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See also this tutorial on link:http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm[How to make seamless textures in Photoshop].
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See also this tutorial on link:http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm[How to make seamless textures in Photoshop].
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image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/Ferrari/Car.jpg[Car.jpg,128,128]
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image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/Ferrari/Car.jpg[Car.jpg,128,128]
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Creating a texture for a cube is easy – but what about a character with a face and extremities? For more complex objects, you design the texture in the same ways as a flat sewing pattern: One image file contains the outline of the front, back, and side of the object, next to one another. Specific areas of the flat texture (UV coordinates) map onto certain areas of your 3D model (XYZ coordinates), hence the name UV map. Using UV Maps (also known as Texture Atlas), one model can have different textures on each side. You create one corresponding UV map for each texture.
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Creating a texture for a cube is easy – but what about a character with a face and extremities? For more complex objects, you design the texture in the same ways as a flat sewing pattern: One image file contains the outline of the front, back, and side of the object, next to one another. Specific areas of the flat texture (UV coordinates) map onto certain areas of your 3D model (XYZ coordinates), hence the name UV map. Using UV Maps (also known as Texture Atlas), one model can have different textures on each side. You create one corresponding UV map for each texture.
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Getting the seams and mappings right is crucial: You must use a graphic tool like Blender to create UV Maps (Texture Atlas) and store the coordinates correctly. It's worth the while to learn this, UV mapped models look a lot more professional.
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Getting the seams and mappings right is crucial: You must use a graphic tool like Blender to create UV Maps (Texture Atlas) and store the coordinates correctly. It's worth the while to learn this, UV mapped models look a lot more professional.
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