[src/main/java/jme3test] (also available in the sdk by `menu:File[New Project>JME3 Tests]`) and the example games provided by the community!
 
 
@@ -136,10 +136,10 @@ Now that you understand the concepts, it's time to make the most of the jMonkeyE
 *  <<jme3/advanced/update_loop#,Update Loop>>
 *  <<jme3/advanced/update_loop#,Update Loop>>
 *  <<jme3/advanced/application_states#,Application States>>
 *  <<jme3/advanced/application_states#,Application States>>
 *  <<jme3/advanced/custom_controls#,Custom Controls>>
 *  <<jme3/advanced/custom_controls#,Custom Controls>>
-**  link:http://www.youtube.com/watch?v=MNDiZ9YHIpM[Video: How to control any scene node]
+**  link:https://www.youtube.com/watch?v=MNDiZ9YHIpM[Video: How to control any scene node]
 ***  <<jme3/advanced/sourcecode#,Source Code>>    
 ***  <<jme3/advanced/sourcecode#,Source Code>>    
-**  link:http://www.youtube.com/watch?v=-OzRZscLlHY[Video: How to remote control a character in a scene]
-***  <<jme3/advanced/sourcecode#how-to-control-a-character-in-a-scene-source-code#,Source Code>>    
+**  link:https://www.youtube.com/watch?v=-OzRZscLlHY[Video: How to remote control a character in a scene]
+*** <<jme3/advanced/sourcecode#how-to-control-a-character-in-a-scene-source-code#,Source Code>>    
 
 
 *  <<jme3/advanced/multithreading#,Multithreading>>
 *  <<jme3/advanced/multithreading#,Multithreading>>