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@@ -28,11 +28,11 @@ a|CPU
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a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
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a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
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a|Graphic card
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a|Graphic card
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-a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better (native libraries are included in download)
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+a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better. (native libraries are included in download)
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* Mac OS
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* Mac OS
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** Only OpenGL 3.2 is available.
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** Only OpenGL 3.2 is available.
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-*** You need to specify OpenGL 3.2, you can’t use OpenGL 2.0
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+*** You need to specify OpenGL 3.2, you can’t use OpenGL 2.0.
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** With LWJGL3 you need a specific launch argument (-XstartOnFirstThread) and thus can’t use any launchers not using the main thread.
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** With LWJGL3 you need a specific launch argument (-XstartOnFirstThread) and thus can’t use any launchers not using the main thread.
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*** Calls to app.start() hang on all platforms when using lwjgl3, because it uses the current thread.
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*** Calls to app.start() hang on all platforms when using lwjgl3, because it uses the current thread.
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@@ -63,15 +63,14 @@ a|CPU
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a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
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a|++>++ 1 +++<abbr title="Gigahertz">GHz</abbr>+++
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a|Graphic card
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a|Graphic card
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-a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better +
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-supporting OpenGL 2.0 or better. (native libraries are included in download) +
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+a|AMD/ATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better supporting OpenGL 2.0 or better. (native libraries are included in download) +
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Mac OS requires OpenGL 3.2.
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Mac OS requires OpenGL 3.2.
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a|link:https://hub.jmonkeyengine.org/t/does-my-phone-meet-the-requirements-necessary-to-run-jmonkeyengine-3/17231[Android Devices]
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a|link:https://hub.jmonkeyengine.org/t/does-my-phone-meet-the-requirements-necessary-to-run-jmonkeyengine-3/17231[Android Devices]
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a|(For mobile games only) Android 2.2 +++<abbr title="Operating System">OS</abbr>+++, graphics card supporting OpenGL 2
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a|(For mobile games only) Android 2.2 +++<abbr title="Operating System">OS</abbr>+++, graphics card supporting OpenGL 2
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a|Java Runtime
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a|Java Runtime
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-a|Java 5 or higher +
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+a|Java 5 or higher. +
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The Java Virtual Machine (JVM) is required to run jME games. +
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The Java Virtual Machine (JVM) is required to run jME games. +
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The JVM is often preinstalled, if not, your users get it for free from link:http://www.java.com[http://www.java.com]; for Mac +++<abbr title="Operating System">OS</abbr>+++, see link:http://support.apple.com/kb/DL1421[apple.com].
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The JVM is often preinstalled, if not, your users get it for free from link:http://www.java.com[http://www.java.com]; for Mac +++<abbr title="Operating System">OS</abbr>+++, see link:http://support.apple.com/kb/DL1421[apple.com].
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