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Changed image width.

mitm 7 年之前
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共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      src/docs/asciidoc/jme3/external/blender.adoc

+ 3 - 3
src/docs/asciidoc/jme3/external/blender.adoc

@@ -149,7 +149,7 @@ Models for live rendering should have a low polygon count. To increase the perce
 .Method one
 If you use the multiresolution modifier you only need one object. Lets look at this example, the Blender object Monkey, with an applied "`Triangulate`" modifier:
 
-image::jme3/external/monkey.png[monkey.png,width="",height=""]
+image::jme3/external/monkey.png[monkey.png,width="50%",height=""]
 
 .  Add a "`Monkey`" object by selecting the btn:[Monkey] button located on the "`Create Tab`".
 .. While in `Object Mode`, in the `Properties` panel under the `Modifiers` tab, add a `Triangulate` modifier and apply it:
@@ -169,7 +169,7 @@ Regardless of the choice, the larger the difference is between "`Render`" and "`
 
 *  Here is an example of `Prewiew 1`, it's more smooth than the original mesh:
 
-image::jme3/external/monkeyprev1.png[monkkeyprev1.png,width="",height=""]
+image::jme3/external/monkeyprev1.png[monkkeyprev1.png,width="50%",height=""]
 --
 .  From the `File` header at the top of the 3d View, click the btn:[Choose Screen layout] button and select "`UV Editing`".
 .  In the `3d View`, select the Monkey and kbd:[Tab] into "`Edit Mode`".
@@ -193,7 +193,7 @@ IMPORTANT: Remember! The actual preview affects the baking output and mesh expor
 
 TIP: The asterick kbd:[*] next to the `Image` menu item means the image is has not yet been saved.
 
-image::jme3/external/monkey_bump.png[monkey_bump.png,width="",height=""]
+image::jme3/external/monkey_bump.png[monkey_bump.png,width="50%",height=""]
 
 
 .Method 2